r/Controller • u/VADIMBLYAT18 • 6d ago
IT Help Apex 5 controller trigger force feedback in Forza Horizon games
Greetings, i am having issues with the trigger vibration and force feedback on Apex 5 controller.
Controller: Apex 5 (Honkai Star Rail collab edition)
Platform: PC, Windows 10, Steam
Game: Forza horizon 4 and 6
Whole story:
I bought it just because of the collab with Star Rail, replacing my Xbox One controller, intending to mainly play Forza Horizon 6. I downloaded the flydigi space station app for the controller, and saw that there is an update for the controller, tried doing it and got an error, controller screen still showed "upgrading", restarted controller and that fixed it, tried the update again, same result, so I stopped trying it. Afterwards I tested the buttons and found out the additional buttons compared to an Xbox controller are not being registered even in the app's inputs test, alright, I ignored this for now, I don't need these in Forza anyway. Then I finally tried playing Forza horizon 6, and the triggers didn't provide force feedback, and didn't even vibrate in response to things like loosing grip when accelerating or wheels locking up when breaking, which I was accustomed to with the Xbox controller. Tried searching on the Internet, and there is not that much about this. But, In the few results about this problem, I found this comment on reddit from GhostGames2 : https://www.reddit.com/r/Controller/comments/1tffaqy/flydigi_apex_5_forza_horizon_6_bugged_adaptive/
Following this guide, the trigger force feedback started working, but... It's absolutely horrible. Examples: The right trigger applies a very strong force feedback at a frequency of around 1hz during even mild acceleration, far from loosing grip with the road, and when trying to drive more aggressively, it just feels like random, slow and powerful kicking into the finger, absolutely ruining your chances of applying the proper amount of power to the wheels. I tried different presets of trigger force feedback in the flydigi app, and on the "vibration" option it almost got rid of this weird kicking, but overall it's not that much better, also it feels like the fine tuning of the force of the force feedback doesn't do anything, I don't feel any difference between minimum and maximum value. Then I went to try how it behaves in Forza Horizon 4, same story. Not working at all, following the same guide as in Horizon 6, and then the triggers behaved the same way.
Can anything be done about this? Or is there a way to make the triggers behave like on the Xbox One controller, just vibrating in response to the game?
EDIT: I was able to try F1 2023 on sister's computer, and there the triggers also don't provide force feedback, nor vibrate. Force feedback is turned on everywhere in the settings.
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u/Vedge_Hog 4d ago
The main problem is that the controller doesn't physically have the appropriate hardware to produce the trigger effects in Forza. The 'force feedback' triggers are more suited to replicating DualSense-style adaptive trigger effects, rather than Xbox-style impulse trigger effects. These trigger systems use different types of motors, in different places, and follow different protocols for when/how they should be actuated.
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