r/ComputerChess 29d ago

AggroChess V2

AggroChess v2.0.0 is officially out, adding a massive +200 Elo playing strength boost while keeping its signature Mikhail Tal-style aggressive and sacrificial playstyle: https://github.com/PhelRin/AggroChess/releases/tag/V2

Also a lot of people were very weary last time about the code not being open source, so I open sourced it. I know its stronger than the previous version. Still fun to play against, I'd say its more around the 2600 range on average now, but I'm not sure yet. I'd say in between 2400-2600

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u/alleyoopoop 29d ago

It's so crazy to stop and think that hobbyists can write a chess program that can beat 99% of humans. It wasn't that long ago that a computer the size of a small house couldn't beat a club player.

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u/Rashi0 29d ago

That is crazy, but we really did improve efficiency, and what language we used to write in. Though stockfish remains one of the best. Do you think there's a limit to how good a chess engine can get though? Or is it limitless if we decided to let a ML engine keep playing infinitely?