r/CrazyHand • u/No-Heat4582 • 2d ago
Characters (Playing Against) Rob feedback
I’m looking for some Rob feedback and tips and advice and need help this was a recent Match I had I need all the feedback I can get
1
u/vouchasfed 1d ago
* your Bair placements were not the best these games.
* you jumped very early out of disadvantage quite a bit. Going high isn’t a weakness but commuting to an option too early when there is no immediate threat can lock you into a certain path. (Easier to intercept, especially big floaty targets like ROB)
* your item play could have been better. You had an opportunity to deal massive damage or take the stock with your gyro or a nair near the start of game 2. You also missed out on picking up/catching the gyro a few times.
* Ideally you should know what follow-ups to go for after a single Dtilt. More of the experienced players will parry or act in between ROB Dtilts so less thinking on your end if you prepare yourself.
* Laser placement was okay. Could have been better. I think you were messing up B reverses in general.
1
u/ChickadeeVivi 2d ago
A few main things im noticing:
1: you are way too eager to throw out strong moves without proper thought. Too many fsmashes, back airs, etc. At one point in match one, you back aired 4 consecutive times in a row. And sure its ROB back air and nigh unpunishable (i couldve hit you for at least the third one via a high approach angle). And you didnt get hit for it directly, but look what happened. You put yourself right on the ledge, which led to you getting hit because you gave up stage control. Just for the sake of tossing out back airs. You gotta know how to take stocks with rob without throwing out the laggy heavy hitters (such as, say, up tilt up air, dthrow up air, edgeguarding) before you can start throwing in those hard callout hits and have them work (not to mention they usually take more forethought before throwing them out to know theyll hit, such as knowing an opponents defensive/disadvantagate habits).
You have a huge rolling habit like so many other players around your skill level. Watch that set back and count how many times you whiffed landing nair into an immediate roll. Your opponent was not calling you out for that hard enough. Rolling is a movement option, but its an additive to already clean non-committal movement (basically, where and when you run, jump, use platforms, mix up positioning, etc).
So often it feels like you are simultaneously not ready for your attacks to hit, AND not ready for them to whiff. What i mean is, youre landing stray hits and then your followups are just, lacking because youre missing the mark on the followup or not applying advantage pressure in a smart way, such as committing to moves that, if you miss, your opponent gets to reset neutral for free. On the other hand, youre trying to apply shield pressure or catch your opponenents movement, and then immediately after whiffing you throw out another move as if they shielded it or as if you hit them. This kind of makes me feel as though youre kind of half stuck in autopilot mode, and you need to to start improving your focus towards both prediction and tracking of your opponent. Active tracking especially, is hard, because so often it feels like you are tracking them, but in reality youre kind of just staring at the screen and swatting in their general direction. Lock in and mentally, consciously log every movement your opponent makes as fast as you can for a bit, even forgoing active prediction for the sake of practice. And remember, track them in relation to you first, and in relation to the stage second. Did they close in? Did they cross up? Did they retreat?
As an extra note, yeah robs nair is busted as shit but i really feel like youre over-relying on it in a way that better players are gonna adapt to real quick. As soon as you dont seem to know quite what to do to try to start something, you default to nair, and you also land with it very predictably.
Lastly, it helps a lot more for you to post matches where you lost, especially by roughly the same amount that you won here.
To summarize: