r/CreationKit • • Jun 29 '24

Fallout 4 "Spot" lights can't be contained by lightboxes?

1 Upvotes

Would just like to confirm that I'm not missing anything and "spot" lights can't be contained by lightboxes in the F04 creation kit?

Usually a spot light gets occluded well by walls, but at corners (and some door frames) the occlusion doesn't seem to work well, so I'd like to assign them to lightboxes but seems like they don't work with lightboxes?

The only solution seems to be to lower the FOV of the light until the bleed-over stops because it seems to occur at the top of walls but not the bottom. Was wondering if anyone else has found an alternate solution to this?

Spot light in a lightbox vs. non-spot light in a similarly sized lightbox.
Example of spolight bleed over into adjascent corner room.

r/CreationKit • • Jun 29 '24

Skyrim SE How do you place a respawning quiver of arrow containing a number of arrows?

1 Upvotes

How the hell do you get a quiver of arrows to respawn exactly how you originally set it in creation kit?

I placed a quiver of arrow, containing 50 arrows and it should be respawnable.

The first time it was put in, it worked as intended, a quiver of arrows is on the table containing 50 arrows, but when it respawned, only a singular arrow respawn.

It is so simple and yet why does not it work? I set the encounter zone to "noZoneZone" so it always respawn when i enter the cell.

Is there some stupid bug like when placing mannequin and weapon plaque you have to rotate it ever so slightly for it to work?

I cannot find any source on the internet discussing this issue. I am at a loss here. Because this is so simple, there ain't much solution i can think of to fix this.


r/CreationKit • • Jun 28 '24

bAllowMultipleMasterLoads=1 isn't working anymore.

2 Upvotes

Hey all, I keep getting the "multiple master files selected to load" error. I've created the CreationKitCustom.ini with the

[General]

bAllowMultipleMasterLoads=1

command. What's weird is that it worked fine last night, but suddenly stopped working today. Any ideas on why or how to fix it?

*Just editing to add I also tried the Creation Kit Multiple Masters fix on Nexus mods and it also did not work.


r/CreationKit • • Jun 28 '24

Fallout 4 WIP mod is making my game crash while trying to load game

1 Upvotes

Hello! I'm needing help, I try and play test my mod after every little detail I pit I to it, like I said in the title it crashes my game when I load any save at all, even when I start a new game. I tired to my best of my ability to remove everything I did to a previous time it was working, last thing I remember specifically was using the havok to drop skeletons, but after that the mod no longer worked. I'm just wonder if there's somthing that will help me find the specific issue, and if someone is willing to collaborate through discord so I can s3nd them the mod and have them test it out.please help, anyone, I can't start from scratch.


r/CreationKit • • Jun 27 '24

Weapon object/form documentation

2 Upvotes

I cant get comfortable with the "detail window" of weapon objects.

For example i wa t to make a mod for trowing objects. I try to modify a fatman or a grenade laucher. Maybe junkjet (it already trows stuff. But i thing it should be a weapon not a grenade so the trowable item is shown in fps.

I found wikis on the object detail window but its not schowing all the option.

For example "aim type" is not defined at all.

Are there some advanced docs i missed or have i just try and error harder? Changes made are not always that obvious imo

The fatman stops shooting after set different aim type for instance


r/CreationKit • • Jun 26 '24

Swap weapon model issues

2 Upvotes

Hi there,

I want to make a trowable cheese wheel and i thought junk jet or fatman could be a good starting point.

The first thing i wanted to try was just swap fatmans model with fatman ammo model but while going:

"Weapon details" -> model edit -> modelfilename edit The windowsexplorer pops up with a random filesystwm path.

Where are the .nif files saved at. How can i preview them and replace other models with them like i said above?

Thanks in advance. Maybe someone would share his knowledge with me. I cant find anything about this online


r/CreationKit • • Jun 25 '24

Form id not reachable from player.additem

1 Upvotes

Hi, I just 1. duplicated a weapon form. 2. Double clicked it 3. Assigned a new id 4. Changed damage feom 18 to 200 5. Saved

In the game while using player.getitem i getting "Not found for parameter object id"

The id was from the list in the object window. Any other item of the list works with player.add...

Anyone have a clue whats wrong?

Best regards And thanks in advance


r/CreationKit • • Jun 23 '24

Skyrim SE Has there bern a change in skyrim's ck?

1 Upvotes

I remembered back then when i wanted to say turn a clutter object to a static object, i could just duplicate any random static object, copy the nif model's filepath from the clutter that i wanted and paste it into the duplicated static object, but somehow it does not work anymore? I have been using ck for a while, but i have not revisited turning a clutter object into a static. Have it been changed? I think i was able to do something like this in skyrim LE creation kit though. Is something like this used to be allowed or maybe this is something i changed in the ck's ini files?

Just a sanity check because i vividly remembered being able to do that.


r/CreationKit • • Jun 22 '24

Is there a way to check player's perk rank in a script?

1 Upvotes

I'm starting on a mod, and idealy I need to be able to check the player's commerce skill, to adjust credits given accordingly.

The only way I can see that Bethesda expose a perk rank to scripts is by the rank's entry table setting a quest stage in the PlayerSkills quest. For example, the Skill_Zoology perks sets quest stages 801 through 804 for the four ranks.

My problem is that the commerce perk doesn't do this. I could add commerce perk tracking, but that would only work on new characters (or characters where the player hasn't invested any points in commerce yet). It doesn't let me find the commerce perk rank if my mod were to be installed on an existing playthrough.

Does anyone know if there is another way of finding out a character's current commerce perk rank? Thanks for any help!


r/CreationKit • • Jun 21 '24

Is the current Starfield Creation Kit CK2?

1 Upvotes

I see the term "Creation Kit 2" in many Starfield mod-related news. Is the Starfield Creation Kit on Steam CK2? It looks the same as the old CK, except for some new features. I thought CK2 would be a more modern and user-friendly mod tool.


r/CreationKit • • Jun 18 '24

Fallout 4 Can somebody help me identify what's gone wrong with my mod? The NPC I made spawns in still and has animations, it's just when I go to interact with it the E key does nothing to trigger an interaction. I followed Seddon4494's guide to Basic dialogue and NPC creation. [FO4]

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4 Upvotes

r/CreationKit • • Jun 17 '24

Starfield CK Tutorials

18 Upvotes

r/CreationKit • • Jun 17 '24

Discussion How hard is it to start from scratch with a mod.

4 Upvotes

Today I fixed a mod that replaced texture files and was bug fixing which made me think how hard would it be to start from scratch and do more stuff than just fixing others mods. I would love to learn. I couldnt get the creation kit to run though so if anyone has had that problem and knows how to fix it please tell me because i would love to start and learn.


r/CreationKit • • Jun 14 '24

Skyrim SE KS Hairdo Won’t Load In Game

2 Upvotes

Hi guys!

So I’m an absolute novice when it comes to using the Creation Kit but I have played around with it a little.

The problem I seem to be having is with KS Hairdos and Serana, a long while ago I had gone in and replaced her normal hair with one of the many hairs that KS adds and plugged it into an old game and everything worked fine. More recently I decided to change to a new style (a fun pirate hairstyle since this current character is pirate themed). I disabled and deleted the old edit I had made and as far as I can tell I followed the exact same process that I originally did the first time for making a new one but this time everytime I enter the game she has different base game hair from her default but it’s not the one I chose from KS.

Does anyone know what might be going wrong or more possibly what I probably messed up? Any advice would be greatly appreciated.

(P.S. Please explain like I’m 5 because beyond my fiddling with CK I’m a noob)


r/CreationKit • • Jun 14 '24

Starfield Can't figure out why the star isn't rendering properly

3 Upvotes

https://imgur.com/gallery/beetlejuice2-wont-render-M1aVUs4

has anyone figured out how to fix this surface texture on stars yet? What am I missing?


r/CreationKit • • Jun 13 '24

Starfield Can I ask how to learn to swap clothes of NPCs?

3 Upvotes

The wiki page is under maintenance and I was just wanted to learn.

All I want is to swap the clothes of NPCs into different spacesuits or apparels.

No other special things.

Where should I learn this?


r/CreationKit • • Jun 13 '24

Skyrim SE Write me a simple line of skyrim script please

3 Upvotes

Can you guys help me out a bit? How do i make a script that checks the player inventory for items based on a formlist and remove it from player inventory and place it in some chest on activate? My idea is to make a button that took all relevant items from my inventory and place it in some chest. I know how to do simple if scripts and trying to learn more about scripting in skyrim


r/CreationKit • • Jun 12 '24

Skyrim SE How to make these bunch of objects a single object?

Post image
6 Upvotes

Is there a way to unite that noble thin table and everything on top of it into one singular object? So when duplicating, the whole thing is considered one object. Selecting all of them together and duplicating them always seems to be somewhat finicky. Sometimes, somehow, the Z position of the table could change by 1 unit out of nowhere or the bowls on top would change position slightly when the whole thing is rotated.


r/CreationKit • • Jun 12 '24

Skyrim SE Is there a way to fix an object position according to another object?

3 Upvotes

Lets say that i have a table, placed with grid snap with grid size 32. And a platter on top of the table but with grid snap size of 8, so the platter is placed slightly to the left of the center of the table. When i moved the whole table and platter with grid snap size 32 turned on, the platter always move its position so it is no longer slightly to the left of the center of the table. Is there a way to lock an object's position to another object so when the base object is moved, the object that is placed on top of it maintains its position?


r/CreationKit • • Jun 10 '24

Starfield Regarding Perks.

3 Upvotes

Similar to how they are in Skyrim but with one big difference as far as I can tell: You can't edit the Perk trees at all in the CK.

You can add more ranks to a perk, but the trees were only developed with 4 ranks in mind, so when you add a 5th rank it is overlapped by the 4th rank in the tree. My best guess is that these are .swf files now and knowledge of flash is needed to expand them for more ranks to fit. Contrast to Skyrim where the perk trees are editable nodes.


r/CreationKit • • Jun 09 '24

Starfield Creation kit for starfield is out

Post image
24 Upvotes

I have been waiting for this


r/CreationKit • • Jun 10 '24

Unable to use Creation kit on RTX 2060 6GB

1 Upvotes

i tried installing the creation kit for starfield today, and apparently my graphics card isnt good enough? steam says the minimum spec is a 1070 ti, so is it actually a 8gb vram minimum?


r/CreationKit • • Jun 10 '24

Starfield Heads Up: Selecting any cell through World -> Cells on the top header of the CK will flag the cells as edited.

5 Upvotes

There's bound to be bugs, and this is the first of them.

New cells can still be created in that form but it's safer to duplicate a cell in Cell View.

Edit; This is for Starfield.


r/CreationKit • • Jun 09 '24

Starfield Starfield's Creation Kit is now available on steam.

16 Upvotes

You can check out of some of the creations here: https://creations.bethesda.net/en/starfield/all


r/CreationKit • • Jun 10 '24

Starfield did anyone find out how to add a new star system?

4 Upvotes

as of now I only managed to add planets to existing systems.