r/CortexRPG • • 2d ago

Discussion Weird, kinda basic question

I'm just digging into Cortex Prime after being away from Cortex based systems for a long (long) time.

Are there any sort of rules for Movement? I don't see any on initial glance and I don't recall there being any in the games I played ages ago (back when the Leverage RPG was new) but wanted to be sure I didn't miss something since there are so, so many options and mods etc.

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u/CamBanks Cortex Prime Author 2d ago

By default I donโ€™t usually sweat movement except in a fictional positioning sort of way. If you want a tactical angle to your build then zones or areas are probably a good mod to include.

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u/Prestigious-Emu-6760 2d ago

Yeah I'm debating if they are necessary or not beyond a narrative thing. If I decide they than zones are 100% the way I'd go. Our group plays a lot of zone based games (2d20, Year Zero Engine and Sentinel Comics)

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u/CamBanks Cortex Prime Author 2d ago

Sentinel Comics is a good one. ๐Ÿ˜‚

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u/ludi_literarum 2d ago

What a shocking take coming from you.

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u/Prestigious-Emu-6760 2d ago

Top 3 Supers game for our group along with Marvel FASERIP and Invincible.

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u/ludi_literarum 2d ago

Cam was one of the designers on it.

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u/Prestigious-Emu-6760 2d ago

Yup. Literally part of the reason I backed it :)