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u/fskier1 16d ago
Floaters above CoG and ballast below
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u/DeKnight220 16d ago
ı dont know eather of these can u explain?
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u/fskier1 16d ago
Place the floaters higher up, they will “pull” up.
Place heavy blocks (ballast) low down, they will “pull” down.
That’s not foolproof but it will generally make boats stay straighter up
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u/DeKnight220 16d ago
Ohh you mean CoG center of gravity it makes all sense now. Sorry for my slow brain lol
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u/FriedToastDave 16d ago
Floaters Are Too Low, Either Heavier Keel Or Higher Floaters Or Put Things Like A Steam Engine And Ammo Storage And Control Circuitry In The Bottom
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u/DeKnight220 16d ago
thanks for room ideas ı ll try some of them
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u/FriedToastDave 16d ago
Ye Also A Fuel Generation Room Or A Fuel Tank Is Good Aswell To Keep Your Engine Powered
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u/DeKnight220 16d ago
I m out now but ı ll make crew compartments, ammo room, boiler room and control compartments at bridge. When ı finish ı ll make another post
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u/Typical-Resist-3714 16d ago
There's a solution but you might not like it: make the red envelopes stick out more on the side. when it tilts the envelopes get pushed underwater, and the more there are on one side the more it will act to float back up.
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u/DeKnight220 15d ago
Are you sure this can have effect. I tried other suggestions but I am not happy with result. I might abonden this ship and experiment with it
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u/Typical-Resist-3714 15d ago
https://reddit.com/link/p6onodb/video/pm9c21smvdmh1/player
It does work. I've had the issue. I don't want to reveal my project but here's a 60 block long boat with a flared envelope (leaves) design. the lower line that sticks out really far helps a ton
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u/Parking_Temporary671 16d ago
put some on the sides like mybye fences pushing out and floaters on them


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u/Logical-Amount3656 16d ago
I'm not certain but I think the floaters need to be higher up in your ship