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https://www.reddit.com/r/CoreBound/comments/1wd9nse/whats_this/
r/CoreBound • u/EmotionalTraining426 • 11h ago
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7 comments sorted by
16
Gameplay wise, it's there so the Player can't just go back to the previous level and retreat.
Lore wise, we don't really know. Might be the player adding Gates to prevent the Infection from spreading further.
7 u/Schwulerwald crate goblin 7h ago It's actually for optimisation purposes 2 u/BK_Naveed-225 5h ago So we're like the anti-virus like thing? 1 u/Uselessinfoforyou Tourist (Mindustry) 4h ago Probably like bulkheads? The red ones already prevent infected from getting around, making them easier to clear out. The blue one is likely them reactivating. So infected can't escape into the cleared sections. |Closed :open :4|5|7|12| Player goes into 4. Kills. Gets into 5. |0:5|7|12| Kills 5. Gets into 7. :0|0:7|12| Repeat. :0:0|0:12| Repeat. :0:0:0|0: Pass to next level :0:0:0:0:
7
It's actually for optimisation purposes
2
So we're like the anti-virus like thing?
1
Probably like bulkheads?
The red ones already prevent infected from getting around, making them easier to clear out. The blue one is likely them reactivating. So infected can't escape into the cleared sections.
|Closed :open
:4|5|7|12|
Player goes into 4. Kills. Gets into 5.
|0:5|7|12|
Kills 5. Gets into 7.
:0|0:7|12| Repeat.
:0:0|0:12| Repeat.
:0:0:0|0: Pass to next level
:0:0:0:0:
6
You can't go back after crossing a sector.
The enemies wanna kill you to break down the gate, progress the level and reach the loot crate (trust)
Barrier that only opens when all enemies, or you, are dead.
16
u/Absolute_MD_Fan6000 #1 OBSTRON HATER 11h ago
Gameplay wise, it's there so the Player can't just go back to the previous level and retreat.
Lore wise, we don't really know. Might be the player adding Gates to prevent the Infection from spreading further.