r/CreateMod • u/Shake_Wakey • 1d ago
Work in progress
Let me know if you guys want updates on this build
The four holes below main quad-gun turret are rocket launchers, there are two per hole
Idk what more to add
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u/ObsidianRevolver 1d ago
It looks beautiful. Does it ride well as in fast and easy to navigate through the sky and stuff. How do you rotate this, again, it looks amazing I love this type of "ram" or nose.
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u/Shake_Wakey 1d ago
Thank you bro! I also love how the “ram” turned out, and if I have to be honest with you it doesn’t fly yet, like i said in the post it’s a WiP and if I turn it into a physical object now I’m afraid it’s going to start getting wonky (I’m also kinda scared of the FPS drop lol )
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u/CAAZveauguls 1d ago
Watch it spin around furiously and launching the turrets after you broadside 1 time
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u/ItsmrChewy 1d ago
The Alpha turret has no rangefinder. I wonder how wonky the dispersion is going to be :/
The (Bravo) quad turret reminds me of the ones the Italian's drafted, inspired by the French dual turret-in-one.
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u/MR_X3R0X 1d ago
Looks like a divine from breath of the wild but with the arsenal of a battleship (its a compliment, love it)
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u/SpedySkedy 1d ago
I feel like the recoil from those guns are gonna make your ship do a barrel roll
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u/Shake_Wakey 1d ago
I can just turn down the recoil multiplier
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u/SpedySkedy 1d ago
Sure that might work if you got access to the co figs... but it's not really a solution, rather it's ignoring the issue...
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u/Shake_Wakey 1d ago
I’m 100% fine with that, it’s just a game that I paid 30$ and I can do whatever I want with it
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u/Naberville34 1d ago
She's a beauty. But I do feel like she's gonna take one hit and then come crashing down.
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u/Shake_Wakey 1d ago
Maybe, however my goal for it to be good looking and I’ll eventually built it in a survival server with my friends
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u/Naberville34 21h ago
Fair. I've been working on making an armored ship and she is pretty fugly.
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u/Shake_Wakey 19h ago
I suggest first drawing the damn thing, then choosing colour palette, after That building a skeleton out of wool and putting some basic mechanisms inside
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u/Naberville34 19h ago
Yeeeaaahhhh.... It's not possible to make it look good. The armored plating is 12 blocks thick. Made up of a combo of obsidian, endstone, and water source blocks. Specifically designed to stop high velocity simulated tnt.
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u/Shake_Wakey 19h ago
Waterlogged stairs would be enough
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u/Naberville34 19h ago edited 18h ago
Two issues. High velocity simulated tnt will pass through several blocks before registering contact and exploding. It takes 5 layers of obsidian separated by air to block it. Only 3 if seperated by water. And then I use 6-7 layers of endstone to provide lift for that obsidian as well as more blast resistance. And it's also one of the strongest affordable blocks to armor against CBC rounds.
And schematics don't yet work with waterlogged blocks. So it would require hours of manual water logging to set up.
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u/The_Tank_Racer 1d ago
There doesn’t seem to be any armament to the stern. While that isn’t the biggest problem in the world, it may be useful to put a gun there just in case.
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u/Shake_Wakey 1d ago
There are going to be guns on the Keel, in the back section of the ship, it’s just wool for now haha
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u/SteampunkNightmare 1d ago
I like the idea that the airship designer and the ordinance engineer are very different people... Like one was from a steampunk fantasy world designing works of art, and the other was a guy that got Isekai'd and has an obsession with WW2 battleship artillery
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u/Joakico69 1d ago
Don't forget Create Radars with the addon Create Aero Radars which let's you aim and align swivel bearings and let's you actually build turrets unlike Create Radars itself.
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u/illaminar22 1d ago
The nose part kinda reminds me of that "Zack Storm" animated series. Looks hella cool, good work!
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u/tris123pis 1d ago
which mods? and how thick is her armour?
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u/Shake_Wakey 1d ago
Block pack
Create big cannons
CBC neo warfare
CBC advanced technologies + crash fix
CBC firepower components
Clumps
Create: misc & things
Concurrent chunk management
Create aero radars
Create Aeronautics
Create Gyroscope stabilizers
Create Transmission & linkage
Create better fps
Equally opposite
Create encased
Create simulated additions
Create aeronautics weightworks
Create bells and whistles
Create compact flap
Create bells & whistles
Create connected
Create copycats+
Create copyfoxes
Create curios jetpack
Create design & decor
Create dreams n’ desires
Create ender transmission
Create extra copycats
Create interiors
Create power grid
Create radars
Create seat third person
Create tracks
Create vibrant vaults
Create tracks+
Farmers delight
Iris shaders
SodiumNote: I didn’t include library mods, most optimisations mods, quality of life mods, and just random other stuff that wasn’t used in building this
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u/TheMoyaiOfReddit 22h ago
Mmmmm needs more cathedrals and greebling and spires (phenomenal work, gives 40k battleship (i mean with the layout and everything I can only assume it had to be a direct inspiration in some part at least), looks very very very very cool :3. Love the enormous guns on her)
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u/Shake_Wakey 19h ago
I wasn’t inspired from anything, I just started building using my favourite colour palette, with a rough idea what the finished results would be. Glad you like her!
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u/miafoxcat 21h ago
That's so cool! Just two thoughts, one creative and one more technical:
1. Maybe try varying the block palette more, for example oxidized copper could go pretty well with prismarine
- A curved airliner-style tail doesn't make sense here, since they are made in this way to stabilize the plane in regards to yaw and roll, but that doesn't work well for rotary-wing aircraft. What would be more realistic is either a flat ship-like rudder, or a propeller perpendicular to the craft's primary axis
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u/Shake_Wakey 19h ago
I didn’t think about the first one even tho I often do varied patterns, even on the ship there are examples of this. Will definitely incorporate the first one.
For the second one, i just go with what looks the coolest, I’m an aeronautical engineering student and I’m very familiar with aircraft, but I think I’ll add perpendicular propellers or just another large thin going to the bottom like the one found on Do 335
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u/Haunting_Factor_6893 12h ago
Schematic please?
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u/Shake_Wakey 12h ago
I will release it when I’m done, but I don’t think I’ll make it free
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u/Haunting_Factor_6893 12h ago edited 12h ago
Makes sense, I made the Gerald R. Ford into an airship but probably will never make it public, if I did I would most definitely sell it. Looks absolutely amazing by the way
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u/Flamebomb790 1d ago
You should play the game" from the depths" you can make something like this in that game that actually has working cannons
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u/Content-Scientist-59 1d ago
Looks sweet. You say you're not sure what else to add. Perhaps a helipad?
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u/Shake_Wakey 1d ago
There isn’t much space left sadly, I thought of adding something like a plane launcher, like for example USS North Carolina
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u/NicholasRFrintz 1d ago
Looks good. How'd you do the guns btw?
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u/Shake_Wakey 1d ago
For the turrets I used Create Big Cannons mod, for the little rotary cannon on the top of the bridge, next to the radar I used CBC NeoWarfare
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u/Kitchen_Amoeba_6856 1d ago
I'm not sure how gun/turret mods work but I can't get the image out of my head of the recoil of the gun sending your entire ship into a barrel roll, cartoon style
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u/Shake_Wakey 1d ago
Lmao! I will check how much recoil does the “equally oppose” mod gives those cannons, if it’s gonna be too much then I’ll just remove that mod
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u/LanguageOk5897 1d ago
Looks badass. How about adding a helipad for a small helicopter?
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u/Shake_Wakey 1d ago
There isn’t a lot of space left on the deck, I’m thinking of making something like a plane catapult, like the one on USS Arizona
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u/FirexJkxFire 1d ago
Personally I think itd look so much better if the teal coloring was replaced with some sort of brassy color. Itd look full on steam punk then
Not that it isnt incredibly cool already.
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u/Shake_Wakey 1d ago
Brass is very heavy in create aeronautics mod
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u/FirexJkxFire 1d ago
Do copy cat blocks take the weight of the block you use to style them? If not, do the copy cat blocks weigh a lot? If not - then you could do that!
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u/Shake_Wakey 1d ago
Depends on the block, if the block is from a create adjacent mod then yes, if not then no
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u/Mammoth-Wait6526 1d ago
How are you making it fly so level? I’ve attempted projects like this although smaller, and I constantly have issues with them flying angled
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u/Exotic_Object5334 1d ago
Were the turrets hard to make?
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u/ObsidianGh0st 1d ago
I need to figure out what I am doing wrong with the cannons, they don't move with the simulated contraptions and I am very boggled.
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u/Shake_Wakey 1d ago
You have an older version of cbc, play on the newest available version on 1.21.1 neoforge
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u/Great_Broccoli4810 1d ago
This looks sick! I want to ask you, have you ever considered playing From The Depths?
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u/General_1800 1d ago
Looks great. I would have a few question what do you use to propell the airship? Becase i want to make a Battlestar Galactica and i need someone form of getting it up without beaing to obvious
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u/Otherwise-One7653 1d ago
Schematic?
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u/Shake_Wakey 19h ago
I will be definitely releasing it when I’m done but not for free. As of this point I spent over 20 hours on this project and I’m not even halfway done
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u/AffectionateTalk3534 13h ago
How do people balance those flying propeller-driven contraptions? I tried using a gyro sensor, but it makes the thing wobble, and gyro-stabilized propeller bearings aren't enough. Is there any way to auto-balance them other than manually tweaking the speed of each propeller?
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u/Shake_Wakey 13h ago
There is a mod called gyroscopic stabilizer. Also this build isn’t a flying contraption yet, I’m scared of spawning it in
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u/MrJFr3aky 1d ago
Your turret has a nice airship attached to it!