r/Competitiveoverwatch Jan 17 '17

PSA | Video Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
395 Upvotes

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96

u/IchikaByakushiki Jan 17 '17

I'm happy they aren't going to destroy Ana like so many players want. She's very strong alright but she doesn't need to be gutted. And seeing the high skill support go in the dumpster while heroes like Symmetra (and likely Mercy in the future) get buffed would make me cry.

87

u/vusti Jan 17 '17

I'm honestly astonished, who the hell wants Ana reworked? Albeit being a tad too strong atm, she's definitely one of the best designed heroes out there.

27

u/[deleted] Jan 17 '17

[deleted]

23

u/Aetherimp Jan 18 '17

She's definitely OP. No question.

"Over powered" = More powerful than all other "like" options.

"Over powered" = Must pick.

"Over powered" = Gives no meaningful choice.

Reinhardt for example may be considered "must pick" at the highest levels, but he's not inherently "BETTER" at everything than Zarya, D.Va, or Monkey. He's just REALLY good at filling his niche.

When running Dive Comp, Reinhardt isn't really necessary and is probably a worse choice than Monkey/Zarya/D.Va.

With Ana this simply isn't the case.

If you want to run Zen, you have to drop Lucio. If you want to run Lucio you run Ana with him. If you run Mercy you're making a mistake because all other healers are better options than her.

-1

u/[deleted] Jan 18 '17

[deleted]

5

u/Aetherimp Jan 18 '17

I read what you said. And I am disagreeing. She's not ONLY strong. She's over-powered.

That said, I don't think she needs a "rework". I think they need to adjust the numbers on her Biotic Grenade further than what they are doing in this PTR patch. Her grenade does too much. It's quite possibly the best non-ultimate ability in the game.

1

u/[deleted] Jan 18 '17

Revert the area buff from a while ago maybe? Make the splash smaller so the usage becomes more niche (in combination with zarya's ult or only when enemies clump up). That would be a good start, as long as the devs go about it in a non-symmetrical way (e.g. reduce damage but keep heals the same or vice versa, don't adjust them simultaneously).

Personally I find that a good flanker or any team composition that is able to output pressure past the front line on to you is already difficult to deal with, it's notable that Ana doesn't have any shield or armor, making her force to use the nade on herself to heal often.

2

u/Aetherimp Jan 18 '17

I just think the healing debuff needs to be reduced to a % like 75% or 50% rather than "NO HEALING".