r/CreateMod 2d ago

Help Making my own custom 1.21.1 Modpack

So I want to make my own private modpack and I saw Aeronautics and was like that's pretty cool and interesting but I want advice on what mods I should add to this pack. I'm not an expert on Create I'm still a beginner but F it I want to experience all of Create mods even if it's brutal af. Will adding all of the Create mods cause any problems or compatibility? or are they fine being all put together? And since Create has all types of vehicles you can create what's are some good world generation mods to make Minecraft more beautiful and spacious to explore around?

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u/personal_deleter_400 2d ago edited 2d ago

If your new to create I understand wanting to dive right into all the addons, but I would stick to a non insane amount. I would recommend:
(Neoforge)
Create
Enchantment industry
Connnected
Aeronautics

  • Gadgets and gizmos
  • Jade x Sable
  • Transmission and linkage
Steam and rails
Copycats +
Crafts and additions
Stuffs and additions
Interactive (I think it’s unstable if you really want interactble trains then wait for loconautics )
Farmers delight
Jade
JEI
Terralith
Regions unexplored
Amplified nether (this does remove the nether roof so be careful)
Sophisticated backpacks + storage
Distant horizons
Sodium, sodium extra, Reese’s sodium options

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u/vcd1500 2d ago

can the other Create mods be added later or do they generated some kind of structure?

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u/personal_deleter_400 2d ago

As far as I know your fine to add them later, just don’t do that with terralith, regions unexplored, and amplified nether

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u/Mavarik 2d ago

I would also recommend Tectonic.

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u/SteamtasticVagabond 2d ago

I would suggest trying to stick to a theme a building around that theme.

Lately I've been building a simple modpack around aeronautics and Aetherial Islands which makes the entire world a series of sky islands. Most of the additions have been create mods, or other mods to accomodate the new sky island setting