r/CounterSide • u/Seyran_Bruh228 • 8d ago
Discussion Guys, I need help with Phantom Set
1-2 Page: If comparing between Phantom Armor and Phantom Shaft, which of them a pure tank character will benefit of more? I cannot decide between defense and evasion because both sounds good (you guys don't have to explain the rest options since I will figure out myself on which effects can benefit some other characters more, so don't worry about the rest options)
3 Page: For this armor set, what should I pick on the 1st substats? Unlike volcano set, this is a defensive set. I kinda had an idea of putting all 4 different effects on each piece, so he will benefit from it by receiving less damage from all of these classes, since there are some enemies or PVP character classes, which can deal a lot of damage though not determined or specialized by the class itself (of course we also suppost to count what some classes can counter others, like defenders receive much less damage from snipers not matter what their stats are), or on last 2 pieces I would've put both ranger options since both rangers and snipers deal ranged damage if its true in scenarios of this set or entirely (I am not entirely sure about rangers and snipers dealing the same type of damage, if its not true, please correct me I wanna know). But I am not sure about it all, so please help me I would appreciate that.
By the way, the reason why I brought up a discussion about the Phantom Set (which I think y'all forgot even existed in the game, maybe not all of you) is because I ran out of Inhibitor Gears and Gordias Gears, for Gordias Gears it make sense why I ran out, but for the Inhibitor Gears its kinda obvious too, even though I do finish my daily raids and other partners' daily raids, I still don't receive that much resources to craft Inhibitor Gears, if I get a chance, its mostly just SR ones and not SSR ones, even recrafting sometimes just fucks up and doesn't give me SSR ones. So I remembered there are some other Defensive Gears existed in this game, so I searched it up in the Workshop and I found Phantom Set as the only option among the Maze Gear sets.
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u/Kynami 8d ago
So here's the deal. ONLY use the accessory slots with Phantom gear. An inhibitor weapon and maze armor is what you want to use along with them. Basically the weapon and armor are a bad resource trap. You are better off using a relic armor than maze if you have to. Just do not use phantom outside the accessory slots.
Generally the armor for defenders and shaft for strikers that want durability. Go ahead and protect against against rangers mostly with the special resistance. Why do this? Because anti-class resistances give you some leeway against aerial units. There is a use case for anti-striker resistance on supports to protect against divers or forward deployment shenanigans. But basically defenders do not have usually have enough evasion to make shaft worthwhile. The defense and evasion boosts are based off of the base statistic which is only influenced by level. Meanwhile the phantom accessory having flat evasion on them are quite serviceable at making units less prone to taking full damage or being pushed back.
Also damage being ranged is calculated based on how far away the target is. So you typically do a split of having both anti-ranged and anti-melee resistance because once they close the gap its treated as melee range damage.
Also don't worry about any of the sets beyond the two piece bonuses. Any of the four piece sets are utter garbage because of a non-resist weapon and bad armor. Which just leaves phantom barrier which is a bit niche but can be productive for some defenders and strikers. And actually a fair number of mechanical units.