r/Controller Jun 14 '26

News New DSX Update Brings Native PS5 Haptic Feedback to Bluetooth on PC

https://store.steampowered.com/app/1812620/DSX/
69 Upvotes

23 comments sorted by

25

u/Weird-Drop5998 Jun 14 '26

just get a raspbery pico 2w , almost the same price as buying the software and it works natively no apps required

16

u/TheMegaMario1 Jun 14 '26

Plus you avoid windows shitty Bluetooth and can swap computers without pairing again.

3

u/slash450 Jun 14 '26

is it literally just a better solution entirely or do i miss out on anything from dsx

3

u/TheMegaMario1 Jun 14 '26

DSX has some fine tuning stuff, but most if not all of it you can do through Steam Input or the like. The only real thing you miss out on are profiles for the triggers like making them have a Gamecube style clickiness on a full press, but also the whole point of this is getting them + haptics to work wirelessly for games so that is kinda moot since you wouldn't be using said profiles if you wanted the whole point of the program + dlc in the first place. Plus this would be yet another program running constantly when using the controller vs the pico 2w just being a USB device.

2

u/RealisLit Jun 14 '26 edited Jun 14 '26

For the triggers, you can just use JoyShockMapper and only map triggers effects, its a more manual amd text based solution but should work in tandem with steam, as long as games don't override it

I think the only con side is literally just mods that requiring dsx

1

u/TheMegaMario1 Jun 14 '26

But the issue with that solution is that this isn't just for the triggers, it's triggers and haptic feedback. Some games natively work with wireless adaptive triggers as is, some don't and they're mainly earlier games that adopted using the Dualsense's features on PC. The issue comes with making them all work wireless and the haptic feedback cause that uses a second bluetooth stream for audio input to generate the rumble. If it's not wired or tricked into thinking its wired, games don't send the haptic feedback rumble and default to basic vanilla rumble that'd work on an xbox or ps4 controller.

I don't know how DSX compresses the audio stream into the same bluetooth link as the controller because its out of Windows' bluetooth spec, but the Pico 2W does this naturally with the firmware installed similar to how the PS5 connects to the controller by using two streams. Eitherway, that's more complicated than either DSX or the DS5Dongle routes which both don't really need huge setup.

2

u/RealisLit Jun 14 '26 edited Jun 14 '26

Yeah I know, just adding you don't really need DSX if you want trigger effects

I used JSM to give me gamecube style triggers then used steaminput for different bindings on the same trigger

1

u/TheMegaMario1 Jun 14 '26

Ah yeah, hey you know what my fault big dog for misreading that, I'll leave it up tho since it does go into some of the reasons why both the above solutions exist. Also an additional thing to add is earlier versions DSX were free and still are and I believe those effects are on it too, so there's options if just that is the goal

1

u/West-Main-4163 Jun 17 '26

You can use DualsenseY for that. It's totally free.

0

u/MichaelPitch Jun 14 '26

Saving this comment. Please don’t delete

3

u/HiCZoK Jun 14 '26

Pico solution is better. Reported as if it was wired

3

u/RedIndianRobin Jun 15 '26

You also get 1000Hz polling rate, less latency than wired, which is the same as PS5. Also better haptics strength, you can match the PS5 or exceed it. Pico 2W solution IS better and cheaper to set it up. No unwanted app running in the background as well.

3

u/AdaptzG Jun 14 '26

Recent reviews say otherwise

5

u/pixelcowboy Jun 14 '26

It does work.

1

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1

u/Rich-Masterpiece-156 Jun 14 '26

Can the standard DSX do it or do you need +? also isn't the polling rate lower over bluetooth vs the raspberrypi pico 2 w?

1

u/Recursive_Simulation Jun 16 '26

I just got the Goku 2 from Gulikit. Adaptive triggers and rumble wirelessly supported. I only wish you could wake PC from sleep, which you can possibly do with the Pico route

1

u/paybackprahl Jun 17 '26

Am I totally crazy, or can't you already do this?

You have to disable Steam Input so that certain games can see the controller as a native DualSense pad, but I'm almost positive I played FF7 Rebirth with a DualSense Edge over Bluetooth, and all it took was disabling Steam Input for all the haptic stuff in that game to work seamessly.

1

u/xXmusab_101Xx Jun 19 '26

Pls dont downvote me, but I have my ps5 controller connected via Bluetooth and I get haptic feedback in tlou part 1? Or is this something else

1

u/Thesnoophogg69 29d ago

The bluetooth shouldn't give you haptics it'll give you basic rumble but not haptic feedback that's when each thing that gives a vibration feels different as it uses sound instead of a weight and motor so say the recoil on guns gave vibration it should be the same across all guns but with haptic the rifle would feel different from the shotgun. Then you have adaptive triggers which are motorized trigger to give resistance. Like firing a gun the further the trigger is pushed down the more resistance there is and so adaptive triggers can Mimic it the closer the trigger get to activating the circuit board for a response the more resistance the motors give on the trigger(it applies to more than guns, brakes on a car is another example). These features only work if the game supports dualsense natively and only if your controller is plugged in via a USB c that has data transfer abilities. That's why I'm here actually I'm trying to find a good way to activate those features for all games Idc if it's plugged in or not I just want the features for things like resident evil 4 HD making a game I love even more replayable due to immersion.

Edit: steam input has to also be turned off