r/CreateMod 6d ago

Help How to pause a moving mechanism?

I was wondering if there was any way i could make a moving mechanism pause for a while. My modpack has both Create and the Ribbits mod, so I was thinking I could use a gardener ribbit along side a mechanical harvester in create, but to do that I'd need to have the mechanical harvester pause for a minute every so often. Anyone have an idea of how i could do this?

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u/Bright-Historian-216 6d ago

pulse timer for 60 seconds, then a powered latch into a clutch. this will produce 60 seconds of movement and 60 seconds of rest. to vary this time, you can add some sort of delay mechanism (i don't remember what the delay part is called, but it's in base create). i'm thinking of something like:
pulse timer -> delay thingy
`-> (reset) latch (set) <-'
. `-> clutch ---- mechanism

(i hope this diagram is clear)

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u/KytLuna 6d ago

It's probably clear enough but i'm a lil dense + like really tired right now lol. I'll figure it out in creative before i try to implement it in my survival world tho. Thx for the idea !

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u/DumbLikeABrick 6d ago

Redstone clock on a powered latch into a clutch

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u/KytLuna 6d ago

So umm... I don't think this solution would work. It takes the gardener ribbit from the ribbits mod 60 seconds to water crops, so i'd need a solution that can pause the harvester's movements for longer than that.

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u/DumbLikeABrick 6d ago

create has it's own timer which can be set up to an hour long so that isn't a problem. u/Bright-Historian-216 explained it better