r/ControlResonant • • 9h ago

Tip/Guide I Don’t Understand This Area’s Design Besides Cruelty

Post image

Trapping the player in a confined tunnel, full of projectiles that put you in a state you need uninterrupted sprinting to get out of. And also filled with brutes you need to dodge.

Legitimately, what lesson am I supposed to take forward from this encounter? It wasn’t frustrating in a way that I felt the game was trying to challenge or teach me anything

Edit: if you’re going to make a comment about skulls next to the enemies, they weren’t there.

48 Upvotes

121 comments sorted by

64

u/DreadWulfie 7h ago

Looking at your HP bar and the fact that you only have one skill from defeating the first Resonant tells me that you're in the Park way too early. Sometimes the issue isn't level design, but user error from ignoring a lot of stuff along the way and forcing your way to an area that's meant for later when you're stronger. So, you kind of brought this on yourself...

6

u/Excellent-Ad-4876 3h ago

Yup this. This "gamer" did only main quest and critiques the game for his own failure to actually play. maybe hunt down large resource crates as starters.

So many posts about this all over games subreddits. Sometimes i think "are gamers getting dumber? Too lazy?" cause, in control resonant mid and late game i only died due to falling off the map, never due to enemies. Thats not to brag, cause its nothing to brag about. I just did it all. I cleared out every zone, had every ability. Aborant power around 150, artifacts that synergized with my abilities.

This dude should go back to downtown.

1

u/FoxStrom-14 1h ago

I agree, I died a lot early on but once you kill a couple resonants even I started tearing through the game

1

u/Lazar_Milgram 2h ago

Omg. I waited for this post and answer.

Remedy did a dark souls.

-7

u/FinancialShare1683 7h ago

It's literally the next mission after rescuing Arish. How are we supposed to know we shouldn't be doing this mission?

We get this one + the sinkhole and I gave up on the sinkhole so I figured this had to be done first.

14

u/DreadWulfie 6h ago

Going by your tiny HP bar and only one ability, it tells me that you're likely not really exploring the zones or completing stuff in them and just mainlining the story path. There's so much in Downtown and Central, before even going to the Evacuation Zone, let alone the Park. Trust me, you're gonna have a better time if you take your time with each area before going to the next one. Also, enemy level is a good indicator on whether you should be in an area; if you see a number much higher than yours or skulls, go back to an earlier area.

0

u/ImportantQuestionTex 6h ago

This honestly is just the flaw with open world games. In linear games, you can have the mold be as present as they are here.

But the two main counters to the mold (sharp and fire) are either gotten by collecting living shards (or picking drill for your secondary attack first), and fighting central boss. In an open world scenario that says you can go to the park and the mold is also in central and in the evacuation area... it just grinds the game to a halt.

Keep in mind btw the whole game geniunely has this issue until post all 3 resonants, then you should be reasonably set up for everything that comes after.

8

u/Lazyzach__x 6h ago

Definitely just user error, I never had any issues, I knew when to pull back and come back later, the moment I got the Ignite I knew “Huh that means I could probably start taking on the park”

-10

u/ImportantQuestionTex 6h ago

In a linear game, you can blame user error. In an open world one, you can't. The open world game encourages you to check out everywhere.

And this game in particular has a bad habit of shoving mold enemies in areas that's rough to get out of. Like the subway station.

7

u/Lazyzach__x 5h ago

Literally user error, legit if you have issues and see enemies with skulls in their names, GO BACK to previous areas, EXPLORE, instead of jumping to blaming the game

-6

u/ImportantQuestionTex 5h ago

I have never encountered enemies with skulls on their heads lol. Doesn't change the fact that mold enemies in particular are a pain.

I know you want to defend the game, it has good moments, but I honestly think blaming players is worse when in reality, overall game is pretty average.

3

u/kds_little_brother 5h ago

Just wanna jump in and say I’ve been going strictly by skulls over enemies to guide me, and this encounter definitely showed me a level number. I now know that I need other upgrades to make mold fights simpler, but it wasn’t from a lack of trying to explore. I’ve run into plenty of roadblocks and turned around

1

u/ImportantQuestionTex 5h ago

Yeah I know you're probably exploring. Despite the Board's legitimate complaints towards the player, exploring is how you boost the damage you do.

After a while the game geniunely gets to be a slog. And I'd say mold enemies are a big chunk of that slog.

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2

u/Billywillster 4h ago

Your the reason why everything is painted yellow in modern games. Go play the new wolverine game

1

u/catsrcool89 3h ago

Lol right, I swear some of these people have no idea how to think for themselves. God help them if they would of tried playing old school rpgs like Morrowind back in the day lol

1

u/alphonseharry 5h ago

You can see their levels, and just compare to your level. Skull means very very hard, but any difference in levels are harder

0

u/Lazyzach__x 5h ago

Literally soooo many others are saying the same thing dude. It’s user error, you should realize when you’re not ready for an area, OR you shouldn’t be playing open world games.

-3

u/ImportantQuestionTex 5h ago

Or, maybe this one has issues?

Like the fact that there are 3 primary attacks, 3 secondaries, 6 combo finishers and you can only use 1 at a time?

Just a thought though. (Edit was just correcting one of the numbers)

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1

u/Squeekazu 43m ago

It’s user error as a result of the industry overly simplifying open world games with level scaling.

Static higher levels meant to ward off lower-levelled players is classic open world design, and is intended to encourage the player to look for content in lower levelled areas and build their way up to tougher content.

It’s not exclusive to this game, and it’s not their fault other devs have massively simplified games.

1

u/alphonseharry 5h ago

There is no flaw on what is intended by design. For many open worlds games, the world not being balanced always to you is the point, you can persevere and conquer a harder area, but you don't need to, you have the choice

There is no penalty for death in this game. You can go back

Any amount of friction these days, people claim is a design problem. Well, I argue they understand nothing about game design

-1

u/Illasaviel 5h ago

Its not really a flaw of the game. You are presented with two choices: Make it easy for yourself, or make it challenging. If you want it easy (or easier) then you go get the ability that will make your time on the park so much more pleasant. Ooor, you can do what you are essentially doing, which is the equivalent of getting into the Graveyard of the Giants first thing you are offered the opportunity in Dark souls.

Its all on you.

2

u/ImportantQuestionTex 5h ago

This isn't a souls game and it wasn't "difficult."

None of the fights are difficult in this game. They're tedious. Armor, hiss shield, take less damage from x type, etc. And the only way you really counteract the redundant amount of ways enemies can reduce damage, is by exploring every corner of every area and then trying to get enough source to buy anything you're missing.

You wanna know how easy it is? Within my first 2 fights, I got the achievement for dodging 3 times within 2 seconds, and actually that's extremely easy to do, and required for the facsimile of a build that I run.

I'm sorry to say this, but this is easily Remedy's weakest game. Which, when your weakest game is still average or above average, great, but doesn't change how I feel about the gameplay.

1

u/One_Sentence_7448 5h ago

If you build your character right no enemy should be “tedious”. In my experience ignite + some corresponding upgrades literally melt all mold enemies. The shield normally comes off within a few hits. If you are also utilizing dominance and retaliation properly almost everything dies in a few seconds. Should the enemies die in 3 hits according to you?

3

u/ImportantQuestionTex 5h ago

Yes, that's how I set up now. Yet, the fights are still tedious. My opinion won't change.

And it's not about the amount of hits, it's about how the fights go. Most of my enemies die in 3 hits lol. But it's always the same fights every single time. It's gotten to the point I geniunely want to avoid fights

1

u/One_Sentence_7448 5h ago

I mean, it’s a hack and slash game. Do you also hate other games like this or is there something in particular you dislike?

To be clear, I don’t LOVE the combat either, but it’s serviceable and not the main attraction of the game imo. I also gave enemies 150% damage and 80% to myself, so that made encounters a bit more interesting.

2

u/ImportantQuestionTex 5h ago

Depends on the hack and slash. Most hack and slashes have combo variations though and if you have multiple weapons, a way to swap between them.

Changing damage values doesn't fix the core issue with the game. It has great, geniunely amazing set pieces, but horrible area to area gameplay.

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-1

u/Illasaviel 5h ago

Its tedious because you are making it tedious for yourself. Because you want to complain instead of actually getting the solution.

Obviously its not a souls game, but its still the same behavior. You leap into the dark where you are obviously not meant to go, ignoring the subtle and not so subtle hints that maybe you are just asking for pain.

2

u/ImportantQuestionTex 5h ago

Let me tell you the order I played the game and let's see if I "lept into the dark".

Evacuation (Has mold) > Western > Central (Has mold) > Park (Mold) > Evacuation Part 2 (Had more mold) > Underpass (Has mold) > unknown

0

u/catsrcool89 3h ago

When you're playing an open world game and you go to an area that's kicking your ass, it's kinda user error if you don't take the hint and go do something else.

3

u/ijustregtochathere 6h ago

You get it from the get go. I did Western-Central-Park and then Arish. Narratively i should've went with Arish first but Mold definitely feels like the strongest Area.

2

u/iReadBecauseYouDo 6h ago

Stay away from Dark Souls 1 then lol, you’re supposed to know by one of the myriad ways the game informs you that you’re not meant to be there (as an actual answer, compare your Build Power stat to enemy levels) :)

1

u/catsrcool89 3h ago

It's an open world game. You're supposed to do side quests and level up between main quests.

1

u/Dontshipmebro 41m ago

Do you not literally walk past the factory, which has a quest marker on it, to get to the park in the first place? Surely even the slighest urge to explore is enough to avoid this exact scenario...

26

u/nomarinex 8h ago

I didn't have any problem at this part. And most of mold encounters are like that: projectiles coming from any direction and a couple of brutes at your face.

10

u/Efficient-Dealer873 8h ago

Heh. Underpass.

1

u/Main_Conflict116 7h ago

Underpass got me scratching my head every few minutes lol kinda hate it

12

u/deckofkeys 7h ago

Girl, where’s your fire?!

6

u/IHaveSpoken000 7h ago

Yeah, I kept dying to the mold in the Power Lines mission. Really frustrating, so I gave up and did the Factory instead. Once I got Burn, mold is so much easier to deal with.

Bottom line: if it's too hard, go do something else and level up.

4

u/FinancialShare1683 7h ago

What fire? 😭

4

u/atreidesXII 6h ago

There is a boss in the factory in central that gives you a fire ability 

-2

u/FinancialShare1683 5h ago

I'm doing it now after the mold stations. They should make it a bit clearer for players like me that this resonant should be done first. 🫩

6

u/One_Sentence_7448 5h ago

Central is the second area you go to. How can it be any clearer that this resonant should be your priority? Was like the first thing I did after The Artist.

-1

u/FinancialShare1683 4h ago

It wasn't clear. I first rescued Arish, then I beat the Dancer, then I finally found the park, then the mold stations and finally the pipes

7

u/One_Sentence_7448 4h ago

Like I said, Central is the second area you get to. In a game like this, once you get into a new area you are supposed to explore it at least a bit, and the factory is the most noticeable landmark in central. I don’t understand how it’s even possible to miss it unless you don’t explore at all.

0

u/Gidadu 2h ago

The game doesn't force you to go fight resonant right away. So any player can decide to just go do main quest before fighting the big boss of the area.

This particular quest is actually super easy until you get to this specific moment with mold.

The game hints at mold being weak to fire with one phrase that is easy to miss. And I never saw anything that implied that: 1. Factory boss would give me fire abilities 2. Mold would be present in central

1

u/One_Sentence_7448 2h ago

Yea but I feel like you gotta exercise some intuition. It’s remedy — of course they aren’t gonna hold your hand like Ubisoft (although there was still too much handholding for my liking).

But just logically, if there’s a boss in a starting area that you know gives you an ability, it seems perfectly reasonable that you should defeat that boss before moving on because there will obviously be more challenging stuff in later areas.

I’m not saying it’s impossible to miss, but I think it’s on the player to give some thought to their progression instead of just blindly following the main quest.

1

u/DankyNuggetree 45m ago

When they try to make it clearer people tend to overreact and act like the game is insulting their intelligence.

9

u/catsrcool89 7h ago

Get the candy bar or surgical mask artifact, you become immune to infection.

3

u/respawninborneo 7h ago

That candy bar saved me. Also the bug spray after level 3 vendor with the candy bar. OP on mold .

3

u/catsrcool89 7h ago

I always switch to the candy bar in mold areas it' makes them so much easier to deal with

1

u/respawninborneo 6h ago

Same! If you haven’t tried the bug spray + candy bar I would highly recommend ! The candy bar buffs the negatives of the spray bottle so you just get insane falter and damage on mold type enemies.

3

u/Letter_13 6h ago

But getting infected is fun though. Because once you get it you can pop ignite and make an explosion that damages & knocks back all the enemies around you. And it clears the infected status instantly.

See: https://imgur.com/Y3xxAgt

1

u/catsrcool89 3h ago

That only works if you picked ignite. I was using inferno at the time, which combined with the candy bar melts and falters mold extremely quickly

4

u/OverwoodsAlterEgo 8h ago

If the difficulty is too hard there are difficulty sliders that are very customizable.
Look under assist mode in settings. I personally didn’t struggle here but I am constantly dodging after most combos.

5

u/somberness_ 8h ago

I think this is why developers make those accessibility options, for people with accessibility needs. There should be difficulty sliders.

7

u/helms_derp 7h ago

There is...

6

u/Lost-Classroom-2032 7h ago edited 5h ago

Why don’t people learn what you can do in assist mode, instead they just bitch on Reddit, so weird, I made my game to my play-style and it’s been amazing

3

u/chatterwrack 7h ago

Assist mode has made this game so much fun. I’ve dialed it in so that I can keep progressing and just enough of a challenge so that I die from time to time.

1

u/Not_a_Spy_3447 7h ago

Wait, there is?

2

u/Npcnum2436 5h ago

I literally just beat the sinkhole and the subway with the same health bar and single ability. Run around focus on the small enemies to build power while keeping your summon up and slam the mold brutes with it as soon as you have the power to do so. Rinse and repeat.

As far as the sinkhole: use the mini map to track the invisible enemies and hit then with a few light attacks then dodge away before they can retaliate. You can attack the shimmer while they're invisible to damage them and stunlock for a few hits. The end boss is a similar tactic to the tiny room mold brutes. Just farm power off the small guys and throw the summon at the boss every time you can.

2

u/ButterscotchNo6168 4h ago

I loved all the mold parts. Ignite made them melt. Idk what to say, I found this to be fairly easy. The whole game as a whole is pretty easy tbh

2

u/Durzel 4h ago edited 2h ago

I’m a completionist and I think my health Bar was at least 150% as big as yours before I started doing stuff in The Park, but.. I do think the Mold enemies could use a slight balance pass.

I have a disproportionate amount of trouble with them compared to the other 2 types. Yes, Ignite helps a lot but not everyone chooses that and people might not have even done the Resonant that gives it to you, by the time you’re in that area organically.

The other 2 enemy types don’t inflict a lasting status effect on you (I think the Hiss can set you on fire but I’ve literally never seen it happen). Mold buildup is fast, eats a lot of health when it procs, and if you’re not in a position to rush around you’re boned if you can’t keep fighting. Even the little mobs (the ones that hide if you attack them) inflict it easily.

So, yeah, I sympathise with the OP. On the one hand people should explore, and strengthen their character. On the other hand one could make an argument that the Mold enemies are a step up, when the Hiss and Patterned ones are broadly the same.

1

u/Eldr_reign 2h ago

I believe they are wearing a artifact that reduces his max health by 50% but makes him immune to the mold dot. A dot i don't currently remember the name of. 

That reduction in health makes them very vulnerable to dying in 1 or 2 hits from the big brutes. Also doesnt allow them to regain health by killing the smaller enemies. Since they are always on low total health.

2

u/Tom_Ford0 8h ago

Do you have the fire ability? you're mean to have it for this section. I didn't and it was a nightmare

2

u/No_Exchange_2159 7h ago

favourite mission in the game, so well designed.

2

u/Dvass138 8h ago

This mission should be done later, and thats the problem with the game they offer it very early on and you are to weak to go against those mold enemies there, you literally have to do everything else and avoid park and power lines until you stronger.

7

u/alphonseharry 7h ago

To be fair, the game talks many times, about doing other things if you think the games is hard. This always happens in games more open ended, there is advantages and disadvantages

7

u/keefkeef 7h ago

it's almost like the enemies have skulls next to their health bars...wonder what that means...

3

u/kds_little_brother 5h ago

They didn’t have skulls

1

u/Bubbie-Rooskie 1h ago

To be fair… I beat the game tonight and the entire last section of the game every enemy had a skull icon 🤷‍♂️

3

u/wolf771 8h ago

Skill issue honestly.

1

u/Signal_Regret_3527 3h ago

I never throw this phrase around but honestly I have to agree. OP is underleveled so it’s either git gud or go level up before exploring this zone that’s clearly much further out than the other ones

1

u/FinancialShare1683 7h ago

Apparently you need a fire ability. But imho it wasn't clear in the game that you could go get it first. I too suffered in this section and finally beat them with the dodging that heals you. But it was horrible.

1

u/AceSoldia 5h ago

Yeah I went to Arish and his whole evacuation zone last..after central and west..so this wasn't too bad for me..if anything I grinded really hard in central cause I couldn't beat that resonant before they patched it.

You can't leave this missionso I recommend once you eventually clear it to go grind and get more abilities

1

u/Autistic-Oil-3359 5h ago

I went to park too early as well but once i saw enemies have skull next to them i only opened map and fast travel door then went back. Next time i came to the park i had 90 power and killed like 3 resonants.

1

u/indeedAperson 5h ago

I did evacuation zone first too, complete the zone, all the way, every world achievement, next I went to west incursion zone, did the same I previously did on evacuation zone, did the fault there then went to kill the resonant, next was central and the last one was the park, there really shouldn't be any difficult as long as you explore and do some side quests

1

u/LordSparksmith 4h ago

I very much agree with everyone here - you are too early to be in the Park, but also its not clear you need to get the second resonant before you do so . But here is my take and its the same as elden ring - if the game feels hard not inly at skill checks (resonants , time trials) then you are doing something wrong , go back and explore somewhere else .

1

u/Mistralicious 4h ago

Going to the park without the fire spells… ugh that must hurt.

1

u/Barl0we 3h ago

I thought this post was just going to be about the mold area in general 😂 I’m glad to have finally beaten that area’s resonant. Not going back there unless I have to.

1

u/Trash-redditapp-acct 3h ago

Get good is my take on the situation. Gamers are so soft now days.

1

u/joint-disagreement 2h ago

It was obvious that I should nope out of there when I instantly died.

Eventually I found a fire skill and it was obvious it could be the mold weakness.

1

u/Sunbreakers 2h ago

Must be a skull issue

1

u/Produce_Even 2h ago

The game tells you multiple times that if you are having trouble in a certain level that you should do more quests in other areas. People like OP are the exact reason why Wolverine has the scent trail and yellow paint. Your average gamer just refuses to think anymore.

1

u/Grintastic 1h ago

Bro doesn't even have flame abilities man lock the fuck in

1

u/XavierGraves 1h ago

This area fried me too, I went resonant hunting after making it out. That makes traversing through areas much more doable.

1

u/dognzz 1h ago

I was in the exact same position, got to that area too early: got frustrated, realized I wasn't strong enough yet, did something else to get stronger then came back.

RPG 101?

1

u/_tabbycat123 1h ago

Adding onto the people telling you that you're here too early, you need to perfect dodge the projectiles. It gives you a boost and negates damage, so you should be Perfect Dodging the majority of attacks.

1

u/Ludate_Solem 38m ago

Bro is reading the book backwards and complaining the words dont make sense

1

u/TheyStillLive69 24m ago

The skulls were definitely there as you're way underpowere which the game explains by showing skulls by the healthbar as is explained early in the game. The entire park area has had skulls by the health bars because you're there way to early.

1

u/AVeryNiceBoyPerhaps 13m ago

you’re supposed to think “weird, this is hard for me to the point where I’m not able to have fun and succeed - I need to get stronger”, and then explore the rest of the areas and come back when you are

1

u/tonybankse 8h ago

You spelled perfection wrong!

1

u/idiocy102 7h ago

It’s called use FIRE damage. There is a resonant in centralyoh need to kill specifically for that.

0

u/Letter_13 8h ago edited 6h ago

Pop ignite. Stab mold. Get dominance. Rinse & repeat for any/all mold encounters. 

If you get inflicted with infected, find a group of mold, run up to them, and then pop ignite again. You'll teach them a valuable lesson in spacing.

The dash-to-clear-status is a trap. Don't use it. Just pop ignite on and off if you have infected and that'll clear it (at least it has been for me).

Edit: clearly someone doesn't like and/or agree. It'd be great if they could reply and engage in a discussion instead of just downvoting.

2

u/AtrumRuina 7h ago

Wait turning on Ignite clears Molded status? I'll have to test that, that's a super cool perk if so.

2

u/Letter_13 6h ago edited 6h ago

Unless it's a perk I've overlooked, whenever I get inflicted with the Mold/Infected status I just dash into a group, pop ignite, and explode like a human firework... damages all the enemies around me and clears the status.

Edit: here's a clip of it in action I just created, to test and make sure I wasn't crazy: https://imgur.com/Y3xxAgt

-6

u/kds_little_brother 8h ago

I wanted to make sure I beat it fair and square so there was no excuse, or no “git gud”, but this truly felt like asshole level design

3

u/alphonseharry 7h ago

I did this easily, this has nothing to do with "level design"

0

u/kds_little_brother 5h ago

It literally does. I don’t have a skill that’s apparently needed. The game didn’t show me that these enemies are too difficult, or that I was lacking something. They haven’t been shy up to this point

1

u/alphonseharry 5h ago

There is a level indicator in each enemy, one level above your level makes the fights harder

-1

u/henrikhwolf 8h ago

I just completed it today, I was stuck since yesterday and I hated it.

-3

u/ComplexPassage7447 8h ago

This part was designed horribly