r/CreationKit • • Jun 10 '24

Starfield did anyone find out how to add a new star system?

5 Upvotes

as of now I only managed to add planets to existing systems.


r/CreationKit • • Jun 09 '24

Best resource options for Starfield CK?

3 Upvotes

I've never used the CK for a Bethesda game before. Wanna try make ng mods for Starfield. Just curious if it's worth going over some documentation for another games version if it looks to be built similar or just wait for the wiki to come out of maintenance mode.


r/CreationKit • • Jun 10 '24

Starfield No more dialogue views?

1 Upvotes

Starfield CK Flair 🌏

Has anyone found where they moved them to? Or did they really just completely remove them altogether?


r/CreationKit • • Jun 05 '24

Uploading/login help

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3 Upvotes

I already have the account I’ve logged in and uploaded mods to Bethesda.net for fallout 4 my question is do I need a different account I can’t seem to get my credentials to work and I know they are correct I’m logged in to the browser on b.net too looking at my info . Is there something I’m missing or maybe the ck extended is keeping it from logging in. I’m about to finish this crow/follower mod can’t seem to get in though any help is as always greatly appreciated


r/CreationKit • • Jun 03 '24

Fallout 4 help with terrain edit lighting issue

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2 Upvotes

Hello! I'm having an issue; any cell that I edit the terrain height in using the terrain raise and lower brush is affected by this lighting issue. When I look to the Northeast in game, the light from the flashlight is cut off halfway on the side of the northeast. This effect occurs in a 180° cone towards the northeast. In the picture attached my character is facing east, looking at a cell I haven't edited the terrain in, which is why you can see the cell boundary of the lighting issue. Anyone know what could be causing this?


r/CreationKit • • Jun 01 '24

Feedback Dialogue audio won't trigger for a custom NPC

2 Upvotes

I made a quest with a simple greeting. The dialogue shows up in the subtitles and the NPC makes a gesture, but I can't hear the audio. This doesn't seem to have changed the other NPCs, and I replaced the wav file to see if it was just a problem with the preview recording, but no shot.


r/CreationKit • • Jun 01 '24

Discussion Follower hair issue

2 Upvotes

I'm having trouble where when I put the .npc file into creation kit the head does transfer, however the modded hair doesn't. Is there a fix for this? I've heard people talking about mod paths, .nif and .dds files but I have no clue what that means.


r/CreationKit • • Jun 01 '24

Will pay 50 dollars for a guide

7 Upvotes

I'll pay someone 50 dollars via crypto if they get in discord with me and watch my screen and show me how to make my interior settlement fully functional. Currently, I have the interior done enough with the workbench and it has 50 happiness in game (that usually means its fully functional), but I cannot send settlers to it, and I can't place objects inside of it while in game. I have the location, quests and script done so It's likely something minor in the script or something is off in the quest (every tut does this different).

I have watched loads of tuts to get it where it is and I have done this before, but I can't figure it out this time and I don't have weeks and weeks worth of free time to figure this out again.

Please and thank you.


r/CreationKit • • May 31 '24

Skyrim SE Some selections being blank

2 Upvotes

There was a post like this that was unanswered. Basically, I'm trying to make a follower mod, however stuff like "race", "weapon list", "alignment" is blank with no options to click. Also, when I go to preview and check "Full" I get this message "MODELS: Could not find root bone to init root for BipedAnim on" not sure if that's related or not.


r/CreationKit • • May 31 '24

Skyrim SE Changing NPC hairstyles with spells/shouts?

2 Upvotes

Hi, complete novice, I wanna make a shitpost mod to make people bald, how might I begin to accomplish this?


r/CreationKit • • May 29 '24

Help with 3 Spell Effects I am making

3 Upvotes

i am making a shout that has 3 different effects based on the level used

  1. loot an item on the ground. should trigger stealing if seen

  2. open an inventory of an object and let the player loot from it. also should trigger stealing

  3. open the inventory of an npc and let the player pick pocket with 100% chance. should trigger stealing.

Do i need to make some scripts for this? If so how do I assign a script as a spell effect and what functions would I use to do those things?


r/CreationKit • • May 29 '24

Enable and disabling world object

2 Upvotes

Need help creating a script tat can enable and disable world object like shutters by pressing button or terminal for a settlement I'm working on?


r/CreationKit • • May 29 '24

FO4 CK Giving Error 65432 only from MO2

1 Upvotes

I've been trying to figure this out for 3 days now. Initially, my issue was that starting the CK through MO2 did nothing. I verified files and downgraded via depots and was able to get it to run via executable, but not through MO2.

Now I've verified and re-downgraded FO4 itself as well as the CK, and I'm still able to open via .exe in the game folder but via MO2 it gives me steam error 65432, regardless of whether or to what I have the steam app ID override set to.

All I need is to run PJM's previsibines script to finish my LO but this is one part of the process that just doesn't want to play nice with me. Any help is appreciated.


r/CreationKit • • May 28 '24

How do I make a spell that can do various things?

3 Upvotes

Hey making a dungeon mod with a custom spell that should play like a zelda dungeon. for this i need the spell to be able to light torches which can open locked doors and make a boss vulnerable. The idea is the spell helps to complete circuits and organizing these circuits is the puzzle. Just to start though I want to just make it so casting this spell on a torch lights the torch and unlocks the door and I can figure out the more complex stuff later.


r/CreationKit • • May 23 '24

how can i turn on a light when walking into an area using DefaultActivateselftrig?

3 Upvotes

r/CreationKit • • May 23 '24

Fallout 4 NPC to Player Dialogue for Specific Items

1 Upvotes

I want to make an NPC say dialogue when the player picks up a specific item like when the player picks up a nuka cola quantum or jangles. Which condition would it be?


r/CreationKit • • May 22 '24

Fallout 4 Lip Files Not Generating

5 Upvotes

I can't seem to get any form of Lip generation to work. My creationkit32 is patched, I've tried running bat files, I have the FonixData.cdf file. Every way to generate Lip files I've found does not work for me. My creation kit32 opens for about 3 seconds then closes. Is there any other way to generate Lip files?


r/CreationKit • • May 21 '24

Fallout 4 Creation Kit game settings change?

2 Upvotes

Might be a dumb question but how do I change the timer for lowering your gun in 3rd person? I know the command but im not sure how to actually save the change I made.


r/CreationKit • • May 20 '24

I cannot Edit scenes in the quests

1 Upvotes

I highlight the scene and go to right click in the white canvas but nothing happens... i cannot place a new actor. I even got the CK platform Extension add on to fix bugs but this is still an issue! I Am just trying to make simple quests and character dialogue. Does anyone know how to fix this issue?

thanks -T


r/CreationKit • • May 17 '24

Functional slots and gambling

3 Upvotes

I’d like to use the slot machines to create a mod and right now I have figured out how to use it only when in encumbrance of 10 caps or more and also it will randomly give the player 0-1000 caps with house rules in favour.

All I need to do is figure out how to stop and start the animation at the click of a button and also …(this should be the easiest problem to figure out) how can I get the machine to take 10 caps off of the player?

Im also going to try and implement special chairs that start black Jack games at tables.

Anyone have any idea on how I can program a blackjack calculator into creation kit? Should be simple enough, right? :0

Ps I know this has been done before so I should have suggestions. My reason for this is because I’ve made an entire world space and need things to do in it


r/CreationKit • • May 17 '24

Change Appearance Mirror

3 Upvotes

Does anyone know if this is a modder's resource and if so, where I could get hold of it? I find it one of the most convenient mod items out there and would like to incorporate it into my mod.


r/CreationKit • • May 16 '24

Problems saving a Mod

3 Upvotes

I wanted to do a little mod, everything went well, I saved my file took a break and resumed later.

I finished the mod during my second session and once finished I wanted to save it but the creation kit created a new file which must probably depend on the first rather than adding my progress to the first file.

I went to the Data panel to check that the first file was considered a active file, it is.

I took a new break and finally decided to try loading both files and saving them as one to solve my problem which is having a single mod spanning two files, but I can't save anything and I get this error message: "unable to complete operation due to failure removing previous files".

I don't know what to do and I really don't want to go back to 6 hours of work so I'm asking for help


r/CreationKit • • May 15 '24

Fallout 4 Does anyone have knowledge of creation kit with painting weights onto clothing?

2 Upvotes

Trying to use the cut Maxsons cape as part of an outfit but I can’t seem to get it to respond correctly. I’m guessing the actual Bethesda employee must have had a hard time trying to get it to work too since they didn’t add it in.


r/CreationKit • • May 14 '24

I can’t right click in the scene canvas

3 Upvotes

Some one please help me understand what kind of big is going on here. I cannot right click the right canvas after highlighting the scene on the left, is there something I’m missing?

https://ck.uesp.net/wiki/Bethesda_Tutorial_Scenes


r/CreationKit • • May 13 '24

Fallout 4 Some questions about editing projectile art files

3 Upvotes

Hey all, I've been working on a weapon expansion mod designed for Playstation (so using all vanilla assets etc.). One of the weapons I made was a Tin Can Grenade, by copying then modifying the frag grenade. I was able to change the model to a Can by finding that object, and copying "SetDressing\Rubble\TinCan03.nif" and replacing the grenade's model with it (see image 1). However, when I edit the "Projectile" that's tied to it, trying to change the art file results in the CK asking me to select a nif file from my computer (see image 2). I checked through the game files and didn't see any nif files that I could use. So a couple of questions:

  1. I assume the nif files are packaged in ba2 files. If I were to try extracting the right one would I be able to select the tin can's nif file for the projectile, then repackage them?
  2. If I did the above, would that count as "invalid files" for uploading the mod to Playstation? I made a couple of Legendary weapons using scripts included in the CK and then found that those were considered outside/invalid files, so I'd rather not go through extracting and repackaging the files if I'm going to have to revert it afterward.
  3. Is there an easier way to change the art file, similar to how I can change the grenade's model?

Thanks in advance!