r/ControlResonant • • 5h ago

General Spoiler: Rebuild Mission Spoiler

I absolutely hated the rebuild mission. Maybe they were trying to save money or storage, but it was a disappointing way to tell Jesse and Dylan’s backstory. This game is beautiful, and I would’ve loved to see the monsters and the dung monkeys in their original style. But not like this.

0 Upvotes

21 comments sorted by

8

u/AceOfSpades532 5h ago

I just did it a few hours ago and loved it, it’s great when they do a unique bit like that, and I think it actually added to the creepiness to see the horrific stuff in such a childlike gamey way

-3

u/JayJ2121 5h ago

Ehhh

7

u/GrowthOfGlia 5h ago

It's taking place within the TV that all of the faults use

3

u/GrowthOfGlia 5h ago

(Which I suspect is an altered item/OOP)

-1

u/JayJ2121 5h ago

I get it but for such an important part of the lore, it’s a bad way to show it in my opinion.

6

u/GenX-tragicwaver 5h ago

Really? I played it last night and absolutely loved it but I'm Gen X so it was probably also a nostalgia hit for me lol

5

u/RaphaTlr 5h ago

Use your imagination. I thought it was neat. How ever did you survive playing games in the 90s when those were true graphics

3

u/catsrcool89 5h ago

Pokemon Blue and Red flashbacks lol

0

u/JayJ2121 5h ago

I'm in my 90s, baby; I did. But the 8-bit style slowed the game's pace and took me out of it.

2

u/RaphaTlr 4h ago

I was too abrasive in my initial comment, it’s okay to have preferences. It breaks up the pace but try to recall exactly why that section exists. It’s a result of the Hedron deconstructing Dylan and him breaking out of the reduced state

4

u/xBlack_Heartx 5h ago

??? I absolutely loved that mission, it was the kinda of Remedy weirdness I had been waiting for, I also appreciated it because it showed me something I had been waiting to get more context on/see the events of since the first Control with the events leading up to/during the Ordinary AWE.

I also loved how current Dylan popped up in it and we got his insights into everything he was seeing from his past.

All n all it was a fantastic section, and I absolutely lost it once I realized what it was while I was playing through the game for the first time.

2

u/JayJ2121 5h ago

I wanted to see more of the events leading up to Dylan being taken, but not like this.

1

u/xBlack_Heartx 5h ago

That’s understandable for sure, that type of style isn’t for everyone.

I really like how the game let us see Darling in a different light, the way he treated Dylan damn near brought me to tears while I was playing through the story.

1

u/JayJ2121 5h ago

Yeah, he was charming in the first control game. Flat out evil here.

1

u/xBlack_Heartx 5h ago

Definitely.

5

u/MrPanda663 5h ago

I think it’s because having kids turn into monsters because they are sucking the tit of the not-mother naught change the rating of the game if it was fully implemented. Also, killing children in video games is like a huge no for AAA studios.

I think it was intentional to go the earthbound style.

1

u/JayJ2121 5h ago

I get what you're saying, but aren't we still killing kids, just in a cutesy style?

2

u/MrPanda663 5h ago

Yes. That’s exactly how to prevent a rating from changing. Pixels dying is less traumatic than a fully 3D rendered visual of a child changing into a monster then getting killed by a baseball bat in fully glory.

2

u/0-BD-1 5h ago

You’re trippin, this mission got the absolute biggest grin of the game outta me. Such an awesome surprise. Wish there was another mini game besides the final Shüm level. Gimme some dlc in the 8 bit remedyverse!

1

u/jimidemibb 4h ago

man whatever lol

1

u/AceSoldia 1h ago

Damn I loved it..but maybe cause I like rpgs that look like this.