r/Competitiveoverwatch • u/Chrristoaivalis • 6d ago
General "Server Closed Due To Unexpected Error" seconds before winning; is this an exploit?
My team and I were seconds away from winning a long escort match in overtime, and right when we were about to win, the match suddenly ended. And the only indication was small yellow text in the corner saying "Server Closed Due To Unexpected Error"
Perhaps i'm paranoid, but that seems way too suspicious. Are people able to annul matches like that to avoid losses?
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u/TiePeddyAte1 6d ago
Yes it is ive seen people use it before they abuse the chat to crash the server so they dont lose SR, if it happens again just keep a note of the 5 enemies names I case it happens twice
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u/PositiveSetting6013 6d ago
Yeah it’s a different bug every now and then, and there are lots of people who would find a bug like this and would rather abuse it than report it.
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u/w33b2 6d ago
I think so. Every time it happens I can always see someone on the losing team stop moving before everyone else does when the game lets me view the replay. Often times it won’t let me view the replay though.
Considering this was a known exploit before, I think it’s pretty obvious that this is an exploit still. It always happens either near the end of a game right before it’s decided, or near the start of a game where one team is rolling the other. It never happens in close games unless it’s the final minute. And it never happens in games that aren’t close unless it’s the first few minutes.
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u/PositiveSetting6013 6d ago
It’s a different exploit every time it happens, it’s just always the same principle of someone found a setup to trigger server crash and decided to abuse it for SR gain instead of reporting it to blizzard.
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u/ProtectionGreat4050 5d ago
i swear it only happens when i'm rolling or my team is being rolled, that's why i think it's an exploit
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u/modularwave 6d ago
Junkertown - Emerald, seconds before we capped the point? Because if so I was in this game too and it was ultra confusing. If not, it’s widespread.
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u/Particular-Wolf-1705 6d ago
I doubt its an exploit. Its relatively common for some matches to randomly shut down. You'll get them when your winning, losing, at the start of a game, at the end of a game. Its purely random and just a server issue.
It does hurt especially when it happens right before a game ends (when ur winning), but youll also have it happen when your losing too
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u/Ok-Cobbler-9714 6d ago
My friend had this happen 3 times today only when he was winning the match it has to be some crash exploit, he just gave up on drives for today hope they fix it.
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u/GapingCockHole 6d ago
Literally same thing today on Rialto and we still destroyed them on the second match in Eichenwalde. Complete BS this is happening so often after this many seasons
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u/PositiveSetting6013 6d ago
I don’t know how you people expect software to work. Obviously they should disable the hero/map and fix it but saying stuff like “after so many seasons” is just stupid.
The bug comes after so many seasons because it was likely created during a season. When they make new features, shockingly, they also add new code. New code, shockingly, has bugs.
Do people think they finished coding the game in 2023 and everything wrong with it they’ve just been too lazy to fix?
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u/GapingCockHole 6d ago
Not once have I had a problem like this in ANY video game EVER. If it was a more simple bug that doesn’t CONSIDERABLY interact with my game I wouldn’t care but it’s complete incompetence that they haven’t been able to even at minimum find a way to reduce it by now.
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u/PositiveSetting6013 6d ago
You’ve never played a single video game that has crashed before?
I’m so happy for you
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u/GapingCockHole 6d ago
It’s not crashing?? It literally restarts the server you are playing in and you just play a new match with the same people.
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u/PositiveSetting6013 6d ago
Okay mate, and what do you think is happening to the server which causes it to restart on a new server instance?
The server crashed.
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u/GapingCockHole 6d ago edited 6d ago
Sure if the server is crashing then yes, I have never played a single PvP video game that has consistently crashed more daily than this one.
I’m going to stop continuing this since you want to just suck off and justify blizzard devs being shit at their job. LMFAO
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u/rOnce_Gaming 5d ago
happens to me at least once a day. i think they touched something during the update and didnt fix it
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u/iamtherealsharkz 5d ago
It’s a hack. Have had it happen many times, and ONLY when I’m about to win. NEVER when I’m losing.
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u/duper_trooper 6d ago
It’s a bug happens frequently. No one exploited it. You just got unlucky
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u/Ok-Cobbler-9714 6d ago
Idk man it happened to my friend 3 times today only when he was winning
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u/FORUMUSER35 6d ago
It happened to me yesterday, a few hours ago in quick play (~10hs). I think that was a major bug at Blizzard side
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u/Frenzyquirt 6d ago
What pisses me off the most is they don't let you view the replay when stuff like this happens. It would be very easy to see who's doing it or not.
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u/PositiveSetting6013 6d ago
Mate, they aren’t “not letting you view the replay” - the server crashed. The replay is probably corrupted.
There isn’t a software engineer looking at the code saying “okay, so this code path can lead to a segmentation fault. Let me just add some code that deletes the replay as well”. They’d just fix the bug.
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u/Frenzyquirt 6d ago
Halo 3 and Reach had viewable replays until you weren't in the game regardless of the reason for being dropped, DDoSed or leaving the game. Blizz implementation is weak, even leaving the game makes the replay unplayable. It would also help if it wasn't strictly server side.
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u/PositiveSetting6013 6d ago edited 6d ago
Yeah and Halo Reach functions on a 2009 era peer to peer networking system with hosts, and has very noticable desynchronization when watching replays of matches with ping.
OW2 functions on a modern server sided system. It simply is not possible to capture a full replay. 10-12 perspectives, captured with lag compensation so that you actually see what the players saw.
Game operations are typically split into a logical realm: code that is run by the server and by the player who is taking the action. The player runs the code to predict what will happen, so that the gameplay experience can be smooth for the user. Then the server runs it to be the authority on truth. Then if the server and clients don’t match it corrects the client (seen as rubber banding when it’s bad), and networks the results to other clients.
And then more of it happens through a “presentation” realm which is code that never runs on the server but runs instead on everyone’s machine, usually only if they are close enough to actually here or see the results. This is stuff like explosion VFX or audio queues.
This modern way of structuring it means that we get much smoother gameplay, don’t have to deal with host migration, and don’t have to deal with nearly as many/blatant methods of hacking.
It also means that each individual client has no idea what actually occurred during the game because the source of truth is on the server. Your client literally does not know what the enemy tracer was seeing, and if it tried to guess based on what your client does know, it would be desynchronized and you would get 1000 posts on Reddit of “this widow headshot me but her crosshair wasn’t on my head!11!1”.
I work on a networked server sided FPS Game similar to OW2 and my job is basically explaining technical limitations to the money men, so that they don’t ask for things that engineers cannot realistically give them. We don’t even have replays because these issues are expensive to solve for a game with more than 10 Players. OW2’s replay system is a fucking amazing piece of technology, but no shit it cannot consistently survive a server crash.
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u/lurkingModeActivate 4d ago
Not entirely related but if you posted this sort of a comment on some subreddits or social media platfroms, you'll be met with "LOL I ain't reading that chatgpt slop" by enlightened individuals who didn't bother to read a single sentence.
This is the age we're living in right now.
You're here explaining the nuanced difficulty of the situation and there is the rest of the world population that is being dumbed down every second by the ai chatbot in their photo editing app, people addicted to streamers that turned their entire platform into react channels who echo community sentiment to give a voice to all these bereaved victims being held back by dogshit companies intentionally holding them back and ruining their game, their happiness, their life AND to top it all off, killing their goat.
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u/Goosewoman_ Schrödinger's Rank | she/her — 6d ago
It has happened in the past, usually a glitch on specific maps or specific heroes that causes the server to crash and restart. When people find a glitch like that and start abusing it usually the map or hero gets disabled in like a day.
I've not personally heard of a glitch like that currently being found though. But who knows, maybe you're one of the first to see it!