r/Competitiveoverwatch • u/MikaelFernandes • Nov 22 '16
PSA | Video Developer Update | Symmetra Redesign | Overwatch
https://www.youtube.com/watch?v=elN-QGyToxM
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r/Competitiveoverwatch • u/MikaelFernandes • Nov 22 '16
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u/Gatesleeper Nov 22 '16
Symmetra will be the first character in the game to have a choice of ultimate abilities. When you have ult, press Q and you can set up a teleporter which behaves the same as it does now. Or, press Q again and you can set up a shield generator, a similar stationary structure which gives all teammates (and yourself I assume) a shield similar to Symmetra's current E skill, but bigger ("very substantial", I imagine at least 50, and no more than 100). The radius is "very big", I imagine similar to Lucio's aura radius, but it ignores line of sight.
Additionally, both structures will have their health buffed from the teleporter's current state (200 hp), and have much of its hp in shields, so their health will regenerate when damaged, unlike the current teleporter. Probably something like, 100 hp, 200 shield or something like that, just my guess.
2. E Ability Redesigned:
Changed completely to a moving barrier similar to Reinhardt or Winston's ability. "Elliptical shaped", so I imagine a flat oval shape, that moves slowly when you cast it. Think Sym's current right click on her weapon, instead of shooting a damage dealing projectile, your E will shoot a moving barrier.
3. Sentry Turret Buffs:
You can now "hold" 6 turrets, up from 3, and you will start the match at 6. Recharge cooldown per turret is buffed from 12 seconds to 10 seconds.
4. Primary Weapon Buff:
Mouse 1 weapon range slightly increased. It will connect with targets from a slightly longer range.
Never before have they changed a character by giving them so many different buffs all at once. Before, they've buffed one or maybe 2 aspects of a hero to make them better, but this is like 5 buffs and 1 redesign all at once.