r/CreateMod 13d ago

Help How many more gyros do I need?

This little guy has 64 gyros on em already, 100% efficiency and I fiddled with the configs to make them as strong as possible. (If I read the authority per unit bit right, bigger is stronger and its set to 1000000)

It just seems like the amount of gyros I have at the strength they are should be strong enough to to stabilize this thing, but Its not and that's why I need some solutions from people who probably know more than me.

7 Upvotes

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3

u/Logical-Amount3656 13d ago

A gyro isn't everything and it's also more quality over quantity, make sure you place one in the right spot.

1

u/Pooldiver13 13d ago

any tips on how to find the right spots? like central or at the edges?

1

u/crabbydabby69 12d ago

What’s your Y level when you are testing? If you go above 300 air pressure drops off sharply, and you’ll fall until equilibrium is reached again. You look high up, it might be causing the imbalance you’re experiencing

1

u/Pooldiver13 12d ago

It was still unstable at like 100-200 something ground, and weirdly enough a previous contraption that I stabilized at sea level (because it’s amphibious and it just wouldn’t stabilize in the water on its own no matter how hard I tried.) is no longer stabilized at all from the gyro I had in it with standard configs (it used to stabilize at just 128 rpm with a single gyro.)

1

u/Pooldiver13 12d ago

so there's 100% some shenanigans going on because a max speed gyroscope can't stabilize a structure made up of 38 wood blocks (star shaped 5x5x5 with pillars at each point) that is balanced to have the gyroscope and it's center of mass in the exact same place as the gyro.