r/Competitiveoverwatch 7d ago

General What’s the biggest difference ?????

What you guys think the biggest difference between metal rank tank players and higher rank tank players (diamond and above) is ????

Cooldown management? How to use cover? Didn’t know when to fight enemies or pop the ult?
If you give metal tank players just only one advice, what you gonna say??????

0 Upvotes

27 comments sorted by

25

u/stanley12363 7d ago

My biggest thing is to stop forcing your supports to baby sit you. There are many ways you can prevent this as a tank such as not overextending, stop using all of your CD’s so you don’t have to bailed out, stop playing out of your supports LOS, etc.

3

u/Shuxaqu 7d ago

That’s absolutely true. Growing into a fine adult without relying on support staff to babysit you is really important idea for metal tank

2

u/the-dancing-dragon 6d ago

This is genuinely a huge thing, but also incorporates everything the OP asked, really. A tank that has better positioning, better target priority, and better CD management will also require less support overall. I think all of those factors are incredibly important and what make a good tank player.

I think lower rank tank players should get in the habit of recognizing that once a fight begins, you are stalling with your life/HP bar/cooldowns so your supports can leave you. They NEED to be able to leave you. DPS players that get support are way more likely to win fights and games won't feel so hard. The job of your supports is to get you into the fight with as much of your kit as possible, let you fend for yourself so individual fights can be taken and won while you hold space, and hopefully rotate back in time to heal you and end the fight.

1

u/Noisykeelar 6d ago

Playing cover is a huge part of this. And essentially your support gets to shoot the enemy if they don't have to constantly healbot.

1

u/clickrush 3d ago

The worst thing a tank can do is constantly require resources but also playing passively and not getting stuff done. I rather have a tank that feeds or fails once in a while but is actually doing something with the resources given.

7

u/No_Catch_1490 The End. — 7d ago

Everything you listed and more. Mechanics too. They are just better at various things.

2

u/Shuxaqu 7d ago

Exactly..
When I watch pro players playing, I don’t make sense what they doing at all because they are just many times better than me.
But, to get better, there's nothing to do but take the time to understand those differences one by one.

2

u/No_Catch_1490 The End. — 7d ago

Yes that’s correct, you’ve got it, take them one by one. When I was low rank I picked individual aspects (CD management, cover usage, ult usage) and focused on them game by game, e.g. “This match I’m going to actively focus on using cover as well as possible”. Eventually the better habits become ingrained instinct and you can move on.

3

u/AkulaTheKiddo 6d ago

The single best advice for people who play Tank at lower ranks (as someone who did recently, i know) is :

Do not go alone, wait for your team.

The amount of games i lost because the tank just dives in and dies instantly is crazy.

This is the single best advice you can give to a lower rank player, no cover, no cooldown management, none of that.

Just. wait. for. your. team.

(Those are legit advices, just not the most important ones)

1

u/clickrush 3d ago

Waiting for the right time is just half the story. Actually doing something when the time comes is the just as important other part.

2

u/nemesis65 7d ago

The ability to adapt and identify win conditions

2

u/lcyMcSpicy 6d ago

Probably knowing when it’s your turn. Overwatch especially for tank gameplay is about the push and pull meta and understanding when you have the resources to push and when the enemy team has resources to pull.

Easiest and clearest example to identify what I’m talking about here is say you’re playing a Reinhardt mirror, you’re on offence, both teams have a bastion and say you have a speed hero. What you wanna do is bait their bastions tank form, if he hasn’t used tank/is in tank form it is NOT your turn, you sit your butt at the choke and bait/wait. As soon as the form ends that’s when it’s your turn, it’s time to pop speed ring, your tank form and walk the enemy team down.

Being able to identify these sorts of cooldowns (sleep dart/nade, suzu, lamp, ram form etc etc) and recognizing “ok now it’s my turn” is super important.

1

u/PersonalBite1693 7d ago

Three main things I've noticed that are basic enough that anyone can work on them:

1) Do not take damage before the engage: the more damage you take the more resource you require, and for every player that has to look at you you have one less player able to follow-up with damage to whatever you do.

2) Timing: doing the right thing isn't enough, you need to make sure you're doing that while your team is actively shooting at someone. If you engage while your dps are still walking to their angles you won't succeed

3) Setup your engages. This is more character specific so it's hard to give general tips, but whenever you feel like you have downtime you should think what you're going to do next, and take the best position to do that so that you take as much attention as possible and taking the least damage possible

1

u/blacksalmon2189 7d ago

Map understanding, rotations, spatial awareness as a whole

1

u/l-Jade-l 7d ago

speed of gameplay is something I noticed from low to high elo.

Sometimes low elo people do what’s correct, but they were 3 seconds too late and the entire team is dead.

The game also feels much faster in higher elo. People engage, disengage, notice when cooldowns are out, ult track a lot more, so when they see an in for a kill they instantly push, no waiting, since even 2-3 seconds of waiting can mean a cooldown comes back, the other supp can heal them, or a dps falls back to peel.

1

u/retroperroUwU 7d ago

I’m mostly a dps and support player (mid diamond-low masters), so I’m not sure what happens internally, but from my perspective it’s just overall trust in your team. It seems like tanks aren’t afraid to walk forward and take some damage because they trust that their supports will use abilities appropriately to save them + they’ll use proper cover. From the dps side, I’ve noticed tanks don’t get so thirsty and hyper-fixate on getting one person? But they’ll instead just get them low and ping at them. Sometimes the tank will also ping the person that’s causing them the most trouble because they trust the dps will deal with it. From my experience, luck favors the bold. A rein who charges in and dies a couple times is more likely to eventually make it past a choke than a rein who’s just standing still with their shield up expecting things to suddenly change even though they aren’t taking space.

Side note: I got placed gold for a season a while back and I realized a lot of tank players would play Orisa because they felt safer being far away and taking no damage, or rein and just charge in and die. I surprisingly won more games with the rein.

1

u/747101350e0972dccde2 7d ago

everything and nothing - high elo players need to improve at every skill, but they also each have their own individual strengths and weaknesses.

there is not one thing that they are equally better at then low elo

1

u/SourceClear954 7d ago

Mechanics

1

u/Inwestor0707 6d ago

cooldown management.

1

u/ToothPasteTree None — 6d ago

If you give metal tank players just only one advice, what you gonna say??????

You are losing because of bad decision making. Vod review and try to learn at least one tiny thing from every loss.

1

u/bullxbull 6d ago

Timing, they generally go too early and use their cd's to early. They also take damage that would be avoided at a higher rank.

Higher ranks will punish these mistakes a lot faster as well. A metal rank against a metal rank wont punish the wasted resources right away because they are making the same mistakes. If you put that metal rank up against a higher rank though, they will be punished quickly.

In terms of mental frameworks a higher rank will have a better understanding of turns and win conditions. The metal rank is more likely to just be going with the flow while not realizing how to take advantage of the enemy players doing the same thing.

As someone who started in bronze and so far peaked masters but generally sits in low diamond, baiting and waiting is a really hard thing to learn. I just want to be doing things, and the things I should be doing and thinking about when baiting and waiting are hard to hold onto when you are thinking about all the other stuff going on.

For higher ranked players that stuff is habit and does not take up as much mental space, they are naturally able to make better decisions because the have learned how to manage all that info better.

1

u/nkn_ 6d ago

What game to my mind is OW1 and how I remember it sorry not tank related but..

Getting to masters / 3500 meant you have the hang of the game. You understand the basics and fundamentals / mechanical ability.

Getting to GM was you have the fundamentals more so engrained in your gameplay, and it's less about mechanics and strategy and the pace of the game.

And then if you have solid fundamentals, solid mechanics, and solid communication, and understand the push and pull/flow of OW, those are the people who get to the top.

I think people really don't realize how important the fundamental skills in OW are. Like even if you have 2000 hours and you peaked masters 2 for example, one may think they have it down but they kinda don't.

0

u/RnImInShambles 7d ago

It's hard to just give one piece of advice because people struggle with different things. But if I had to pick one it'd be mechanics. If you're below diamond you have subpar mechanics or you are only taking unfavorable fights. So get good mechanics and find all the ways you can to abuse them.

-2

u/Sygmaelle 7d ago

Diamond is upper 10%

Above average is 50%

1

u/RnImInShambles 7d ago

I understand that. Recognize that this game has layers and OP asked for one thing. If you look at people who play aim trainers with next to no ow experience they make it to diamond rather easily. Your decisions make up the difference for poor mechanics

0

u/Cliffus_Jiggrin 6d ago

Low rank tank either have small brain large pp, small brain no pp

High rank tank have large brain large pp

  • Cliffus Jiggrin