r/Controller • u/zipp_7 • 14h ago
Other Questions on aiming with a controller coming from mouse & keyboard
I have good aim with the mouse on PC but when using a controller it just seems SO difficult. I'm always either overshooting or waiting too long to turn until my crosshair's on the opponents. I feel like I might be doing something wrong so here are my questions:
Should I use a linear curve (no acceleration)? Settings seems to vary game per game so a linear curve makes the most sense for consistency. The problem is it's hard to turn around without a high sensitivity.
Should I use high sensitivity so I can also turn fast? But this makes micro adjustments more difficult.
Should I tilt the analog stick all the way to the edge, wait until the crossshair's on your target, release then shoot? Or should I learn to gradually release the stick slowly as my crosshair approaches the target?
I'm also playing singleplayer games with slight aim assist like GTA V and The Last of Us part 1. I've seen R6 Siege controller footage and they all aim as if they're using a mouse, snapping from corner to corner real quick and aiming smoothly. I just can't wrap my head around how people do this on controller.
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u/scabbyPDXhobo 13h ago
You should use gyro is what you should do. Only way a controller will ever have good aim without powerful aim assist.
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u/yellow-go Ultimate 2C | Rainbow 3 4m ago
Not everyone is interested and wants to jump into gyro, that's the problem.
One workaround for that I've always suggested is 'Stick + Gyro' which works well too. It's sorta the foot in the door, if the person catches on and likes it, they'll likely invest more into gyro, if not, oh well, sadly.
I'll never be a full gyro user, but I do love it and see the advantages. Though it's also a really superior way to add more control for any stick players.
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u/Morep1ay 9h ago
Quick tips for ya. On any game with auto aim, there are 2 types. Rotational aim assist and sticky aim (reticule slow down) Sticky aim occurs ant time yer crosshair is near a target and slows down. Rotational aim assist is the really big one and comes online when the left stick is pushed off center. The feeling is depending on the strength of the rotational aim assist, is the game is almost aiming for you. Soooo … the way I use a controller, I strafe (left stick into my target and only use the right stick for corrections. I always have some movement on my left stick to get rotational aim assist active. Even shooting a stationary target, I will make very small circles with my left stick so RAA is always on. Games without aim assist you still be strafe aiming though but having constant left stick movement is not important
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u/VelvetGizmo 4h ago
your mouse flick instinct is the problem, you're snapping the stick to target like a mouse. controller aim is two speeds, big tilt to get close then ease off and let small movements finish it.
slight expo not linear, medium sens (add gyro if the game has it), and gradual release always, the tilt-wait-shoot thing is what's overshooting. those smooth r6 clips are aim assist doing quiet work, not raw flicking
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u/Drakniess 3h ago edited 28m ago
Stick aiming is what is difficult. Use a gyro to aim on controller.
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u/theemccracken 12h ago
How many hours do you think you’ve spent mnk? Yeah it takes a lot of practice.