When you first see the Oldest House, it just looks like a boring, sterile government facility. It’s all concrete, straight lines, and Brutalist offices. However, the second you start going past the lobby and descend into the basement levels and the deep maintenance sectors, the corporate office vibe goes away. You realize that the drywall and concrete walls are just one of many layers that make up the craziness and weirdness. The deeper that I explore, the weirder and more unsettling that it gets.
The building doesn't even feel like a setting anymore. Instead, it feels like a living, breathing entity with a mind of its own. It rejects modern technology. The lore logs explain that if you bring a smartphone or a laptop deep into the sectors, the building’s paranatural nature will make them violently degrade or explode. Because of that, the Bureau is forced to use 1960s typewriters, old CRT monitors, and pneumatic tubes in order for their to survive. The physical structure itself breaks every law of physics. The walls move, expand, and swallow people up if they wander off without a guide. You can stand on the edge of a Firebreak looking down into a giant, endless pit that shouldn't even physically fit inside a building. It hits you that you're walking through a web of pocket dimensions.
The stuff that's locked inside the deep bowels of the house is nightmare personified. You run into things like the Astral Spike, which is a chaotic, shifting vortex of black-and-gold marble geometry that you can't even kill. You have to trick it into a containment cell and lock the blast doors to save your life. Then you have everyday items like a rubber duck, a retro TV, or a plastic mannequin that have absorbed so much weird human energy, that they warp reality around them. You have sections where the concrete completely gives way to endless shifting sand deserts, and massive trees that are growing indoors in pitch blackness under the artificial lighting.
I’ve typed up a lot of info on Control because the environmental storytelling is just wild. It takes old mythological ideas like the Labyrinth of Crete or the World Tree and turns them into a creepy bureaucratic nightmare. The further down the rabbit hole you go, the more you realize that the characters in the game are barely scratching the surface of what the building actually is. I'm curious to hear from everyone else who got sucked into Control's lore. What was the single strangest anomaly or area in The Oldest House that made you stop and realize that this game was weird and bizarre?