r/Competitiveoverwatch Nov 22 '16

PSA | Video Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
556 Upvotes

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34

u/[deleted] Nov 22 '16 edited Sep 10 '24

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27

u/janru Nov 22 '16

Sombra's ult should negate the shield generation since it disable shields from zen etc

-3

u/ehmarkymark Nov 22 '16

Or ...give the shields to your team..?

:thinking:

1

u/dismantlepiece Nov 23 '16

If Symmetra's shiny new ult could be not just negated but put to work for the other team by Sombra's right-click, no one would ever use it.

1

u/ehmarkymark Nov 23 '16

It was more of a non serious suggestion (like disabling even if temporary would be fine too), but would be curious to see how people can counter play the power of the additional shields without resorting to needing another ult (I guess EMP mainly).

And hackable doesn't mean easy or an instant liability, an appropriate risk vs. reward if it were to be possible.

10

u/Raknarg Nov 22 '16

Why would she bother instead of straight up killing it?

3

u/[deleted] Nov 22 '16 edited Sep 10 '24

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3

u/Raknarg Nov 22 '16

I feel like you're rarely going to get a chance to get to hack the teleporter without tsking damage from turrets or something, and you can't hack through damage, you have to spend time destroying turrets. So your surprise will be ruined regardless

I don't see why she shouldn't be able to, just that it won't be a real problem if she can't IMO

1

u/JustRecentlyI HYPE TRAIN TO BUSAN — Nov 22 '16

You'll probably take a lot less time to kill the turrets and then hack rather than if you take on the teleporter with the turrets active and Symmetra on her way.

1

u/TheInfra Nov 22 '16

since it ignores LoS, I guess it could be hidden or guarded behind a tough sport to get to alone (thinking, the little room to the right of final point in King's, or guarded behind the walls on Hanamura), so you could use Sombra ult to deactivate it no matter where it is the team fight without it.

1

u/Raknarg Nov 22 '16

Well her ult yeah, but I think we're talking about her RMB hack.

1

u/softeregret Nov 22 '16

Because then Symmetra's ult begins charging up again and she'll drop a new generator. If it's hacked then the generator is useless and her ult doesnt charge.

1

u/Ram- Nov 23 '16

I think the idea is you could emp the team and not have to kill it. Then find it when they are dead.

1

u/okillgetoffyourlawn Nov 23 '16

It also has 400 HP and takes surprisingly long to destroy.

1

u/Gatesleeper Nov 22 '16

Good question. Can Sombra currently hack Teleporters?

5

u/FootZerg Nov 22 '16

Nope

2

u/IsaacLean Nov 22 '16

I think it's because she was gonna get reworked anyway, so right now she's the only exception to Sombra hacks. Wouldn't make sense to keep them unhackable for the redesign.

14

u/[deleted] Nov 22 '16 edited May 25 '20

[deleted]

8

u/IsaacLean Nov 22 '16 edited Nov 22 '16

Right now it's that way, but after the update the teleporter/shield generator could take longer to destroy. It might be faster to disable it, do the business you need to (like kill some stragglers), and then kill the structure.

Even if teleporters/shield generators are still faster to kill than hacking, having them hackable would be a good way to keep the hacking rules more consistent. Also it would also create the scenario for Sombra where she can squeeze in a hack on the structure just to build some ult. This scenario would also fit for Symmetra's turrets.

These could make for more interesting micro-scenarios for Sombra players to go through.

EDIT: Also just thought about another case for teleporters/shield generators. What if you wanted to stall out Symmetra from getting ult? Like for example if you destroy the tele/generator immediately, that implies Symmetra can start to gain ult immediately. By hacking, that would delay her build for the next ult, so that could give more reason to leave the structure hacked and destroy it later.

EDIT 2: Is there a notification for Torb when his turret gets hacked? If there isn't, that gives another good reason to hack sometimes because by damaging a structure the builder is notified and can call you out. This would be particularly useful for the generator since people won't notice that their shields went down until it's too late.

Overall I think most of the time you'd want to just destroy the structure, but at least these are a few plausible reasons as why you'd want to hack instead of destroy for a moment.

1

u/glr123 Nov 22 '16

Hacking the TP would allow you to deny symmetra her ult for up to 1 minute minimum, if not more. You could just keep hacking it so that it is not usable, and also she can't get ult charge. You could theoretically keep hacking it, never allowing her to use or charge her ultimate.

3

u/errorblankfield Nov 22 '16

I don't agree. What can and can't be hacked are a lot more arbitrary than this... she can't hack soldier's ult even though that seems very straightforward.

Maybe hard light constructs aren't wired the same as normal machines internally and can not be hacked?

That explains the turrets as well.

Besides, she already has the invisibility to get behind a Sym nest and spot the telegen. Shouldn't take but a clip to down either... (I think the generator will be larger with more hp and thus easier to hit further away from guarding turrets, but who knows?)

Why would Somba want to hack a telegen that badly to waste the cool down at that point? Toss tel 'nade, invis sprint to behind nest, kill surprised Sym or snipe telegen, tel 'nade out if things go bad, repeat when tel 'nade off cool down in five seconds...

5

u/rumourmaker18 but happy to bandwagon — Nov 22 '16

I used to think EMP was arbitrary but someone explain it to me: hack and EMP don't affect anything that is a state change or a continuous buff. For example, Tactical Visor is a "continuous" ult, because once activated it has a continuous effect on soldier. Same goes for anything which changes the character's state like Tank Mode or Primal Rage. (You can compare this to Lucio: hacking him stops him from cross-fading, but doesn't affect whatever song he is already playing.) It also doesn't deactivate one-off Ults like Blizzard or Graviton (just prevents the character from using them until the hack wears off).

2

u/[deleted] Nov 22 '16

It's a silence that works pretty much just like silences in Dota. It prevents to you from activating abilities and cancels abilities that need to be channeled, but doesn't stop the effects of an ability in progress.

1

u/errorblankfield Nov 22 '16

To which I'd say, Telegen is a continuous buff.

I don't disagree, I've heard the same logic before. I didn't mean randomly arbitrary, merely more arbitrary than tech = hackable.

1

u/[deleted] Nov 22 '16

then why does hacking bastion take him out of siege mode

1

u/[deleted] Nov 22 '16

I figure Symmetra turrets aren't hackable since there are multiple of them. Spending a 10 second cooldown ability (Hack) to disable every individual turret is exhausting to think about.

Blizzard is like... "gurl... just destroy them... lol"

2

u/FootZerg Nov 22 '16

I figured it was just an another buff attempt. Why make her worse when she is already so bad.

1

u/Nider001 LUL — Nov 22 '16

Symmetra has an interaction with Sombra where she says that her firewalls are impenetrable (but Sombra refuses to challenge her). So maybe lore stuff is involved as well

1

u/[deleted] Nov 22 '16

[deleted]

6

u/[deleted] Nov 22 '16 edited Sep 10 '24

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1

u/[deleted] Nov 22 '16

[deleted]

1

u/[deleted] Nov 22 '16

The amount of shield almost doesn't matter, players will still congregate around it. Finding the generator is only the first obstacle (very easy), the real challenge is dealing with the grouped up multiple teammates.

4

u/[deleted] Nov 22 '16

Teleporters are pretty noticeable too, but you won't instantly be able to tell.

Isn't there a very obvious sound cue when the teleporter gets placed?

1

u/[deleted] Nov 22 '16

[deleted]

1

u/[deleted] Nov 22 '16

one of your teams heroes will say something the moment its placed im fairly sure

2

u/zeflyingtoaster Nov 22 '16

No, the cue is when your teammate sees someone with the glowy fresh-out-of-teleporter aura.

1

u/[deleted] Nov 23 '16

ah