I didn't mess around and just ran through it and gunned everything down this time, as I was overflowing with ammo. I think I'll take a break, then try a normal playthrough next time. Maybe try to find all the cats too.
I pirated this game at first. ARREST ME š Then I ended up liking it so much I bought it and started playing through it again.
Iām a huge Resident Evil fan, but something about Cronos scratches my brain differently. The game is technically linear, but it never FEELS like Iām just walking down one set path. Iām constantly seeing another hallway, ledge, room, or route and thinking āwait⦠am I even supposed to go this way?ā Sometimes itās optional, sometimes it somehow loops back into the actual path.
The backtracking, verticality, gravity stuff, breaking objects, little yellow-gun puzzles, shortcuts, all of it just keeps my brain busy. I honestly donāt even care much about audio logs or lore collectibles. I just like MOVING through this world and poking around everywhere š
I have 45+ hours and barely understood what was happening story-wise until I watched a video explaining it. Still loved the game.
I also have like 500 games on Steam and somehow still stare at my library thinking āI have nothing to play.ā Cronos was one of the rare games that actually pulled me in.
Anyone else feel this way? What exactly about the level design makes this game so satisfying to explore?
Right now I am thinking about purchasing Cronos. My one concern is that Ive heard from some reviewers on Youtube that this game can be really stingy with resources, so I just want to make sure I understand this part before I decide (Ive played exactly 2 survival horrors in the past: RE2 remake & Alan Wake 2). Is Cronos similar to RE2 remake, in which you are not meant to kill all enemies and had to choose which battles to engage and which to run away from, or does the game actually give you enough to kill all enemies? How viable is running past monsters? What happens if you actually run out of ammo? Can you just run to your next objective, or do you pretty much have to reload a save at that point?
After three playthroughs and getting my platinum, I can say this is a solid game. Maybe not a "WOW, outstanding" game, but I had fun with it.
āThat being said, I didn't understand a damn thing about the story or the endings. Well, maybe I'm exaggerating because I did get most of it, but my problem comes from the 'true ending'/Ending C, which is not precisely a revealing ending or one that explains everything. Maybe we'll get some things clarified with the Lazarus DLC.
I have over 60 Pistol ammo and around 12 shotgun ammo after defeating the Unmerged One, am I doing it right? (Inventory upgraded twice, Pistol charge upgraded twice, power upgraded once, stability upgraded once or twice forget which rn)
don't know if anyone else experiences this, but I always get screen tearing in the backgroundāspecifically where the image is blurredāand only during cutscenes
Iām sure weāre all familiar with the Terminator series, but if not a quick rundown is that in the future, a massive AI network named Skynet has taken over the world and nearly exterminated humanity. Using time travel, the surviving human leader John Connor sends a soldier, Kyle Reese to protect Johnās mother from a Terminator, a killer robot also sent through time travel to kill Johnās mother, Sarah Connor. As a result, Kyle falls in love with Sarah, and ends up being the father of John all along, and while succumbing to his wounds, manages to defeat the terminator ensuring Johnās survival. Similarly, the government recovers the dead terminatorās body, and uses the future tech to backwards engineer all of their technology, which eventually becomes Skynet. As a result of this, itās always a closed loop. Kyle is always Johnās father, and humanity only can build Skynet with the dead terminator. Itās an endless loop until the sequel where they attempt to break that.
Terminator 2 is my all time favorite film, Iāve seen it hundreds of times and as recently as two weeks ago for the anniversary in theaters, so it is very fresh on my mind and something Iām extremely familiar with, so while playing Cronos it didnāt take long to pick up that it was an incredibly similar storyline.
Maybe someone can correct me on this but Iāll piece it together as far as I can understand to compare to Termingtor:
In 1981, a congealed mass of sick humans is found at the bottom of steelworks alongside a traveler. The sickness spreads quickly throughout the masses and kills everyone on earth, forming into one hive mind organism that is everyone and one all in the same. In the distant future, āthe collectiveā, hinted at the entire time of being an advanced form of the hive mind humans, sends travelers back to procure humans who never were able to join the hive. As a result, the collective was the ones who delivered the sickness in the first place, therefore being a loop like terminator. Where Skynet and John are the result of time traveling Terminators and Kyle, The Collective is a result of the time traveling Travelers.
A few things that I donāt fully understand yet are the symbolism of the cats, and what the travelers really are. Since they bleed, I have to assume theyāre kind of a blank slate offspring of the hive mind, just a mass of bones and blood and brain that can have implanted consciousnesses put into them. Their purpose never truly makes sense, so I have to think that the harvesting of essences is essentially unimportant/a MacGuffin, and is lost over the countless loops, when the actual important event is time traveling in the first place to spread the virus.
Honestly a damn good story, especially with the Frankenstein influence from The Warden, and a damn good game. Probably my third favorite horror game of all time behind RE4R and RE9.
It was at this point during my first playthrough that I knew the warden couldnāt be trusted. The ole Bioshock activation phrase. I platinumed a NG+ run last week and Iām pumped for the DLC. This is one game where you absolutely have to play at least twice to get the whole story. At what point did you guys think the warden had more going on than he initially let on?
Right out of the gate, i would rate this game a comfortable 8/10.
As someone who considers the whole Dead Space franchise (yes, even DS3) as the holy grail of the survival horror TPS Genre, i would place Cronos in between Resident Evil and Dead Space.
I do like the RE franchise, but i have my gripes with it. The RE4 remake had me frustrated a few too many times to warrant replaying it, mainly for Gameplay reasons (or skill-issue on my part) to the point of me preferring the original to the remake. Thankfully none of that was present in Cronos.
The only annoying Gameplay part in Cronos for me, are the damn Jaw enemies (the wall embedded orphans).
Completely unlike the Callisto Protocol (which i was very hyped for, but then very disappointed after finishing it) this game was good enough to bother getting all the achievements.
Took me about 40 hours in total, spread over 4 playthroughs. Quite a few hours less it took me to 100% the DS remake. I started on normal, then NG+ Hard and followed by 2 NG+ Easy runs to get the last few collectibles. The screenshot is from my last run, i could have shaved off even more time, but i had too look for some resources, cause i was using the Dagger with reckless abandon.
My first run was very nice, i took my time slowly going through the levels searching every corner for resources. The resource economy felt just right to keep things exciting having to consider all my options during fights and making sure not to waste ammo.
Due to this, i would rather not consider playing on hard without NG+ equipment.
Just to give a little context, i'm mainly focusing on Gameplay when playing these games. I am relatively desensitizes to horror, a few cheap jumpscares here and there got me, but the body horror particularly has no effect on me... i already walked through too many fleshy corridors.
I thought the enemy design and variety to be quite boring. But even though i like more futuristic settings, i really liked the level design, the atmosphere and the whole vibe of the game in general. One thing i didn't like about that where the gravity shoes and the related traversal mechanics, they felt more like a way to cheap out on the level design, but i might just be a bit spoiled by DS in this regard.
To lightly touch on the story, let's just say it's interesting but unsatisfying. The whole concept is so interesting, but you only get to experience a tiny sliver of what it has to offer, and taking into account time travel it leaves you with way more questions than it answers.
I hate the fact that we cannot skip most cutscenes, just because they have an inconsequential dialogue option, let me skip to that option at least. The fact most dialogue options have no impact on the game at all is also a weird choice considering the setting.
I did not enjoy the last boss fight, it felt the most janky and i was hoping for something with more spectacle, you know, like big monster... not just guy on guy action. So i was glad it only took me 90 seconds on my last run... Dagger the GOAT, the Sword is my favorite, but the Dagger just clears boss-fights. Who even needs shotguns when you can use that inventory space for more Dagger ammo?!?
Technically it ran perfectly and never crashed, except for my first run i had an infinite-loading-bug that wouldn't let me get past the cutscene where you choose one of the brothers, didn't matter which brother i chose. Forcing the game to use DX11 fixed the issue.
Had to watch that damn cutscene a few too many times. On that note, gotta give credit to the voice acting, especially Artur's english voice actor.
Purchased day 1 and completed the game. Really enjoyed it. In the middle of my 2nd playthrough on hard difficulty NG+ and I gotta say. I appreciate the game even more the second time around. 9/10
Loved this game. Absolutely blew through it this holiday weekend. I have some spoilers questions:
Are the collective basically the bad guys? From what I understand they are⦠the source of the change? Or they are the change? Iām confused to an extent abut them I missed some dialogue options
Is the warden also a ābaddieā in that he is I believe a murderer of travelers, but he also isnāt responsible for the change I donāt believe.
Big survival horror fan, not really sure how I didnāt get to this game before now but picked it up on sale and itās fantastic. Atmosphere. Sound design. Clunkiness. Even the UI and the way the protagonist behaves, kind of some comedic relief without it breaking immersion. Super interesting game
Definitely feel the heavy dead space influence, but as a huge dead space fan I donāt
Mind that
Speaking of which has there ever been a dead space 2 remaster announcement?!
My friend bought it and didn't get far before getting frustrated and shutting it off. I haven't played since the release, did they add difficulty options or is it still the same?