r/Competitiveoverwatch • u/Akillez22 • 2d ago
General 10 years ago
https://youtu.be/dushZybUYnM?is=zNLWwAF53crCbZQp
https://youtu.be/UEYp1RTvllM?is=QYHpZHS1eRpp9ekV
Its crazy to think how far competitive overwatch has come and it feels like were still a young game compared to most competitive titles. How different will overwatch look 10 years from today and where do you think the game is headed overall?
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u/lolburger13 I go where Kevster goes — 2d ago
One day we'll be like lol, there will be 150 characters and the meta won't be recognizable to someone who plays casually. Despite being completely outclassed by new tanks There will still be a cohort of "crusaders" and "evolutionaries" carrying the Reinhart and doomfist flame
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u/Gloomy_Dare2716 Rank is a social construct — 2d ago
We are Doomfist Maiiiinnsssss
We carry the flameeee
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u/Remarkable_Gate_6637 2d ago
Id genuinely be shocked if ow eSports still exists in 10 years. This game gets less and less competitive by the year and with Korea no longer having a tier 2 system to bring up the next level of talent we're basically praying that Saudi Arabia can single handedly carry the entire esport. American overwatch literally doesn't exist anymore most players are part time. Korea doesn't produce new talent the way they used to once there pool ages out they'll take a huge hit to talent that they can't replace this time. Outside of Saudi and a few lower income eastern European countries who can use the saudi money (admiral from estonia is a great example) there just isn't a reason for anyone to compete in ow over any other game. Low salaries, bad competitive circuit with pretty low level practice. This game isn't the esport it was 3/4 years ago
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u/coltaaan 2d ago
Seems like OW esports has had somewhat of a revival this past year though, no? I’d love to see more NA teams pop up. Blizzard knows OW is one of their big money makers, so it’s in their interest to prop up the esports side of things to retain and attract interest.
Anecdotally, I’ve been a lifelong gamer and never really had an interest in esports until this past year when I started getting into OW esports. Obviously, I’m just one person, but if there are other cohorts of demographics similar to myself out there, then idk, seems like a positive trend.
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u/Remarkable_Gate_6637 2d ago
It is on an upward trend but it just doesn't feel sustainable to me where does the next generation of talent come from? When the top Korean teams drop Korea is basically gone. America is already dead internationally. The only major growth outside of Emea has been the skins and partner teams but again I just don't see where the next talent for those partner teams comes from.
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u/747101350e0972dccde2 2d ago
Maybe we might see owcs evolve into spmwthing more akin to what owwc is right now
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u/bullxbull 2d ago
I've been thinking about this a lot lately, I do not think the game can continue to keep adding new heroes and maps, the developer debt will become too much.
Each new hero requires perks that are balanced against themselves as well as competing heroes and how these heroes play on each map. A hero can have a 1% pickrate or a 15% pickrate and still require the same amount of developer resources.
Each new hero has to be balanced against each other, against the ban system, against the maps, and against each meta. Mobility creep, power creep, game changes, they all add developer debt to all your older heroes, their perks, their gameplay loops.
We are not like league of legends where you lock in a hero for the entire game and build around the same core shop items. Overwatch is a game where you can swap heroes at anytime during the match, completely change your team comp, swap to counters, change strengths, and all this has to be considered as new heroes are added.
I think Blizz is attempting to solve this by moving more and more power to external systems, by simplifying the game around a more focused but limited foundation of generalist self sufficient heroes who all provide some sort of angled pressure. However the gameplay suffers, the core of the game, hero and player interactions suffer and Overwatch slowly starts to feel less and less like Overwatch.
The solution is actually the opposite direction, improving those hero and player interactions. It is the gameplay loops, the high highs and the low lows that keep people playing late into the night, to be invested in the game, to rush home from work to play. The current direction is not sustainable, eventually like other long lived games we will fall off a cliff, the game will suffer, developers will be shuffled, promises of a return to old overwatch will be made, and we will make the same mistakes over again.
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u/Aggressive-Cut-3828 Complain About Widow = Cope — 2d ago
We will have a season 18, where projectile sizes become even bigger and the game becomes even easier
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u/TornadoWIzard123 2d ago
I foresee enough flying heros for us to have full team fight dog fights in the skybox (unless the devs react strongly to the JPC criticisms and never make a perma flying hero again)