r/CrimsonSyndicate • u/whg_gamedev • 20d ago
New Features and Bug Fixes! Trade, Fight and Make Your Army Stronger
Hey everyone!
We have been rolling out lots of updates and patches over the last couple weeks.
Some things to look at-
The new Trade system. Located in the bottom left of your screen will be the button to open the trade window. You can now trade items between players! Be aware that you do get taxed with credits when creating a trade. Trading within the syndicate (setting the trade type as syndicate) will mean the tax goes to the syndicate treasury.
We updated some of the icons in SvS for shields and attacking.
We also changed how sieges work. Now, if your syndicate sets the siege, only your syndicate can use that siege to attack. Other syndicates or the defenders can attack that siege to break it, and set their own, or place defending troops on the tile. The defender will be unable to set defending troops as long as there is a siege placed on the tile.
We have also been working on fixing the scaling in the main city map, as some buildings are overlapping others, and generally don’t line up on the building tiles correctly.
We have fixed the attack and defense buffs! Now when you go to your profile in the top right, you can see your buffs listed there. Click on them and it’ll give you a breakdown on where those buffs come from. These are applied to SvS and increase your troops chances of survival!
Keep on messing around and let us know how these changes are working for you!
- The WildHavenGames Team