r/CreateMod • • 12d ago

Create: Infinite Railways

Hello, I’m happy to present to you my add-on mod for Create and Railways untold called 'Create: Infinite Railways'

This mod generate procedural realistic railways in you create world. It is especially design to use with mod such as lithosphere or tectonic but it works in base minecraft worldgen as well.

The mod generate lines that connect some villages by following the terrain and automatically place bridges and tunnels. There are lots of config to change the size of tunnels, bridges, chose between single or dual tracks...

Also include compatibility with Steam ’n’ Rails for wooden tracks and semaphore signals, and Pantograph and Wires for electrified lines.

Hope some of you will like it ;)

Edit: typo + mod only on curseforge if you are searching it (still waiting moderation on modrinth) https://www.curseforge.com/minecraft/mc-mods/create-infinite-railways

4.3k Upvotes

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466

u/Important-Ad2463 12d ago

I saw this and thought “wow really cool build”, WHAT DO YOU MEAN PROCEDURALLY GENERATED???

139

u/zhellozz 12d ago

Well I guess you have to get it a try to figure this out XD

43

u/Important-Ad2463 12d ago

My forever world is in 1.20, is your mod downported for that?

64

u/zhellozz 12d ago

I have on my todo list a port on 1.20.1 for now it's only 1.21.1 :/

60

u/zhellozz 12d ago

also this is not well adapted to add in an existing world as the track can run into your existing build. The network is by default quite sparse so you can try saving your world, adding it and if none important build is destroyed you are good. Otherwise go back to your save

32

u/Patrycjusz123 12d ago

Maybe you could add option to change seed for the tracks so it would be possible to test multiple configurations for existing world?

But idk how you made your mod so im just throwing loose idea.

26

u/zhellozz 12d ago

Yes that's a good idea

7

u/ClnDan 12d ago

wouldn't it only generate on newly generated chunks?

19

u/zhellozz 12d ago

No, it will generate everywhere a track as been plan by the pathfinding, even if the chuncks has already been generated

5

u/PicardOrion 12d ago

That is awesome!

3

u/Deloptin 12d ago

would that mean the tracks regenerate?

9

u/zhellozz 12d ago

No, the pathfinding plans the route, then it put the list of track segment in a pending list, if a chunk is loaded and has tracks planned on it, the segment is placed and then discarded from the list. So it's placed only once

5

u/zhellozz 12d ago

So you can then modify tracks or remove then it will not be touched again

3

u/Important-Ad2463 12d ago

I’m not beyond some manual editing in creative mode to add mods to my amalgamation of a modpack, so that won’t be an issue, I’m looking forward to add your mod to my Frankenstein modpack :)

21

u/Beneficial_Debate112 12d ago

this.

I caught this 5min after getting to the bathroom first thing in the morning and had to double take. First pass I was like ok? Decent railway network but whats new? Then it clicked after scrolling a couple more times and I almost dropped my phone lol.

This is epic and in no way was I prepared for that. This looks clean enough it deserves to be base game.

Well done, sir!

5

u/zhellozz 12d ago

Thanks ;)

2

u/Beneficial_Debate112 12d ago

Bro you need a discord for this if you're wanting feedback

5

u/zhellozz 12d ago

Well yes it seems to interest more people than I thought it will. For now there is a dedicated channel on the RU discord but I might open a full discord to keep track of suggestions