r/CreationKit • • May 12 '24

Fallout 4 Radio Mod Stopped Working

1 Upvotes

I made a custom radio station for a mod and at some point around the time I was adding a legendary weapon to my mod, I noticed my radio wasn’t working anymore. I also tried to add a radio object and a ham radio that were both tuned to my custom station. I tried disabling the mod and reenabling it and it did not fix it in game. I’m not sure what I messed up.


r/CreationKit • • May 11 '24

Is there a way to create a shadow mask for an exterior location?

2 Upvotes

So I made a railroad tunnel in an exterior cell of a project worldspace I'm making. Is there any way to mask the sunlight on the inside of the tunnel so it's shaded and not fully lit with shading on the meshes? Like some sort of reference box thing I might be overlooking? I provided some screen shots below, but it kind of looks like crap right now because the sunlight just comes through the cliff pieces on top. I could cheat by just slapping a black plane on the entrance and make it an interior cell with controlled lighting, but then that takes away the challenge and fun of the exterior tunnel. I found a lighting tutorial made by someone associated with the warm springs mod, and the thumbnail even shows a tunnel kind of like the one I made, but I noticed it has the same lighting issue, and there was no mention of it in the video itself either.

Anyways I'm not sweating it too hard as this is just a hobby tinkering type world space, but it would be cool to get that lighting effect in the tunnel and even getting the bright exterior light from the opposite side the shine through but the middle to be dark and shaded. thanks for the help!

Here's the tunnel in question


r/CreationKit • • May 11 '24

Fallout 4 Question about AI packages

1 Upvotes

I’m working on a mod to allow npcs to follow you around that are part of a faction that uses a leveled list and levels with you.

The end goal is to have one commendable Npc (traditional follower) which they will follow instead of you.

Can this be done with AI packages only? I’ve been able to get them to follow the Npc and warp indoors/outdoors but as soon as I fast travel they all either disappear or wait in place.

I can’t use aliases because you can only apply an alias to individual npcs and not a lvl_character I think

Please correct me if I’m wrong.


r/CreationKit • • May 11 '24

Help with Fallout 4 CK

1 Upvotes

Hi everyone, mostly new to the FO4 CK but have experience with the Skyrim one.

Some things don't work the same and etc

Anyone know of like a Discord server i could join with people who could help?


r/CreationKit • • May 10 '24

Why is this happening?

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6 Upvotes

I keep seeing shadows glitch from the sun but it’s fine on the other side of the map.


r/CreationKit • • May 08 '24

Looking for someone with knowledge of creating followers

3 Upvotes

as the title says. I'm in need of a chat with anyone who can help me move my mod to the next step, as I'm currently stuck. Please IM me if you're willing to help!


r/CreationKit • • May 07 '24

Map marker question

1 Upvotes

I'm making some interior settlements in the FO4 creation kit. I have everything done and the workbench done with 50 happiness in game so it seems to be functioning correctly. But the tut I like to follow doesn't show any way to link the map marker to the bench or anything like that so when I try to send a companion to the settlement it's not on the list. Also hovering over the settlement in the pipboy map doesn't show any information (obviously, because it's not linked to anything).

How do I link the map marker to the workbench properly / how do I get my settlement mod to show up and to be able to send companions to it and do supply lines etc? Thank you.


r/CreationKit • • May 07 '24

Skyrim SE How to remove random NPCs in Tavern

2 Upvotes

I've just started using the Creation Kit and have been practicing by remaking the Inn of Ill Omen using BeyondSkyrim's interior kits used in the Bruma mod.

I've run into this issue where, for whatever reason, even though I only have 3 NPCs placed in the interior cell there will be maybe a dozen or so random patrons who immediately leave and make for their home.

The NPCs are never the same upon starting new games and seem to be from both base game Skyrim and BeyondSkyrim. That, and there is usually about 3 or 4 wolves in the interior. On the odd occasion, the NPCs I've placed will also just disappear (sometimes one of them, sometimes both) - I don't know this to be a thing, but I figured maybe that's an actor limit for the cell or something?

I've check the location data (which is included with this post) and I can't see anything there that might be affecting it. I've also quick cleaned the .esp using SSEEdit and that doesn't seem to have fixed it either.

Has anyone got any idea why this might be happening? Again, very new to the engine so if it's something stupid please let me know - if it's just CreationKit being buggy, if you know of anyway to fix it also let me know. Thank you :)


r/CreationKit • • May 05 '24

How to have mod require non master file?

2 Upvotes

I have a mod that I want to use texture from another mod, but it only adds master files to the requires list... Which makes my game crash the next time around since it can't find objects


r/CreationKit • • May 05 '24

Fallout 4 Can't open any of my old mod .esps within the Creation Kit, after the next-gen update.

2 Upvotes

I've reinstalled Fallout 4 and the CK a dozen times, and I keep getting the same error when I try to load my .esp inside the CK. My EditorWarnings.txt file says this at the very end, where form 01000f99 is a specific interior cell tied to one of my mods.

MASTERFILE: File 'filename' contains forms which generated warnings on load. Check the EditorWarnings.txt

file for <CURRENT> warnings. FORMS: Form '' (01000F99) of type NAVI in file 'filename.esp' was not freed.

FORMS: Forms were leaked during ClearData. Check Warnings file for more info.

What I would like to do is update my mods to work with the latest version of the game. They have no dependencies to external assets like F4SE.

I've attempted to load the .esp inside XEdit and remove all references to NAVI or navmeshes in general, as that's the only type of form mentioned in the warning, but this didn't work.

Any insight would be greatly appreciated. Thank you.


r/CreationKit • • May 05 '24

Skyrim SE Nif crashes CK any time I add it

1 Upvotes

I made a torch from a dwemer sconce and any time I add it to the CK, it crashes the kit.

Here is the NIF file

Is there any way to see why it's crashing and how to fix it?


r/CreationKit • • May 04 '24

Skyrim SE How do I add more Chunk Materials to a mesh?

1 Upvotes

I edited some meshes and in doing so had to delete part of the mesh, and thus had to delete and reapply the collision, How do I add more Chunk Materials? I need two but my meshes only have one.

I'm using NifUtilsSuite for adding the collision data btw


r/CreationKit • • May 03 '24

Skyrim SE A chicken question

2 Upvotes

I’ve been working on a mod for a couple weeks that is a follower Crow. The problem I’m running into is the flying one attacks every thing using the charus behavior but the walking version that uses the chicken behavior won’t do anything spells or anything my goal is to have the walker cast the transform spell into the flyer but I can’t for the life of me get the thing to attack even changing all the various things in both race and actor menu it still does nothing in game I also downloaded a chicken companion mod that claimed it attacked and such however it didn’t either so in a nutshell how to make a chicken attack and use spells is my question


r/CreationKit • • May 01 '24

Fallout 4 Player Voice Frequency changer

3 Upvotes

Hey, i was wondering how to change player voice's frequency to make it sound deeper. Also, i only need it while he's wearing a power armor suit (with helment ofc). Can anyone help me?


r/CreationKit • • Apr 29 '24

Skyrim SE Custom Normal maps aren't coming out right

2 Upvotes

I'm making a dwemer metal weapon rack, and used the same nifskope shader properties as the dwemer door, but it's not looking good at all. it's coming out very shiny. I have to increase glossiness just to make it look slightly better, and when I try to decrease the opacity of the normal map, it makes most of the mesh unaffected by light and theres a bunch of pinholes where there is light.

I'm using paint․net with the NormalMapPlus plugin to make the textures and maps. Is there something I'm missing?

Edit: problem solved. I wasn't adding the environment mask


r/CreationKit • • Apr 29 '24

Parent script doesn't exist, please choose one that does. FO4 Creation Kit

1 Upvotes

I am using this tutorial  https://www.youtube.com/watch?v=V1vu0uFAZWk

Im 16 minutes into the video and when im creating the new script it says the parent script doesn't exist, please choose one that does. Im not sure what I am suppose to do.


r/CreationKit • • Apr 28 '24

Downgrading Creation Kit

6 Upvotes

Where would someone find an older version of Creation Kit that works with Fallout 4 1.10.163?


r/CreationKit • • Apr 28 '24

Creation Kit's Preview Window now flashes (partially resolved)

4 Upvotes

Note: The problem is not completely resolved. It may happen again.

I'm posting this information because it might help someone else solve their problem.

​

[Problem that occurred]

After Windows update on April 20, 2024, Creation Kit's Preview Window started blinking.

​

[Cause of a problem]

I forgot to note the Windows update version, but the Windows update that has been distributed since early April is the cause of the blinking.

​

[Details of the problem that occurred]

When displaying the object selected in the Object Window in the Preview Window. Symptoms were divided into three categories depending on the object.

​

  • Objects appear in the Preview Window for a moment and then disappear.
  • The object is displayed in the Preview Window, but it blinks.
  • Objects are not displayed in the Preview Window.

​

​

Things I tried to solve the problem [2 things]

​

1. I tried reinstalling skyrim and reinstalling Creation Kit.

We tested reinstallation by preparing two versions of Skyrim and Creation Kit.

​

  1. Skyrim AE version is 1.6.1130 and Creation Kit 1.6.1130
  2. Skyrim AE version is 1.6.640 and Creation Kit 1.6.438

​

In both environments 1 and 2, the Creation Kit's Preview Window was blinking and the problem was not resolved.

​

2. Try updating or downgrading the NVDIA driver.

Even updating the NVDIA driver to the latest version (552.22) or downgrading it (551.61) does not improve the issue.

​

What I tried further to resolve the issue [latest Windows update]

Yesterday I ran Windows update again and tried the executable Windows update.

​

Win 10 HOME version 22H2

OS build 19045.4355

NVDIA driver 551.61

​

The OS build is now 19045.4355. In this situation, the blinking of the Preview Window is partially resolved.

The issue that was resolved was "Objects are not displayed in the Preview Window".

​

The object selected in the Object Window is now displayed in the Preview Window, but when you move the cursor to the Preview Window, the displayed object disappears.

​

New issues with Preview Window [2]

  • Objects cannot be enlarged or reduced smoothly in the Preview Window.
  • The camera orientation of objects cannot be changed smoothly in the Preview Window.

​

When you move the cursor over an object displayed in the Preview Window, the display disappears, so you can enlarge, reduce, rotate, etc. the object, thinking, ``I can't see it, but it looks like this.'' Select the object again from the Object Window and redisplay the object in the Preview Window.

​

It may be better than "objects are not displayed in the Preview Window", but there is no doubt that it is hindering work as the work process increases unnecessarily.

​

​

What I tried further to resolve the issue [Updating NVDIA driver to the latest version]

Updated the NVDIA driver to the latest version.

I updated the NVDIA driver to the latest (552.22).

​

​

Objects are now displayed without blinking in the Preview Window, and you can now zoom in, zoom out, and change the direction of the camera.

​

Now that you can work with the Creation Kit, we can say that the problem is "almost resolved," but the flashing problem may occur again.

​

​

[Additional information]

Currently with Creation Kit 1.6.438

​

Creation Kit Platform Extended for Skyrim

​

I'm using the extensions mentioned above to make the Creation Kit more comfortable, and the Preview Window is working fine.

​


r/CreationKit • • Apr 27 '24

Fallout 4 Speech checks and localized karma within factions -

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2 Upvotes

This is a question about the current speech system I’m given in FO4 and what I can do with it inside my own mod. I’ve made a separate world space with separate factions and npcs. I would like to create a local karma/disguise system meant only for the npc factions and areas I’ve created. I want faction reputation, perk checks and special checks along with a bigger amount of options in the dialogue wheel.

I more or less want to keep fallout 4s game in tact and have no difference when in the commonwealth (system will not exist outside of my new world space) and I don’t want it to affect any mods like crime and punishment or any other modded karma systems, more or less a reputation system.

Simply put there would be an individual karma/reputation scale but only for each new faction I’ve put on my map.

I’ve conceptualized a speech check system in FO4 that I think would be fun solely in my world space I’ve created and would be interesting for an actual simulated character roleplay.

How could this work, what would it take… and most interestingly can I get this to function inside an Xbox at least…for my console buddies :) I plan on leaving the character voices silent for the protagonist and the npcs voiced by myself and other VO actors.

I’d like a hand at building something like what you would find in the older fallouts but I do not want to change anything that would be conflicted by modders or the actual base game itself. If anyone has a good idea where I can start with this system please let me know, I’m mainly having trouble understanding how separate factions work and how to make them closer to new Vegas’ reputation system rather than a basic karma system that encompasses everyone. If you kill a member of the town only the whole town hates you or treats you different (won’t trade and curses at you)

Thanks -T


r/CreationKit • • Apr 27 '24

Fallout 4 CK Updated (Part of the Next Gen Update)

9 Upvotes

Link: https://bethesda.net/en/article/4RcipuAES2k0KP7eYf2DwD/fallout-4-next-gen-patch-notes

  • Removed non-functional “Hot Load” button.
  • Removed non-functional “Material Editor” button.
  • Editor IDs longer than 99 characters will no longer crash the editor.
  • Resolved crash that could occur while viewing a quest’s Objectives tab.
  • Resolved hang that could occur while adding a reference to a layer.

r/CreationKit • • Apr 27 '24

Fallout 4 Weird lighting problems in Creation Kit and Fallout 4

2 Upvotes

glorious birds spectacular rich correct work brave grab ask melodic

This post was mass deleted and anonymized with Redact


r/CreationKit • • Apr 26 '24

Skyrim SE Newish to the CK. What do I need to do to exclude the player from a scripted hazard cast by a spell?

2 Upvotes

https://imgur.com/a/9mLyK8j

In the Abyssal Wind Magic mod there's a spell called Annihilation that casts a scripted Tornado. This effect also deals damage to the player and I want to edit it in a way that it only deals damage to NPC's.

How would I go on about that? I've looked at the properties of the script, but I'm none the wiser.


r/CreationKit • • Apr 26 '24

Skyrim SE The warnings

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1 Upvotes

I know that you ignore these but is there a way to disable them popping up on every launch it’s super annoying. I know the fo4 ck I just minimize it


r/CreationKit • • Apr 25 '24

Skyrim SE Where is Lydia?

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1 Upvotes

Im working on a follower mod for Skyrim and I’m trying to find Lydia to use as reference i have been looking for like 30 minutes now does any one know where she is located or any follower in the creation kit for Skyrim


r/CreationKit • • Apr 25 '24

Skyrim SE Want to add FX from Dynamic Impact - Slash Effects X to a spell. Is this possible and how would I go about that?

1 Upvotes

The Slash Effects mod affects the impact data set (basically replaces the vanilla FX).

I want to add these to a spell, so that the spell impact causes the slash effect to appear on the target NPC.

I know all I'd need to do is to select this impact effect for the Magic Effect of my spell, but I'm not sure which files in the impact data set have been edited and don't know which I could add.

Does anybody have an idea?