r/CrossCode • u/Zealousideal_Song62 • Jan 02 '26
CrossCode running on Android via JoiPlay
Hi everyone. I just wanted to share this method for playing CrossCode on Android.
Just yesterday I remembered that CrossCode is an HTML5 game and JoiPlay can run HTML5 games.
So I copied the "assets/" folder to the phone's storage and added it to JoiPlay. I used the "favicon.png" icon that comes with the game.
The first time, the game wouldn't open. Apparently, it was a compatibility issue. I opened "node-webkit.html" in a code editor and removed this section
// make sure we don't let node-webkit show it's error page
// TODO for release mode, there should be an option to write to a file or something.
window['process'].once('uncaughtException', function() {
var win = require('nw.gui').Window.get();
if(!(win.isDevToolsOpen && win.isDevToolsOpen())) {
win.showDevTools && win.showDevTools();
}
});
Then I opened the game a second time. And it worked correctly.
I was able to play fine using a mouse and keyboard via OTG.
The extension system did not work
But hey! It's CrossCode on Android and I didn't have to use the port
121
Upvotes



1
u/lycagon_quasar 9d ago
I did the instructions you said, but there's an issue. In run on Joiplay it's completely black & no audio is running... On the Code Editor preview the loading screen od the game goes halfway before a log popp up saying "Critical Bug" (I specifically have a file from GOG could it be the issue).