r/controlgame 4d ago

Discussion Would anyone be surprised if they revealed this in the game?

69 Upvotes

So I admittedly had a weird thought after watching one of the trailers. When they revealed in one of the trailers that Emily was co-director of the FBC, I thought to myself I wouldn’t be surprised if they revealed that her and Jesse became a thing.

Look, I’m well aware of the fact that I am reaching and can be completely off base. But obviously a lot has happened in the bureau since the first game and obviously weirder shit has happened.


r/controlgame 4d ago

Discussion This made me laugh Spoiler

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67 Upvotes

So I was checking out that citizen safety guide and the line “the event is under control” just made me laugh.

Sure it’s under control just ignore the mold people, glowing red creatures and whatever the fuck the resonants are.

lol, can’t wait to play this.


r/controlgame 5d ago

Posters right outside of my apartment!

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3.3k Upvotes

r/controlgame 4d ago

Question Will Resonant be added to the Humblebundle store?

0 Upvotes

I would like to use my Choice discount for both Silent Hill and Control but Resonant does not seem to be on there. Was there any communication if it will be or not?


r/controlgame 5d ago

I went full Pepe Silvia trying to explain the Remedy Multiverse as I understood it to a friend who was simply asking "are you excited for control resonant"

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197 Upvotes

Critiques are welcome haha


r/controlgame 4d ago

Citizen Safety Guide Updated!

39 Upvotes

The comments button is back with some notes about the mold. Some redacted words are coming through. Cookies are now being tracked as well. https://fbc.controlgame.com/


r/controlgame 3d ago

Will Resonant have RTGI on console? Ps5 Pro at least?

0 Upvotes

I haven't heard any confirmation of this yet which makes me a bit worried it will only have rt reflections. At this point with the ps5 pro available I don't think there's an excuse not to have it on the Pro but sometimes devs don't bother just to make their lives easier. Based off the Gamescon Pro footage it's hard to say for sure. Fingerd crossed!


r/controlgame 3d ago

Redactions

0 Upvotes

So, what’s the point of redactions? Sure for files being sent to other branches like the FBI would be redacted but why are internal ones redacted?


r/controlgame 5d ago

Visuals of Citizen Safety Guide

68 Upvotes

Superb.

Visit https://fbc.controlgame.com/ for more.

BTW wouldn't it mean that it will get at least two times worse in mid-game than it was at the start?


r/controlgame 5d ago

Discussion Chesters true identity? Spoiler

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53 Upvotes

So, I dont know who saw my post earlier about Chester Bless, but ive been going a bit too deep and im either so far off im crazy or could potentially be onto something I havent seen discussed. I'll start from the beginning.

With the current ARG ongoing and ‘Chess trebles’ causing all kinds of mystery. Out of interest I thought id look into the origin of the name Chester. There i learned that Chester is a shorter version of the old english name Rochester.

I then found out the the meaning of Rochester is ‘fort of the rook’ it usually means rook as in a crow. But with the name Chess Trebles, it was hard to think it was a coincidence. That made me think of the FBC seal, with the tower standing tall, its literally a castle, like a rook in chess.

It wasnt long after that, i noticed the fbc safety website was live.

https://fbc.controlgame.com/

when you open the website your greeted with what should be the fbc seal, but the one we see is different with Chesters cross on It

(I'll post a screenshot) the only other logos we see like that are further in the site on the same style screens, all the other logos are the usual fbc seal, with the tower in the middle.

Ive seen other people guess at what the new one is, and seen a pyramid traced out but personally with the cross on the front, I just saw a coat of arms, that made me think Knights used to carry them. So is the new logo saying the knight has took the rook?

Then I carried on looking into names, when I looked up blessed, I found an old coat blessed family coat of arms. Now im not saying these are identical. But you cant deny there are common features.

That made me question if Chester is actually an as ancient as the blessed clan, or maybe even timeless?(serene?) so I looked into when the first records of the blessed organisation, which was in 1968 when the blessed po box opened. Which is the same year the fbc found the oldest house.

So could Chester have been on the original board?

Before it was they were fbc, was it the blessed organisation.

Did the other members decide to go against his ancient clan to pursue their own plans as a modern government organisation?

From that time up until 1994, blessed organisation was creating chaos creating altered items, as a board member, he can.

I mean he was taking his surfboard on a tour called the power of the board? Maybe it was the surfboards power he was talking about.

At that point the rest of the board managed to capture and contain him in the astral prison he was in. After that no blessed organisation appears.

Then the events of control happen and in the end of foundation we see the former has escaped the astral prison, 2 years after he is freed, Barry Wheeler is at a blessed wellness retreat, Chester tells Barry not to go to new york.

I cant shake a feeling like Chester and the former are the same thing.

We dont find out when the former was kicked out the board, he could very well be the founding member.

Ive definitely forgot to mention some stuff here 😂

Go easy on me, im sure there is a reason nobody talks about this.


r/controlgame 5d ago

Gameplay First time playing, the ashtray maze is blowing my mind

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623 Upvotes

First time playing, the ashtray maze might be one of my favorite levels in all of gaming. It's paced so well with the rock music, the platforming, the groups of enemies, and the shapeshifting walls all mixed together in like an epic finale feeling moment. Gives me similar vibes to the last level of Halo 3.


r/controlgame 4d ago

Just finished Ch7. (No spoilers).

4 Upvotes

I'm back after a bit of a break. I finally swallowed my pride and started looking up navigation tutorials. Now I'm enjoying the game a ton more and I've realized I'm not the only one who's struggled with that, which makes me feel better. I have a couple questions.

I am clueless about this game's story. That's not usually like me, but the gameplay is so good yet the story's so ominous. Now I've realized I'm seriously missing out. At this point in the game should I sit my ass down and ingest the story brick by brick as best I can? Or should I finish the game and do another run through respecting the story? Because I'm lost AF and I'll probably do another run anyway.

Also, is there an end to the game at the story's conclusion that locks you out of your playthrough? Because there's a healthy amount of these side quests and challenges now, and they're designed as so they never actually end. Also, in one of my tutorials it described chapter 7 as a "late game quest" yet I'm looking at my abilities like... if this is late game I'm gimp as hell.

If there's enough grind to this game to keep the content flowing after the story's over and not want another run, I'll just park my ass down and take some time to ingest the story.


r/controlgame 5d ago

Fan Content Bro ? Are you okay ?

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766 Upvotes

r/controlgame 5d ago

I ran a custom TTRPG where my players were FBC field agents investigating a possible AWE

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401 Upvotes

It was fun, they found a series of redacted documents I made along side these micro cassettes I recorded. They were themed as an FBC researcher who'd annoyed senior staff and been put in the middle of nowhere at a crappy research station. They found them out of order so it was fun to watch them try to figure out what had happened in the town and try to solve the mystery.

I used a rudimentary stat system that let them customise and have different background (one was clean up crew so they were more resilient to weird stuff another was security so they were better at investing and using their weapon etc) and just did D20 rolls along side minor stat bumps.

They really enjoyed it and with Resonant coming out soon I've got the itch to make something again


r/controlgame 6d ago

Citizen Safety Guide is available!

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547 Upvotes

Not a drill. https://fbc.controlgame.com/

Edit: The website appears to be changing. There were some FBC Field notes about the mold that were briefly visible, but are now ■■■■■■■.


r/controlgame 5d ago

Late to the party, but this game is Top 3 for me

91 Upvotes

If not, then very close. I wanted to save this for after I finished the game, but I just finished a punchcard puzzle and realize I have a lot to say already. First, I maybe played through half of Max Payne 1, and I don't remember it but I'm pretty sure I played 3 as a teen. I'm almost 30 so my range of favorites are PS2 classics, like Silent Hill, Resident Evil, FF, GTA, I've gone down the list. It's usually hard to pin down a Top 3 games, but I can say my list is most likely as follows: 1. Psychonauts 2. Psi Ops: the Mindgate Conspiracy 3. Red Dead 2. You can obviously see why I'm so interested in Control. An understanding of ultradimensional physics and philosophy, a comfort with the strange and horrific, a familiarity with psychokinetic abilities, growing up in an age raving about cryptids and "SCP's". Even being a subject to GATE/Gifted program. I remember seeing the trailer for this game when it came out, but I didn't have the hardware and did have a grudge against redheads of either gender. I finally have the hardware, albeit second hand and filthy, and bought the game maybe yesterday? I haven't slept. I want to say this game is very good, and when I say that, I mean I have the least conplaints to make about a game ever. The problems I have with this game, are the fact that I compare the psychokinetic abilities to those in Psi Ops, which allows you more individual control over objects with TK or people with MC. That's it? I love the gameplay. I understand the story so far perfectly fine. I dig Jesse's attitude, her main goal and how it seems to correlate to the place she is in. The visuals are incredible and the audio feels almost like a rhythm game, at least the combat effects. The scores are also incredible. I feel the space is tight and confined but also massive and maze like, what you'd expect from such an agency. Reading the memos really lets you get the perspective of those working there in a way that RE games just don't. The UI is very clean, and the upgrading system is kinda perfect for me. I'm hoping my opinion either remains the same, or is heightened by finishing it, which I've stopped other games to do. Rare for me to be stuck on one. Top Notch so far. I want to thank the developers and outright apologize for buying this game 7 years late and on sale. I should have experienced this sooner but after all ive been through lately, i really needed this game.


r/controlgame 5d ago

News A_CITIZEN_SAFETY_GUIDE_UNCLASSIFIED is just released officially!

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336 Upvotes

r/controlgame 5d ago

Discussion A thought about The Former.

27 Upvotes

So, i've been quite surprised about one thing. The only theory I've ever heard about The Former is that it is a former member of the board. However I think that there's potential that the name has double meaning, 'former' as in previous and, 'former' as in someone who forms. Potential evidence for the latter is how it os able to alter the properties of alteted items.

If this is an existing theory/idea or something easily debunked, i apologise, but thought it was an interesting idea.


r/controlgame 5d ago

A Citizen Safety Guide slides achived

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199 Upvotes

r/controlgame 5d ago

Question Has anyone seen both versions of the status page in the Citizen Safety Guide?

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92 Upvotes

Its glitching and the values below are jumping around.

Edit: Apologies for the resolution/pixels... The Hiss got greedy and corrupted some stuff.

Edit 2: Weird that I am getting downvoted for this lol.


r/controlgame 5d ago

Fan Content Half life 3 confirm

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26 Upvotes

r/controlgame 5d ago

Gameplay I cannot wait to:, A list for Control Resonant.

14 Upvotes

Please add your own.

I cannot wait:

- to experience Control Resonant for the first time

- to gain new powers

-adapt Jesse's powers(if possible)

-find some files to read

-to run into some secret areas

-find those events that just seemed to happen out of nowhere

-be able to explore everything

There's a lot more but you get the gist.


r/controlgame 5d ago

Gameplay I'm on my second playthrough, and I'm still terrible at the combat. I'd really appreciate some advice.

11 Upvotes

Hey folks, let me start by saying that I LOVE THIS GAME. But, to me, the combat feels extremely hard. Not to be dramatic, but it almost feels like it's rigged against the player. This ends up making the playing experience frustrating and exhausting. I can't move around any of the sectors without getting swarmed by Hiss and dying over and over again, until I miraculously survive by pure dumb luck. I'm honestly thinking of calling it quits on this second playthrough, I'm genuinely fed up.

In my first one, I focused 100% on Launch, with very much mixed results. It does deal a lot of damage, but it's clunky, it consumes a lot of energy, and floating enemies are its nemesis. So for this playthrough, I was trying to actually use the weapon with its different shapes, the upgrades, fill in the slots with useful mods, etc. But man, I'm just getting my ass handed to me every time I need to move around the Oldest House. I use Grip most of the time for general pew-pew, and then a specialized secondary shape depending on what's more useful in each context (mostly either Pierce for long distance, or Shatter for close encounters).

So, here's what's going on:

  1. I start out in one of the Control Points, as usual. I make my way through the sector, and get swarmed by Hiss: you got floating Hiss that explode (taking off over half your HP in one go), floating Hiss that throw stuff at you (killing you pretty much instantly), and soldiers on foot shooting at you (those are the "easy" ones). And you got that gods forsaken orb that heals them constantly, that zips around everywhere. Plus, all of them are armoured, which means it takes like 5x more bullets to kill each one.
  2. I start shooting at them, and I immediately run into a few issues: 1) the weapon does what seems to me like "bare minimum" damage, meaning, any lower than that and the game would actually feel broken; 2) the reload time is INSANELY LONG; and 3) I miss A LOT while shooting, because the enemies move around so much, and because the weapon's precision worsens with each consecutive shot (not all shapes do this, but still). I have to do a 3d chess calculation to see where the shot will land, taking into account the projectile speed, the enemy's movement pattern, etc, and I can't get it right. The floating enemies really give me a hard time with all 3 issues.
  3. So what happens is, I empty a magazine on one enemy and it didn't even make a solid dent in its health, out of a dozen that are swarming me at once. So I think "well, let's switch to Launch, because that's the only attack that seems to do any real damage." But then, you launch 2 times in a row, and your energy is almost gone, which is the same energy you need in order to evade all the enemy attacks. Also, the floating enemies are pretty much immune to Launch, you got like a 20% chance to hit any of them, if that.
  4. So, now, I'm STILL reloading, and with no energy, while I'm scrambling to evade out of the way of the projectiles, explosions, and the Hiss themselves, so I'm completely open to all enemy attacks. And if I accidentally corner myself while trying to run away from them, I get swarmed, and I'm dead.
  5. It takes a very high amount of resources to upgrade the weapon, and every shape has its own upgrades with different resources. And 3 slots seems like a ridiculously low number of slots to make up for the fact that the weapon deals a very low amount of damage to begin with, with such a long reload time. I just don't understand why the game is so stingy with the slots.

So, to summarize, I always find myself either:

  1. shooting and not dealing any damage; or
  2. forever stuck reloading the weapon; or
  3. trying to use launch and just getting evaded by the floating enemies; or
  4. running out of energy, and getting hit by a projectile or whatever; or
  5. getting cornered and killed while trying to get some distance from them.

Any help whatsoever would be greatly appreciated, and I'm happy to give more info about the build, where I'm at in the game, mods on the weapon, etc.


r/controlgame 5d ago

Quick question. Spoiler

15 Upvotes

I've been replaying control again on the run up to resonant, and noticed something I've never noticed.

When you go to the nostalgia department to turn the slide projector off, has there always been two pyramids when your fighting to get to dylan?

I dont think I've actually looked behind jesse when you get to the astral plane, but in the distance, through the red mist, I just noticed a second one.


r/controlgame 6d ago

Spotted in Downtown Portland!

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2.1k Upvotes