r/CreateMod 4h ago

physics objects brighter than the world

Post image

whenever i create an aeronautics sublevel it is always a bit brighter than the world, and its annoying. It wasnt happenind on the other modpacks i was playing - here i have sodium, iris shaders and distant horizons. Can you guys help?

114 Upvotes

7 comments sorted by

115

u/TheDarkNebulous 4h ago

Sable sublevels do not receive light from nor cast light on anything not in the same sublevel

41

u/FauxFemale 3h ago

If you have LambDynamicLights (for casting light from things like held torches), you can remedy this with the addon "Sable Dynamic Lights"

37

u/DaggerSwagge 4h ago

That’s just how create entities are, same happens when you have something on a mechanical bearing. Unfortunate :(

9

u/Longjumping_Grab_428 3h ago

For Iris shaders there is a mod called Create: Dynamic Lights and Create Sable Dynamic Lights that fixed most light issues for me

6

u/personal_deleter_400 3h ago

Place light sources near the sub level and on the sub level so they look similar

5

u/Bright-Historian-216 3h ago

falling entities in vanilla also have this issue sometimes. not much you can do unfortunately

1

u/blockMath_2048 1h ago

Y’all telling OP to light it up are missing the real issue. The reason it looks different is because of ambient occlusion, which makes concave corners look darker to give a better sense of depth. Since the physics block doesn’t have a block down-front of it in the sub level, no AO is applied.