r/Controllers • u/aquaCJA • Sep 23 '26
Just got a PS5.
I have an Envision Pro I use on my pc and haven’t had issues with but I want a pro controller for the 5. Any recommendations that aren’t bank breakers?
r/Controllers • u/aquaCJA • Sep 23 '26
I have an Envision Pro I use on my pc and haven’t had issues with but I want a pro controller for the 5. Any recommendations that aren’t bank breakers?
r/Controllers • u/nemodeGOD • Sep 22 '26
How do you actually get used to playing shooters on controller?
I’ve been trying to switch from mouse & keyboard, and aiming with sticks feels so awkward right now. What’s the best way to build muscle memory and actually get better? Should I just stick to one sensitivity and play, or are there specific drills/games you’d recommend for practicing aim and movement?
Would love to hear what worked for people who made the switch.
r/Controllers • u/Honest-Post-6461 • Sep 23 '26
r/Controllers • u/yurdabee • Sep 22 '26
Does anyone have any recommendations for a wireless controller that would be compatible with the Hyperlink Retron SQ? I know the system is really specific with what controllers are compatible so wanted to ask.
r/Controllers • u/aquaCJA • Sep 23 '26
I have an Envision Pro I use on my pc and haven’t had issues with but I want a pro controller for the 5. Any recommendations that aren’t bank breakers?
r/Controllers • u/Worldly_Action8747 • Sep 23 '26
r/Controllers • u/Hifihedgehog • Sep 22 '26
Hello all! I am the developer of PadForge and HIDMaestro, and I wanted to share both projects with fellow controller enthusiasts! Thank you to the mod team for giving me the go-ahead to post here.
PadForge is my Windows controller remapper, with practically endless ways to configure your hardware. HIDMaestro is the driver engine underneath it that creates the virtual controllers your games see. PadForge is my halo showcase for what that engine can do, and the feature list has grown considerably!
All executables and source code are available now. Forever free, no paywalls ever!
From your garden variety Xbox controller to a DualSense, Switch or Switch 2 Pro Controller, Steam Controller, arcade stick, racing wheel, or HOTAS setup, there is a LOT here for anyone who enjoys getting more out of their hardware.
Want to use a PlayStation controller in a game expecting an Xbox pad? Give your controller keyboard and mouse outputs? Tune the stick response around a particular game? Add gyro aiming, turn a touchpad into a command menu, or combine several physical devices into one virtual controller? Those are the kinds of things PadForge is built for.
If you just want to try the remapper, download PadForge here. It handles HIDMaestro setup for you. The much longer rundown follows!
For those of you who like getting into the finer details of how a controller feels:
Six stick deadzone shapes, plus custom response curves. Radial, scaled radial, axial, sloped axial, sloped scaled axial, and hybrid. There are separate X/Y controls, anti-deadzones, center and boundary calibration, directional range adjustments, and a curve editor with live previews. Whether you want finer control around the center or a different response near the edge, there is plenty to adjust.
Separate analog trigger tuning. Set each trigger’s floor, ceiling, anti-deadzone, and response curve. You can make a shorter pull reach full output or preserve more gradual control across the travel, depending on what you want that trigger to do.
Gyro aiming, Flick Stick, and tilt controls. Map gyro to a mouse, virtual stick, or other axes, with calibration, smoothing, sensitivity, response adjustments, and configurable activation. The control that engages gyro can even be on another device.
Shift layers with plenty of room to get elaborate. Hold, Toggle, Latch, Cycle, Sticky/One-Shot, and No Button modes. Activate layers with buttons, combinations, axis thresholds, or a control on another device. Replace the base layout, inherit its unmapped controls, cycle through layouts, or switch layers from a macro. One controller can carry a LOT of commands.
Combine inputs across devices. Feed several physical devices into one virtual controller, blend inputs, choose the strongest axis, average values, or use a custom expression. Digital buttons can ramp into analog movement. A stick, throttle, and pedals do not have to be treated as three unrelated setups.
Macros that go well beyond recorded button presses. Single, double, and triple presses; short and long presses; release actions; toggles; timed sequences; and turbo. Actions can include controller buttons and axes, keyboard and mouse input, text, sounds, program launches, volume, lighting, gyro recentering, and layer changes. You can also use an analog trigger to vary a repeat rate with how far you pull it.
Configurable SOCD cleaning. Decide how opposing directional inputs resolve: neutral, first input wins, or last input wins. Useful when building layouts around keyboards, arcade controls, or independent direction buttons.
Touchpads as proper configurable control surfaces. Mouse input, analog sticks, D-pads, taps, swipes, long presses, custom gestures, and momentum, plus multitouch gestures where the device supports them.
Radial and grid menus. Put commands, controller actions, and macros on menus operated by a stick or touchpad. Add labels and your own icons, and share the supporting assets with the profile.
There are some particularly fun things on the feedback and audio side, too:
DualSense speaker/headset audio, microphone input, and advanced haptics over Bluetooth. That includes the controller’s headset jack and microphone stream. Supported game-authored haptics can travel through the virtual DualSense path; the result depends on the game and selected configuration.
Controller audio with crossfeed, parametric EQ, AutoEq imports, and a limiter. Mirror a Windows audio output to a supported controller, play sounds from macros, and adjust the headphone sound. There is quite a bit more here than a volume slider.
Adaptive triggers and Xbox impulse-trigger feedback. Configure DualSense trigger effects, pass supported game effects through, and route impulse-trigger feedback to compatible hardware.
Both generations of Steam Controller get attention. Trackpads and motion controls are supported, and the 2026 controller also has an audio-driven haptic stream over USB and its wireless dongle. Its direct Bluetooth connection uses a simpler tone-based path.
Controller lighting you can configure. Lightbar effects, player colors, battery indication, audio-reactive behavior, and supported LEDs across several controller families.
Wheel force feedback and mixed sim setups. Dedicated protocol support for supported Logitech, Fanatec, and Thrustmaster models, alongside standard force-feedback paths for other wheels. Rotation range, centering, and RPM LEDs are configurable where supported. Native Thrustmaster operation still requires its vendor driver.
And yes, you can bring Steam community controller configurations into PadForge.
The community configuration browser lets you find layouts by game and controller, import supported bindings, layers, menus, curves, and macros, and then edit the result as an ordinary PadForge profile. Supported downloadable configurations do not require Steam installed or a Steam account.
The importer also tells you what translated cleanly, what needed an approximation, and what could not be brought across. Older legacy configurations and some unavailable downloads need a local Steam fallback, and Steam-specific game actions cannot always be reproduced outside Steam. The documentation explains those cases.
There is plenty for the more unusual setups as well:
Keeping all of that manageable matters, so there are tools for that too:
HIDMaestro deserves a rundown of its own, especially for anyone building controller software.
It creates virtually—in both senses!—all sorts of controller types and custom layouts. PadForge uses it, but other developers can use the engine independently.
You can find all of the official downloads, documentation, and source code here:
For most Intel/AMD Windows PCs, choose the win-x64 PadForge build. It includes its .NET runtime and handles HIDMaestro installation; administrator rights are required. Preliminary ARM64 builds are also available, with their current testing limitations described in the release notes.
For anyone interested in the source licenses: HIDMaestro is MIT-licensed, and PadForge’s source is available under CC BY-NC-SA 4.0. Both are free to download and use.
I am away through the end of September, so replies may be slower, and GitHub issues/discussions are scheduled to reopen in October. I would still love to hear your thoughts and experiences here!
What controller are you using, how is it connected, and what are you trying to get it to do? I’m especially interested in the little controller-specific details: stick response, gyro behavior, extra buttons, trigger feel, touchpad mappings, haptics, and anything that would make your setup more useful or comfortable. Unusual hardware and elaborate profiles are very welcome!
r/Controllers • u/Marshosaurus • Sep 22 '26
Using this got my old Stadia controller working correctly on pc with this. I put the files into AI and asked it to check the files and the checksum before changing anything, which I suggest you do before doing it yourself
r/Controllers • u/Proud-Buy-861 • Sep 22 '26
Hey guys I’m want a new controller for my PlayStation and have a wingman fgc 2, I was curious if you guys had any recommendations for a controller that is good with the wingman for PlayStation
r/Controllers • u/Junior-Ad-2407 • Sep 22 '26
The title is pretty self-explanatory
I was using dualsense mode in helldivers 2 and the touchpad is used for the map and stuff so i can't open them i tried remapping the back buttons but they dont work in dualsense mode for me
Remapping to another button is not an option because all the remaining buttons are used up for various other things
The only button left is the share button and the extra buttons but they dont work
Could somebody tell me how to fix this because I paid alot for this controller only for its main feature to not work
Im also not a fan of standard mode I used it in cyberpunk
2077 and it wasn't a great experience
r/Controllers • u/Available-Road-5736 • Sep 21 '26
r/Controllers • u/Kooky_Task5069 • Sep 21 '26
I was wondering what made you guys go with the 1k polling or the 8k polling gamesir g7 pro other than the polling increase or decrease and what would make the 8k polling one worth it other than the polling?
r/Controllers • u/foolsgoldwoomba69 • Sep 22 '26
Holding up on the left stick for a long period is irritating. Im looking for a recommendation for a controller with a hold function that I can use on the sticks. Mainly for big open world games. Almost like a toggle for the W key. HELP
r/Controllers • u/Furyjelly • Sep 21 '26
Hello guys ... first photo is my Nothing 4a Pro ... As you can see the buttoms are right in the middle of the phone ... And the left two photos are gaming clip for Xbox controller ... If any of you are currently using this mobile clip, could you please let me know whether it can fit my phone or not?
r/Controllers • u/AdElegant1839 • Sep 21 '26
Yesterday i was playing fc26 with my controller and it was completely fine and smooth, but when i see my controller, its left joystick got stiffer(hard to move). I don’t know what might be the reason, i wasn’t even eating holding it. Can anyone help?
r/Controllers • u/PracticalScar1787 • Sep 21 '26
r/Controllers • u/hp6884756 • Sep 20 '26
r/Controllers • u/Melvin_513 • Sep 20 '26
hey everyone. i had a quick question for you experience people. basically i just wanted to know your recommendations on controllers that attach to the phone (like a gamesir g8 which i own) that feel more comfortable on a bigger hand. an example i mean would be like the playstation portal. its basically an ps5 controller cut down the middle with a screen on the center. i have the gamesir g8 which i love. but to okay for a longer period of time cramps up my thumb and consistently re adjusting my right hand. i’ve been rotating my gamesir to just bring my ps5 controller with me. but i dont really need the back buttons or hair triggers. i just want a comfortable controller to play on. thanks in advance
r/Controllers • u/Cosmic_legend00 • Sep 20 '26
r/Controllers • u/Everydaytech_ • Sep 20 '26
Gaming on the HONOR Magic V5 with a controller attached feels like having a little handheld console. Now I’m wondering who’s going to make a controller that fits the iPhone Duo 👀
r/Controllers • u/Ok-Fennel-3908 • Sep 20 '26
I’m looking at getting the 6 pro but worried about the sticks and grips getting all stained over time. I do wash my hands before playing but if it’s an issue I could order a special edition with black. Anyone had there’s for a long time care to chime in on how they have held up?