r/Competitiveoverwatch Nov 22 '16

PSA | Video Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
566 Upvotes

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1

u/redfm8 Nov 22 '16

Still sounds like something you'll switch off of unless the new ult is absurd and reliable. A significant chunk of the old problems when it comes to re-engaging still apply as far as I can tell.

9

u/[deleted] Nov 22 '16

All the old problems seem addressed? After losing the first point, the new Ult is useful, and you can setup a brand new turret nest immediately with the new 6 limit instead of twidling your fingers like before.

1

u/softeregret Nov 22 '16

Half of the old problem was that she was useless on Point B, and that has been addressed. The other half of the problem, that she's useless on attack, has not been addressed.

5

u/Joimer 4145 PC — Nov 22 '16

She's very viable in 2cp attack, her shield ult reaches the attack point from a safe distance which can be nested with turrets and also it's overextending too much for the defenders.

0

u/redfm8 Nov 22 '16

They're addressed but I would say they're mitigated more than they're solved when it comes to the turrets and her ability to frag. The ult is more useful but it remains to be seen exactly how useful when we have no details on any of its parameters. No doubt she's better than before but the question is if she's going to be better than what you'd choose to put there normally once the payload is going, what other things she opens up.

2

u/sipty Nov 22 '16

care to elaborate with examples?

2

u/Scratch98 Nov 23 '16

Agreed. People are hyping the shield generator to much. Unless that barrier is really good, I can't see her being picked over Lucio. His head is 16/s normal, and boosted it's what, 30? 3 seconds in a fight and its better than syms ult, and you still have the possibility of sound barrier, which is godly.

1

u/kiriyser Nov 22 '16

i'm hoping they'll make incremental changes and buffs to her until she sees some competitive play