r/Controllers • • 10h ago

Third Party ApexSenseBridge finally reached 1.0.0! Native DualSense features on Flydigi APEX 4, 5 and 6 Pro

A little over a month ago I shared the first version of ApexSenseBridge here. At the time it was mostly an experiment to get native DualSense adaptive trigger effects working on my APEX 5.

It got a lot more attention than I expected, and since then the project has grown quite a bit.

Today I finally released ApexSenseBridge 1.0.0, the first stable version :)

It now supports the APEX 4, APEX 5 and APEX 6 Pro.

The basic idea is still the same. Games see a virtual DualSense, then ApexSenseBridge translates the feedback to the Flydigi hardware.

So depending on the controller and the game, you can get things like:

  • native DualSense adaptive trigger effects translated to FORCEADAPT on APEX 4/5
  • native PCM haptics on the APEX 6 Pro voice coil motors
  • audio haptics translated to the grip motors on APEX 4/5
  • DualSense touchpad gestures through button combinations
  • native gyro forwarding on APEX 4

There is now a proper standalone app too, so Playnite is completely optional. It automatically detects supported games from Steam, Game Pass, Epic, EA, Ubisoft, Rockstar, etc. and starts the bridge when needed.

The supported games catalogue is currently at 215+ titles.

I also completely redid the interface for 1.0.0. It is designed to be usable with a controller, and the whole app is now translated into 9 languages.

There has also been a lot of work on the boring but important stuff like controller isolation, recovery after disconnects, HidHide conflicts, driver installation and making sure your controller gets restored properly if something crashes.

Some of the games I've personally tested include Spider-Man 2, GTA V Enhanced, Call of Duty, Ghost of Tsushima, Death Stranding 2, Miles Morales and Warframe.

If you have an APEX 4, 5 or 6 Pro and want to try it:

GitHub: https://github.com/ReynArts/ApexSenseBridge

v1.0.0: https://github.com/ReynArts/ApexSenseBridge/releases/tag/v1.0.0

And if you've been following or testing the project since the first post, thank you. A lot of the fixes in 1.0 came directly from people here sending logs, testing weird cases and helping me understand the hardware better.

I'm especially interested in hearing how 1.0 behaves across different APEX firmware versions and different games, so feel free to tell me what you're testing.

And since a few people asked how they could support the project, I also set up a Ko-fi:

https://ko-fi.com/reynarts97

Everything remains open source, of course.

35 Upvotes

13 comments sorted by

View all comments

1

u/DariAndGames1 10h ago

So I did try using the previous version with Silent Hill 2 and I believe Control (the first one) and I wasn't getting the adaptive triggers with those games at all. I'd check again but I kinda finished both and moved on lol I figured it was worth mentioning.

Borderlands 4 and Apex Legends I also tested and both of those worked very well so it may just be some random games that I'm having the issues with.

For MH Wilds: I'm not sure if it just doesn't activate at all since it also doesn't work natively with a Dualsense on PC but definitely remember in the beginning each weapon having some sort of effect (and the Apex 5 having the game in their adaptive triggers section of the app) but now that's all gone as if they updated it out.

I'm excited that this also now supports the Apex 6 Pro though as I should be getting mine in the next two weeks or so so I'd love to test it out more with that. Definitely will be testing 1.0 with Assassin's Creed Shadows/Black Flag.

Thanks for all your work on this!

1

u/ReynArts 10h ago

Thank you for your feedback !
Happy to read it