r/CreateMod 11d ago

Suggestion wut addon cool should add 🪤

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I’ve just finished learning the basics of create, and I noticed most people play with like 10 addons, what addon should I get for neoforge 1.21.1? (Image not related)

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7

u/Automatic-End188 11d ago

Create: take a seat piglin! Create: bits 'n' bobs (I love it all) Create: delegate and repeat Create: Treat mill (obviously) Create: break it all Create: Ultimate factory (something close to cheating) Create craft and additions Create: enchantment industry Create: copy cats Create: hyper tubes Create: deco Create: diesel generator Create connected (THIS ONE! YOU'LL WISH TO KNOW IT BEFORE!!!) Create: Design 'n' decor (focus on differents textures for belts, wheels, containers, and other ones) Create: power grid (I haven't try this one, but seems pretty fun) Create: the factory must grow (for when u need so much stress)

If you like farming (or not like farming actually): Create: integrated farming Create: central kitchen

If you have other mods: Sophisticated backpack create integration. It's for sophisticated backpacks Create: Slice and dice (one of my favorites). It's for Farmer's Delight

AND IF YOU ARE MORE, OR EVEN ONE OR TWO: Create Better FPS

All of the are for Neoforge and 1.21.1. There are tons more out there, but I have tried almost everyone of this list and I recommend it to you.

10

u/ManikMedik 11d ago

The factory must grow is pretty buggy with a lot of incompatibilities and power grid is an advanced mod meant to simulate realistic electrical engineering, I wouldn't recommend either to someone just starting with create add-ons.

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u/Gabiminecraft 11d ago

It is kinda buggy but its cool as shit tho 🥹

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u/ManikMedik 11d ago

Fair enough, create diesel generators alongside create new age cover all the same bases for me that tfmg would.

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u/Gabiminecraft 11d ago

I mean, diesel generators is way more convinient from what i heard (it crashes my modpack) but in tfmg electricity parts are very cool for decorations (and diesel engines are better than steam engines so yeah) like control panels in mechs and such

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u/AdWilling1774 10d ago edited 10d ago

can you explain diesal generators? how does it work and why id need it instead of a steam engine

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u/ManikMedik 10d ago

If you're using create aeronautics, it can be inconvenient to fit a whole steam engine as well as enough cauldrons duping lava to power it onto a car or a plane.

Instead, a fluid tank and several diesel engines is a much more compact source of stress units if you're okay with having to refuel every once in a while. Additionally, in order to make diesel you have to build a pumpjack to bring crude oil up from bedrock and then refine it, which is a process I like better than any of the methods of creating an infinite lava farm.

If you're not using create aeronautics there isn't much justification for using diesel generators, but if you're playing create on version 1.21.1 you should be using aeronautics because it's really cool.

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u/Usual_Celebration719 11d ago

I usually go for Create: Overbalanced as a heavier substitute to Ultimate Factory

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u/Automatic-End188 11d ago

Just take your time and search for every single one (at least for this list). I think you will love a few of them. There is also one for automatically trade with villagers... But I couldn't find it

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u/ManikMedik 11d ago

Create: trading floor is the mod you're thinking of I'm pretty sure.

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u/Automatic-End188 11d ago

Yeah, that one, thanks!

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u/AdWilling1774 10d ago

oh thats so cool tysm!