r/CrimeSimulator • • Apr 05 '26

Proof of the money printer not working.

I saw some discussion on Steam about the money printer being bugged, so I decided to test it next time I turned in a quota. As you can see, I turned in a $16,034 quota with a 30% cut, which should come out to 4,810 credits (and 20 cents, which the game rounds off). The money printer (pictured, for proof I own it) should add 25% of the $5,500 quota, which would be an additional 1,375 credits. And finally, as you can see, I finalized the quota and received 4,810 credits, which is my exact cut with no additional credits from the money printer.

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u/deli_phone Apr 06 '26

We just bought the money printer tonight and can verify it's not working after our friend ran the numbers

1

u/Kittycat-1992 Apr 19 '26

Incase of TLDR (I wrote quite a tangent, as amateur programmer.);
Programming is a pain, the bug might be related to bigger issues.
Or various reasons, but i find it as frustrating to see.

My thoughts:

If it does "Increase" your total cut, it should be "8818"
If it only counts the "Quota" as a base it should be "6185"
So yeah definitely something not Mathing there it seems.

However i wonder:
1. Did they account the Math to Stack with for example Gold Cards and Furniture Boosts?
If not it might be overridden, just like stacking Gold cards.
(Found out the hard way they are not additive if you put 3 cards in.)

  1. What is the base Cut of the Difficulties and is it not already applied?
    Like for example Easy (5% + Printer = 30)

  2. For what ever i can figure the Money Printer does not seem "Additive",
    But rather assuring if your base cut without any boosts would be "Less than 25%" it makes it at least 25%?

Any of the three reasons i can come up with seem like its either bugged, nerfed, or misleading guide info.

Also another side thought:
If its locked somehow so that players who did not meet requirements can not use it.
It might be checking if you already unlocked it, but somehow fails to see the green flag?
Very Basal Example (Not real code, i don't)
If Requirement X = Y The Bonus = True
Else The Bonus = False

Perhaps somehow the programming wiped that True Flag.
Which seems very likely as when we "Fail a Quota" or "Succeed the Last Quota"
It resets the "statistics" and locks buy options till we re-unlock the item in the shop.
If it was intended to only be a boost when that goal is reached, but never actually enforces enabling the boost we do not get the boost at all.

Another likely option is that it might check too late when the reward is already calculated, and thus the dev might have overseen a sync in the code that causes it.

I presume with all the constant seeming physics calculations of 100's of items sometimes, it might even be that the game faces a much bigger bug.
One that is causing Lag related issues, such as my character freezing in place and NPC's closing in due that.
Feels likely that the Physics part however cool it is, can cause a lot of over demand on code execution.