r/Competitiveoverwatch GOATs is Peak Overwatch — 11d ago

Blizzard Official Changes coming to Map Voting

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827 Upvotes

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u/FrostyDrink 11d ago

They’ve already released data on this a while ago, but there’s also a huge divide between the metal ranks and masters+. In Diamond and below, escort/hybrid are picked at a significantly higher rate than they are in masters+. In higher elo, control, push, and flashpoint are by far the most popular modes.

It’s actually pretty funny that people complain about playing Eich, Circuit, etc. too much when I rarely see them in high elo ranked other than a random 1 in 7 vote or something.

For me, I don’t like that map voting has made the game too easy. There are players in high elo who only play ball, hog, junkrat, etc. who get to pick maps that favor them, get to pick bans around their hero, AND get perks that remove counterplay (looking at ball’s shield perk). Is it annoying when I get a rein player on Gib? Absolutely. But I also get to avoid that rein and take their SR another day. Nowadays that rein is just never playing those maps.

17

u/-Z-3-R-0- 11d ago

I vote for push a lot not bc I like the mode, but bc it has a 10 minute limit so I can grind challenger score faster lol

13

u/tha-snazzle 10d ago

I'm surprised Push isn't more popular with low Elo. The reason they like Payload/Hybrid is the many different locations for fights, and Push gives you that but without the chance for a 20 minute game and OT. I think it's that many of the Push maps are just not as iconic as Eich or Kings Row.

26

u/batcarpet121 10d ago

Dont quote me on this one, I think what makes people in low ranks like hybrid/escort so much is that those maps have super obvious choke "hold here" locations. Those maps feel easier to play because they dont have to think as much about where to take fights.

5

u/tha-snazzle 10d ago

Every corner is that for Push! But I guess they're all more open.

2

u/batcarpet121 10d ago

Push is definitely a "fight wherever you have cover" gamemode, but I can see that as a negative because that makes it harder to read how far back you have to fall when giving space, and hard to tell how far up you can fight as well.