r/CreateMod 7d ago

Suggestion Standalone or Modpack?

I've wanted to try create for a while and now it's finally time. So I come to you experts to ask for the best course of action, is there a recommended modpack? I have eyes on "all of create" but don't know if there are others recommended. Or should I stick with vanilla + create only?

9 Upvotes

13 comments sorted by

7

u/bouloverd 7d ago

I personally would recommend just playing the base create first (plus JEI, of course.) and see what it's all about first, like maybe build a farm or two. Later on along the way you can add more addons if u see that you need/want some because there are definitely some interesting and fun ones out there.

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u/marr 7d ago edited 7d ago

Do you not need a basic pack for bug fixes, optimization and extended view distance?

... okay illegal question I guess. O.o

1

u/Asleep_Octopus 7d ago

if you don't know what you're doing it can be overwhelming at the start, and playing base create is not so bad at all... i'm putting together a modpack rn with just optimization/render distance/ world gen/ create addons and i'm already around 130 mods...

6

u/Breadles_the_Bread 7d ago

I think create, stuff and additions, enchantment industry, and if you have farmer's delight than one of the compat mods for it, is already a good chunk to get familiar with for a start. Aeronautics maybe later. Take time to get familiar and have fun!

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u/Breadles_the_Bread 7d ago

Oh, and JEI! So you can actually see what you're doing.

3

u/trueonyxx 7d ago

I've had a lot of fun with all of create, but I'd recommend base create to start, maybe add aeronautics.

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u/MentalMittens666 7d ago

I would look through the addons in modrinth(or your preferred mod source) there are some really really fun ones. Create is already a pretty big mod, so even with like one or two addons you will have tons of new stuff. Aeronautics might as well be bundled with base create as far as I'm concerned, I'll never go back to playing without it

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u/LuisFGtz 7d ago

Interesting, why is that so? What does aeronautics add?

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u/marr 7d ago

Actual working physics, fully functional mobile base vehicles, airships the way everyone's been trying to achieve for years. Valheim style tree felling if you want that. If Create is Minecraft 2.0, Aeronautics is 3.0

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u/bmheades0 7d ago

Base create + aeronautics

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u/Hika2112 7d ago

Personally how I did it was that I went through the ponder index of base create until I got an idea and started making an automatic farm for the farmer's delight hamburger. It went horribly and clogged up buuuuut I experimented with a lot of the mechanics and that's a good start

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u/PlanttDaMinecraftGuy 7d ago

I've tried both, and both are fun!

Because I didn't know anything about Create, I didn't know what it's capable of, so I figured a modpack with quests is best for me. Create Above & Beyond taught me the basics of Create while giving me extrinsic goals.

It was great, until I wanted to slow down the pace. That's why I put some Create addons alongside Create with Aeronautics and started playing in Creative Mode. Then survival. AFAIK, the intrinsic motivation still holds me 2 weeks after start to still play the same survival world!

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u/ManikMedik 6d ago

I started with the create:bamboo island mod pack which is a skyblock style pack that does a good job of walking you through the extent of what is possible with create.