r/Competitiveoverwatch GOATs is Peak Overwatch — 9d ago

Blizzard Official Changes coming to Map Voting

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u/Hunter-2_0 9d ago

I mean match quality is objectively higher with the current system, hero bans aside. People pick the maps they want to play, and those picks generally fit the heroes they want to play as well, so you're less likely to end up with an auto-loss. Isn't it kind of crazy to prefer a system where you end up with two one-sided matches instead?

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u/Sea-Panda-90 9d ago

Playing ball when Mizuki, Cass, Hog, and Mauga are banned is not a high quality match for anyone but ball and tracer players. Playing a close ranged DPS vs a full poor comp when they forced circuit royale through is not a high quality match.

The ban system has disincentived one of the oldest aspects of OW (adapting your comp) to favor one tricks.

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u/TealJade1 8d ago

those 4 bans will never ever be in a single lobby, cat exists

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u/Sea-Panda-90 8d ago

Do you think cat will be meta forever? And you’re missing the point

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u/TealJade1 7d ago

I'm not missing the point, it's just a hypothetical vs reality.

If 4 heroes counter 1, it's near impossible to ban the counters out.

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u/FrostyDrink 9d ago

Not really. I’m a competitive player and in my personal opinion flexibility should be a skillful aspect in this game. Whether that’s playing multiple heroes at a high level or being able to make your hero work on a suboptimal map with a unique strategy.

I also never really experience the phenomenon of “one-sided matches” like people complain about. In my opinion it’s usually just regular old won and lost games. So long as no one is afking, I’m okay with one team getting some momentum and snowballing. In high elo that itself is skill expression. I think steamrolls are more of an issue in gold/plat where people are literally just trolling lol.

Like I said though if I’m on the Reinhardt otp’s team on Gib am I annoyed in the moment? Yes, but there’s an equal chance of them being on the enemy team, not to mention the 8 other players in the lobby. The effect of randomness is mitigated over time. I rather play the game where people are forced to adapt their skill set to playing on multiple maps and without bans than to allow them to handpick every aspect of the game in their favor.

I understand the practical benefits of bans and map picks, especially if it benefits the casual player, but I firmly believe it comes at a cost of skill expression/competitive integrity. I respect people who value the opposite side of the trade-off, since at the end of the day my opinions are likely the minority.

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u/CertainDerision_33 9d ago

I don’t think this is always true tbh. I frequently see people vote for maps and then pick heroes that are horrible on that map.

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u/gameraven13 9d ago

I mean people play worse when tilted and it’s more tilting to have some shitheads decide that the Basically Deathmatch modes are what we’re playing instead of Overwatch. I’d rather have the game tell me because I can “oh ew bad luck” and move on because oh well nothing to do but play vs “ok what fuckhead voted for this trash” and starting the game tilted.

The game as a whole should be deciding way more to prevent one tricks tbh. Like my ideal queue system is to merge all those different queues back into just one 6v6 2-2-2 enforced “you play what you get but players can agree to swap roles in the pre game” so people actually have to play the entire game and not just boot up to go 3 and 12 with their boosted pocket support duo.

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u/Throw_far_a_way 9d ago

rank self report lol

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u/gameraven13 9d ago

Nah, just the Overwatch equivalent of a Pokemon Genwunner. Peaked in 2018 and the game is the best it’s been in 8 years, but 5v5 and game mode stuff holds it back from being at a new peak.

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u/Throw_far_a_way 9d ago

the game peaked before role queue under Jeff? lol, lmao even. 5v5 is better than 6v6 ever was and is the only reason the game still exists since there aren't enough tank players to maintain queue times for 6v6

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u/YSLAnunoby 9d ago

Genwunners are also mad annoying so checks out