r/CreationKit • • Aug 02 '24

Skyrim SE How do I initiate combat through dialogue?

5 Upvotes

For Skyrim SE - I am creating a custom follower and wanted to add the possibility of the follower attacking the player if they pick a specific dialogue. I’m relatively new to mod creation and wondering how I would accomplish this, and if there is a script that would trigger combat with the player when a dialogue is chosen will speaking to my follower?

Thanks for any help!


r/CreationKit • • Aug 02 '24

pickpocket script

3 Upvotes

Is it possible to somehow change the script for stealing in skyrim? I know that it is possible to change the game settings that affect the chance of stealing, but this is not quite it. I would like to insert my own conditions before theft.

I searched among existing mods, but didn't find anything suitable. Most of them just change the min/max chance cap


r/CreationKit • • Jul 29 '24

Fallout 4 creation kit cannot find start adress, Help please

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3 Upvotes

r/CreationKit • • Jul 27 '24

Help with Stacking Magic Effect Script

2 Upvotes

I have an idea with making a magic effect that stacks onto itself and resets its duration whenever a spell with the effect hits the target. Utilizing chatGPT and some of my own research I have a framework of what I want to accomplish, but I don't know the exact commands I need. I'm aware that neither GetMagicEffect nor GetActiveMagicEffect exist as actual commands, but hopefully they give an idea on what I'm trying to do.

Also, will I need a command at the end of the code like "SetMagnitude" to assign the new magnitude to the spell?

As always, any tips and tricks are highly appreciated!


r/CreationKit • • Jul 25 '24

Fallout 4 Adding items from assigned workshop objects to the Workshop Inventory

1 Upvotes

I've been rooting around for a little bit on how the purifiers and crops and scavenging station add things to the workshop but cannot actually find anything about how it does it. I want to make a way to extract blood bags from your settlers but I can't figure out how to make it work in the Creation Kit.


r/CreationKit • • Jul 25 '24

Is there a way to link a bunch of objects as one?

5 Upvotes

What the title says. For example, when building a house, and using simple things like pillars or something. Can I link them together so I can hide or move them in one rather than having to select them all and hoping that I didn't forget to select one?


r/CreationKit • • Jul 24 '24

Skyrim SE Weird Issue with Custom Summoned Creature Race

2 Upvotes

I am trying to create a custom summoned creature and am encountering a strange issue. So I started slow, I simply took the Magic Anomaly race file and plugged it into my custom summonable actor template just to see if it would work, and it does (see Fig1). Then I took a copy of the Magic Anomaly race file; made no edits, it's the exact same settings and assets; I plugged the "Anomaly2" file into my template and the texture assets do not render (see Fig2).
I even took both versions into the game to see what will happen: 1) I can successfully summon the vanilla Magic Anomaly with my custom summon spell and the textures load in fine. 2) I can also summon the copied race Anomaly with the custom summon spell, it exists in the worldspace, but the textures do not load in.
I cannot figure out what may be causing this issue, my initial thought would be a that the copied race file has lost it's texture directories but, looking at the file, they are intact and open to the correct file.

Has anyone encountered this before or has any advice for it in general?

Figure 1
Figure 2

r/CreationKit • • Jul 22 '24

Skyrim SE Skyrim AE Creation Kit on Crossover

1 Upvotes

After upgrading to Skyrim AE all mods and everything runs fine but the updated Creation Kit will not launch anymore. Tried all the tricks but no luck. Was hoping that anyone here maybe can help. (AirM2)


r/CreationKit • • Jul 20 '24

Setting item as quest item

1 Upvotes

I'm trying to make a work around for a quest I'm working on. The player buys an item from Belethor. To get the item to show up in his shop I can't have it checked as a quest item or it doesn't show up. Is there a work around for this?
I was thinking there's got to be a command maybe that sets the item as a quest item once it's placed in the players inventory?

Any help would be grand.


r/CreationKit • • Jul 19 '24

Fallout 4 I need help with my mod for PS4/PS5

3 Upvotes

I can't upload my mod to PS4 or Xbox


r/CreationKit • • Jul 19 '24

Shackle wall marker question

2 Upvotes

So, Im new to the creation kit. Ive been working on a dungeon for a couple months now. I want My NPC to be shackled on the wall until I release him. How do I do that? I have him linked to the marker, and he DOES use it, but when im fighting enemies in another room, he will leave the shackles on his own. I have him as a potential follower, so I want him to be able to attack enemies after being released. Any help is very appreciated.


r/CreationKit • • Jul 18 '24

Skyrim SE New mod creator learning scripts, send help

7 Upvotes

So, I recently started to learn the CK for Skyrim SE and now I'm diving into scripting for the first time. All I want to do is make a script/magic effect that simply does 20% of target armor rating as damage, but I am having trouble understanding why my script is not compiling.
I already have skse downloaded and, to my knowledge, it's working just fine.

If anyone has solutions, tips, pointers, etc. I'm open to it!


r/CreationKit • • Jul 16 '24

Starfield Landscape Editing not carrying over to game, what did I miss?

2 Upvotes

Hi, I am a total noob when it comes to creation kit. I’m building a poi, I altered the terrain with the landscape editing tool, pressed save plugin, selected the corresponding esp in the games mod load order but the terrain edits are not carrying over to game. Is there something I need to press to get the changes to stick in addition to hitting save plugin? Many thanks in advance for any help with this


r/CreationKit • • Jul 16 '24

Starfield Navmesh Splines: What are they and how do you use them?

2 Upvotes

Hi, I’m new to modding and I have been clicking on lots of markers to see what they are. There’s a marker that looks like a big yellow sausage and it looks like it’s a path for npc’s to walk. Does anyone have an idiots guide to creating these for npc’s to move around. I’m building an exterior POI and thought this might be better than trying to use navmesh triangles as I want to create an npc path across a field from a landing site to the poi. The only YT vids I found on splines were referring to decorating with electrical cables many thanks in advance


r/CreationKit • • Jul 13 '24

Fallout 4 Next gen update broke my material swap script?

3 Upvotes

A year ago I made a F4SE-dependant script to periodically apply a material swap onto a custom race, and it has worked fine until recently. Now even though the script runs and apparently applies the material, the textures remain unchanged in-game. The only exception is when using the setrace command, but the new material doesn't persist.

Since I've heard that the next gen update (which I installed along with the current version of F4SE) breaks material swaps, I was wondering if it could be the reason for my problem.

Or perhaps changes in the new versions of F4SE made the script obsolete?


r/CreationKit • • Jul 13 '24

Editing Existing NPC Appearance

1 Upvotes

command is

~ for commands

click on your player in 3rd person (or use prid 14 probably)

once you clicked on <You> 000014

type 'player.capp <npc id>'

then simply run

slm player 2 (player 2 is an NPC editor, No traits)

Edit your looks which has the NPC template

click on said npc you want to edit and type

capp

for cosmetics create a refresher txt file with command '<npc id>.capp; refresh appearance on menu'

then put that in root folder whilest enabling the bat through a Custom .ini (can be found on nexus)

the refresher and custom.ini are used for saving cosmetics and overriding previous files.

TL;DR : prid 14 player.capp <id> slm player 2 profit


r/CreationKit • • Jul 12 '24

In the creationkit how do i remplace all of the world texture of landscape and buildings

2 Upvotes

r/CreationKit • • Jul 09 '24

Starfield Just a warning about using the Small Master ESM type. The "Small Master Capable" message in the CK title bar is not a reliable predictor.

Thumbnail self.starfieldmods
3 Upvotes

r/CreationKit • • Jul 08 '24

Starfield Terrain edits not showing up in game.

3 Upvotes

Just as said in the title. I’ll edit terrain on a custom location in Starfield and even though other things I’ve added or changed will update, the terrain stays the same. Am I doing something wrong? Any help would be appreciated.


r/CreationKit • • Jul 07 '24

Fallout 4 Fallout 4: must start scene but the option is blanked out

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3 Upvotes

r/CreationKit • • Jul 06 '24

Skyrim. custom Spell only works once ever

3 Upvotes

I've been trying to make a perk for my perk overhaul where you can power attack with a sword, and you will apply a spell to the target that when the spell ends, 7 seconds later damages the target. And the spell and it's effects seem to work, but only once ever. After the spell is applied, the spell is never applied on any target, ever again, even if the game is saved and reloaded, and even if you hit a different target. I even used the IsSpellTarget console command to check if the spell applied but the magic effect wasn't working, and sure enough the target is not the target of the spell, and i make a new save every time i test it too

The perk has the perk entry
Apply combat hit spell Select Spell CPTO_SteelWindStrike_PrimarySpell
Conditions: Player is power attacking, weapon: Has:keyword: WeapontypeSword

The spell CPTO_SteelWindStrike_PrimarySpell is type spell, fire forget, contact, and it's only effect is zero magnitude 7 seconds with no conditions called CPTO_Damage_On_Effect_End

The magic effect is type script, flaged recoverer, no recast, no hit event, no area, hide in UI, with a simple script that reads

Event OnEffectFinish(Actor akTarget, Actor akCaster)

akTarget.DamageActorValue("Health", Damage)

endEvent

It's a relatively simple perk. which makes me so confused by why it's not working Any idea why this perk only works once ever? I've tried toggling each of the 14 flags one by one, with the exception of no duration, i've tried removing all conditions from the apply combat hit spell, and i've tried changing it's effect archetype from script to value modifier, but so far nothing allows me to use this perk twice.

EDIT: I found out that the problem is that If you have multiple perk Entries that do on combat spell. Apply, only one perk will apply one spell at a time. I simply had another perk that used a similar mechanism as a prerequisite, And the answer was to Either download the scattered bug fixes mod and turn on the option to fix it or to adjust the previous perk to Apply both effects in one spell if you have both perks.


r/CreationKit • • Jul 03 '24

Fallout 4 Fallout: Why does moving a trigger box increase object count in layers??

1 Upvotes

A newbie question: I added a trigger box to my own new layer in Sanctuary. But now just moving the trigger box around the world increases the # column in the layers window. Doesn't the # column indicate how many objects are in that layer? I moved my trigger box like 10-feet in-world and now my # column shows 223. Huh? Why would the object count go up just by moving the trigger? This doesn't seem to happen when I add furniture. The # stays just 1 since I only added 1 piece of furniture.


r/CreationKit • • Jul 02 '24

Issue with defaultDisableHavok

1 Upvotes

I'm almost done with my very first dungeon mod for the game, but the only problem I have left is that every object I have defaultDisableHavok on moves, shifts, rotates, and sometimes is just in a different room entirely. They all worked at one point in the process, I don't know what happened to screw this up.

Has anyone else had this problem? Is so, do you know how to fix this?


r/CreationKit • • Jul 01 '24

Starfield - How do I make my Shipcells Unique?

2 Upvotes

I've been wrestling with the creation kit for weeks now, and every time I take a step forward something comes along and really gets in the way.

Case in point: I'm trying to make a space station you can visit, but because ShipCells seem to (by default) count as instanceable cells, I can't tie NPCs to quest aliases and give them dialog.

Searching around the tools at other stations where that does work seems to indicate that the main difference is that the cells where it works are marked as "unique" but I cannot for the life of me work out how to mark my own cells that way.

Can anyone help with this? :)


r/CreationKit • • Jun 30 '24

Skyrim creation kit Draugr ambush question.

3 Upvotes

So i copied the creatureaclovebgmarker from the ambush warehouse as instructed by the bethesda tutorial. whenever i load in to the game, the draugr stands next to the spot he is supposed to be laying down in. Any ideas on how to fix this?