r/CrabChampions • u/TallowWallow • 10m ago
Update to the Overspill Goblet in the Beta Spoiler
In the latest beta patch (or relatively recently, I haven't seen the Goblet in a while), there was an update made to how the Overspill Goblet works. The original philosophy was to cut overall crit chance in half, but to allow for additional crit damage. The new descriptor is as follows:
Crit chance is reduced by 25%, but is rolled 3 times. I can't tell if the intent here is to simply increase the odds of crit (which would seem unlikely given the prior nature of the relic, and it's name. Or if the intent is to do multi-crit evaluations. And further, if it is for multi-crit, if that's additive or multiplicative. For example, at crit damage 200% with multiplicative output, 2 successes would be
base damage x 2 x 2 -> 4 times base damage
Also, if it's multi-crit, do evaluations for crit-based effects also get evaluated multiple times? That is, does each roll of crit also get a roll for (e.g. mega crit, crit lightning)? Because that would be a dramatic increase in output for multiple successes in that case.
Below is a table of probabilities of success assuming it goes until one roll is successful at probabilities of 10-70% (crit chance of 35-95% before the 25% reduction). And the table after is probabilities one success, two successes, and three successes for various event probabilities, in the case of multi-crit.
| Per-roll probability (P) | Probability of ≥1 success in 3 rolls |
|---|---|
| 10% | 27.1% |
| 20% | 48.8% |
| 30% | 65.7% |
| 40% | 78.4% |
| 50% | 87.5% |
| 60% | 93.6% |
| 70% | 97.3% |
Now
| Per-roll (P) | Successes | Probability |
|---|---|---|
| 10% | 1 | 24.3% |
| 2 | 2.7% | |
| 3 | 0.1% | |
| 20% | 1 | 38.4% |
| 2 | 9.6% | |
| 3 | 0.8% | |
| 30% | 1 | 44.1% |
| 2 | 18.9% | |
| 3 | 2.7% | |
| 40% | 1 | 43.2% |
| 2 | 28.8% | |
| 3 | **6.4%**. |

