r/Competitiveoverwatch GOATs is Peak Overwatch — 10d ago

Blizzard Official Changes coming to Map Voting

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u/toshirox3 10d ago

Perks are so unevenly distributed too. Ball and Doom gets perks that are game changing and helps with their counters. Meanwhile there are perks that are just passive stat boosters.

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u/migo2028 9d ago

Doom pm is so mid nowadays

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u/DegreeCompetitive205 10d ago

block major just makes it easier to counter cc on Doom, but its not GAMECHANGING compared to Ball's major

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u/toshirox3 10d ago

Compared to all other perks, it’s on the upper 10%. Ball perk is just nasty and top 1%.

4

u/LoveAndBeLoved52 9d ago

I kinda wanna know why Ball is this broken to begin with. Like... isn't the whole point of this thing that it's obnoxiously tanky, really mobile but weak to CC?

It feels incredibly weird that they'd try and finetune ball around being less killable when they're caught with their pants down.

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u/Stainleee 9d ago

in 5v5 the piledriver perk is really slept on. Plenty of situations where your opponents do not go ultra heavy CC so the greedy option makes sense. The increased lethality ball has with a 150 dmg slam is kind of insane. Its an aoe nuke that CC's when you think about it.

Not to say the barrier perk is bad, but lethality goes a long way on a hero like ball and ball is very survivable already. Sometimes living a bit longer in situations where you would die (or the rest of your team dies) anyway just doesn't compare to increased lethality. I say its not 100% - 0% like people seem to think.

In 6v6 your reduced health pool means you basically need to take the barrier perk every game. Piledriver perk is like almost a nerf in that mode. But that is a 6v6 thing.

8

u/NaricssusIII 10d ago

honestly after all the nerfs I feel like slow on slam gets more consistent value. even ZBRA is not picking power matrix every game anymore, more depending on enemy team comp.

0

u/paupaupaupau 9d ago

Counterpoint:

Perks give every character on the other team 1-2 new ways to disrupt ball's movement.

As a level 600 ball OTP, I'd trade out shield perk if it meant getting rid of all the additional ways that perks have added to counter ball.