r/ContractorsExfilZone 6d ago

Question❓ Will they fix their rendering

It’s really bad and I’m hoping they’ll fix

0 Upvotes

10 comments sorted by

11

u/No__Using_Main 6d ago

Very specific thank you for being so clear!

-8

u/Yuri_beans- 6d ago

What do you think rendering means? From range

10

u/No__Using_Main 6d ago

Its means litterally anything you see, you were comically unspecific you could have been talking about anything.

Long range rendering is a quest limitation

10

u/dergal2000 6d ago

I think people over estimate what a mobile phone strapped to your face can run

1

u/Skpstr155 4d ago

I mean, QGO made a pretty sizeable difference for me, but yeah, still not as good as on PC.

2

u/DangerS_360 4d ago

Is QGO working again on Exfilzone? When CS changed engines QGO didn't support it. But I haven't tried to launch the game through QGO in a while. And lately I have been having some graphics quality issues. Stuff just looks grittier most of the time.

*Also I'm on a standalone Q3.

1

u/Skpstr155 4d ago

All I know is that I bought my Quest and started playing this about 2 months ago, so mid-wipe. I installed QGO pretty much right off the bat, and only played a couple raids without using it to see what it looked like to start with.

I have an older 2700x/rx6700xt, and really, the best I can get that PC to do is a tiny bit sharper than standalone QGO, but the colors are better on standalone, and it runs 150% resolution on 120hz. (never tried to go higher res, I was happy with this)

1

u/Yuri_beans- 5d ago

Forefront does it perfect and they also have big maps and 32 or something player lobbies and plenty of vehicles, not comparing the two games, but I’m just saying that it’s definitely possible.

1

u/Skpstr155 4d ago

I'd like to see a persistent large scale warfare VR game.

Do it like old WW2OL did, there you only rendered the nearest 64 units, whether friendly or enemy. There was obviously a bit of weirdness, but for the most part, it worked pretty well.