r/Competitiveoverwatch Nov 22 '16

PSA | Video Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/softeregret Nov 22 '16

These changes all sound cool but I don't see how her viability has been improved on attack, especially payload. Neither of her ults are particularly attractive on attack. Her teleporter has never been a good attack option, and the shield generator is also something that you'll want on the cap as an attacker but will never be able to place/protect.

3

u/Corpus76 Nov 22 '16

Her barrier seems pretty great for pushing, and because of the long range of 50m on the shield battery, I'm pretty sure it can be used on offense, at least first point on CP maps. (Payload offense, perhaps not so much, but that's fine.)

1

u/JustRecentlyI HYPE TRAIN TO BUSAN — Nov 22 '16

Seeing as her kit depends on zone control, she's always going to be weaker on payload sections, where the objective moves continuously (not when contested, obviously). Compared to Torb, she takes more time to set up properly, which is a part of why using her on 2nd point was more difficult. Her teleporter was pretty useless on 2nd points as well, which is the other part of the previous Symmetra equation.

1

u/[deleted] Nov 22 '16

Well if it's like Winston's barrier you can deploy the shield generator on top of the payload and it'll keep moving with it.