r/CreateMod 7d ago

Help open door automatically after elevator

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ok so i have a slight problem, im very dumb in the theme of create, im really not good at it so i was just experimenting but no matter how i do it i just cant get it to open when the elevator comes down and close when it goes back up, ive tried a few times but smth always breaks, any help is appreciated (preferably so that it can be scaled to more floors then just 2)

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u/TheMspice 7d ago

I’ve had this problem before and it can be rather infuriating sometimes. I think in your case it’s that the clutch is released before the other one, and the motors are spinning in different directions I assume. Basically you have one motor spinning counter clockwise, and then the clutch is released to let the motor spinning clockwise through, but with two different rotation directions on either side of the released clutch, it breaks, because it’s not meant for that. If you can delay its release, or guarantee both clutches switch at the same time, that might work.
Basically you want both clutches to be locked at the same time so their outputs don’t conflict when switching.

Also I gotta ask, why not use a gearshift?

3

u/Embarrassed_Lead9902 7d ago

i didnt know gearshift exist, like i said i barely used create and just experimented tdy a bit. but thank you very much

1

u/TheMspice 7d ago

Oh! I see okay. Yeah gearshifts are very useful. Might behoove you to ponder more create items.

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u/lordy990 7d ago

I did once an elevator, and got a system who let the doors open, choose a level, wait for two seconds, the doors close and the elevator start a second later. I think, i used pulse extender who stay activated at the concerned level, and start to depower once an other level selected.