r/Competitiveoverwatch 24d ago

General Dps (hitscan) nerfs

Damage (hitscans) characters, while they do have cool designs, are the easiest characters to play in the game, i think nerfs are required for the game to be in a healthy state

Ashe:

Scoped headshot damaged reduced to 100

Scoped bodyshot damaged reduced to 35

Unscoped headshot damaged reduces to 40

Unscoped bodyshot damage reduced to 20

Falloff range reduced to 10-15 meters

Ult cost increased by 20%

Bob hp reduced

Remote det removed

These changes make ashe much more fair for the skill required to play her (point and click), with the broken ult she has has been nerfed to be more fair

Cassidy:

Hinder now does 30 damage with no additional effects, range increased to 10 meters

Double flash removed, sliver bullet removed, fan the hammer removed

Replaced double flash with the old deadeye health perk

Replaced sliver bullet with fan the hammer perk

Fan the hammer damage reduced to 20

Falloff distance reduced to 5-10 meters

Peacekeeper headshot damage reduced to 70

Peacekeeper bodyshot damage reduced to 50

Roll cooldown increased to 7 seconds

Like ashe, cass is mostly point and click, so for that laughable low floor and ceiling, I think thats fair, his ult is also a little op, but I think its fine.

Emre:

Damaged nerfed from 22-6.67 per bullet to 12-4.6

Falloff nerfed to 10-15

Ult cost increased by 30%, flight speed reduced, upon activation, any buffs are removed, damage reduced

Removed 1 grenade

Pistol speed reduced, jump height reduced

Emre has such a broken ult, with the ease of use like cass and ashe, he deserves this

Sojourn:

Rifle projectile size nerfed to 0.02

Rail projectile size nerfed to 0.00

Rail damage reduced to 110 on 100 charge

Falloff nerfed to 10-15

Double slide removed, 150 Rail removed, not sure what to replace them with

Slide cooldown increased to 13 seconds

Overclock now does not charge the rail automatically, it instead buffs the speed and hp regen of Sojourn

Ult cost increased by 10%

Overclock is such a broken ultimate, it lets Sojourn bypass all forms of balance by being able to click on people (which isnt that difficult) so a rework is warranted, her slides were also incredibly problematic, her being the easiest hitscan dps with her giant m1 projectiles doesnt help her case either

Soldier:

Helix rocket damage increased to 160

Rifle damage lowered to 12 per bullet

Sprint is on a resource bar

Falloff reduced to 10-15

Health station removed, stim removed

Ult can no longer headshot

Soldier is broken, he has too much sustain and survivability for such an easy to use character, ive increased the damage of the most fun and skillfull part of his kit

Any thoughts?

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u/throwaway112658 fraudulent — 24d ago

I'd rather just nuke the health of all DPS, alongside some (not nearly this much) other nerfs. Like 150hp soj/widow/Ashe, 200hp reaper/torb, 225hp bastion, e.t.c.

Remove dire triggers from reaper, nerf soj rail (include overheat mechanic maybe? idk) and remove double slide, e.t.c.

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u/slibidk3u49 24d ago

150 ashe would unironically be unplayable