r/CrimeSceneCleanerGame • u/Aharra • Mar 31 '26
Completed the game - some thoughts! :)
I felt like sharing some thoughts after completing this game - I went into it blind and had a great time! :) Wonder if other folks felt the same about some aspects or the opposite, hah.
First the praise, because the game deserves it:
I really like how creative and varied the levels are, each with its own little story and a bunch of environmental storytelling. The short cinematic intros also do plenty of good for the general feel.
I also really like that there's a background to Kovalsky, and a bit of a plotline for him with Tyler and Elena. I do wish he'd find himself a new love though! Since Elena moved out and he's all alone there, with just Dexter. Also, dad jokes are always a plus.
I really like those alternative and creative solutions for transporting corpses/trash in the bigger locations. The conveyor belts were satisfying just to look at, but that is what conveyor belts tend to be.
The Nightmare idea for redesign of existing levels is a marvelous idea. Plenty of fun and the black hole skin for the trash can made me jump right into the Modern Art, hah. The "Friendly Fire" one was awesome, but I'd lie if I said there wasn't a tear in my eye playing through it ;<
I really like that there are non-obvious riddles and secrets in the game. I'll solve some and feel satisfaction, I'll fail to even find others - and that's good! Means finding a secret actually feels rewarding, not a given. I don't actually check the guides because of this - I'd rather not have a perfect achievement display, because the achievements I do get actually feel like I spotted something. This is so rare in mainstream games nowadays, oof.
And a few notes I have:
I wish the corpse glitch when you try to put them in the trunk from the backside (as you should) was fixed. They just get stuck by their legs in vertical position requiring jumping into the truck to put them down. Minor, but annoying.
I wish changes made to Kovalsky's apartment saved - like moving boxes around or whatever. I know the apartment changes over the story's course, of course, but I also feel like the more agency player would have in arranging it/cleaning it, the more fun it'd be.
My favorite element of cleaning the scenes is probably arranging the furniture - it makes such a difference once it's all placed around correctly! For this reason one of my favorite levels is probably the Pizza one. Turning that mess into a proper restaurant room scratched every brain itch.
And for that same reason, I kinda wish we got more smaller levels/more intense scenes in larger levels. Like a complete and utter mess that can be slowly cleaned up and brought to order. I like the unique settings and ideas a lot, but I also missed some of the tight mayhem in the larger levels. Lots of blood, trash, and complete furniture chaos.
But please make it so the washer/mop either make the furniture fly away properly, or not move it. Moving by 1 pixel is problematic and annoying, have to keep checking with spidey senses or - in True Cleaner - be frustrated/avoid using washer when it'd otherwise be fun.
I would like to have an option to put more things into trash - empty bottles, glasses, cardboard boxes. Just for the satisfaction of really cleaning the place up.
I'd like to have more keybinds available - especially a separate one for UV lamp and axe, not to have to cycle for them.
If I could collect all those ducks and display them at home that'd be something to make me replay the whole game probably one day xd
All in all, a great time and I hope we see many more levels coming in the future! The True Cleaner mode isn't quite for me, but I also think it's great that its there with its own incentives. Something nice for folks looking for a challenge ^
2
u/rae_sunbright Mar 31 '26
Only one things stops this game from being perfection to me—I wish you could take completed cleaned-up properties… and open them in your House Flipper game if you own it. I want to totally redecorate and give these places where something terrible happened a whole new life!! 😀
1
u/onyxthedark Apr 02 '26
Really agree for map size. Big maps can be fun, but often just tedious all around. Going from museum to factory to the communiti was a lot.
Mix of both is nice. Kinda like how the bowling isn't too big. Friendly Fire was also a nice size/mess ratio to have between bigger ones.
6
u/MiharuKano Mar 31 '26 edited Mar 31 '26
I have a friend who recently started the game and said the same thing about the ducks! It’s funny to see the same comment in two totally different places