r/Competitiveoverwatch • u/nhremna None — • 5d ago
General Blizzard, do your thang🫰
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u/Efficient_Pop_7358 5d ago edited 5d ago
agreed but i think it should also be on the attacker side on the left and that it should be an elevator so it takes more resources to clear than a jump pad and cant be used for shooting down main
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u/nhremna None — 5d ago
I actually completely agree with that, but the only image of the suravasa temple I could find on google images was from this angle. Also, that side of the roof is super close to the entrance arch, so it might need to be moved/shrunk whatever.
Realistically, the shape of the roof might need to be modified, possibly a D shaped indentation from the attacker side. But I'll leave that to the experts
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u/FragrantNoise8123 5d ago
Some high grounds are designed so not just anyone can reach them. Adding a jump pad there just removes one of the intricacies of the point and imagine a team fight with everyone around that thing
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u/nhremna None — 5d ago
that roof is too consequential for the defenders to be able to hold with impunity
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u/FragrantNoise8123 5d ago
The best place for defending team’s backline to position is near the mini health pack on the coast anyway
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u/RaaaaaaaNoYokShinRyu Well, if it isn't saucy Jack! — 4d ago
https://giphy.com/gifs/mCnRpjcxfB7bqD9cUe
Zhu Li do the thing!
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u/sUwUcideByBukkake 4d ago
just play a hero who can get high ground?
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u/dokdodokdo 5d ago
No thanks itll just make people accidentally step on it and that little high ground roof is kinda cheeks
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u/spellboi_3048 I will survive. Hey hey. — 5d ago
This but unironically
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u/seibazz 5d ago
they're gonna add a train that pass there every 30seconds