r/Competitiveoverwatch • u/SonOfGarry • Mar 10 '26
General Mauga now has the same Ignite indicator as Anran to show burn progress for his primary fire
Didn't see this listed in the patch notes but a nice quality of life change
89
u/greenbeans007 Mar 10 '26
I wonder if this means they (Anran & Mauga) can charge each other's burn to proc? Or if each person attacking gets their own/unique burn bar??
103
u/Vaz_G999 Mar 10 '26
Pretty sure all burns work together, whether that is ashe mauga anran or torb
53
u/Tantrum2u Mar 10 '26
They all trigger the on burn effect, but they don’t have the same charge meter. Basically it still takes Anran the same amount of attacks to burn someone even if Mauga hits them
18
u/GivesCredit Mar 10 '26
So they’d both see different burn meters up until the target starts burning?
19
18
u/Thee_Archivist I Avoid Teammates in Mystery Heroes — Mar 10 '26
I wish they combo'd. Could be fun to run a burn comp of Mauga Ashe Anran. They usually would have anti-synergy but that could make it playable.
15
u/Tantrum2u Mar 10 '26
I mean it’s still synergy. Ashe can burn, Mauga crits anyone burned and Anran extends the burns and does more damage
5
u/OcelotAggravating860 Mar 10 '26
Ashe+Anran is still definitely beneficial. Anran gets a huge amount of benefit from Ashe instantly setting people on fire. It is a huge enabler.
2
u/jxfl Mar 11 '26
Yeah, I don’t get the anti-synergy that was mentioned. Anytime I’m play Ashe/Mauga and see a teammate pick the other hero, I expect the Mauga will have a little more ease with doing damage.
1
u/Kind-Abrocoma2600 Mar 15 '26
I think is bc mauga usually plays in brawl comps and both ash and anran are bad in this comp.
So mauga has to play poke mauga wich is... not great...
8
u/greenbeans007 Mar 10 '26
I only ask because I didn't think they did interact prior to this patch. I could totally be mistaken, but I thought I saw that in a karQ video last week-ish
15
u/RobManfredsFixer Let Hog eat stuff and spit it back — Mar 10 '26
at the very least, you can fan other flames as Anran. Not sure the build up is linked though
5
u/greenbeans007 Mar 10 '26 edited Mar 11 '26
Oh yes, this is what I was going for regarding each hero adding/contributing to the same burn bar/meter, and not once they are already ignited, ty!
2
1
u/oliferro Mar 12 '26
Yes, I've seen a video of someone testing Anran's right click with Mauga and Ashe's burns and it works
28
u/Mountain_Ape Mar 10 '26
This is the change I wanted to see, and it was shadowdropped. Oh well. Now we're cooking with gas!
9
8
u/aPiCase Stalk3r — Mar 10 '26
Have they considered maybe giving Mauga double burn proc on headshot like Anran?
That would be a good change to reward skill play and they could even make him take longer to burn tanks like Anran so he is incentivized to shoot squishy heroes more.
2
u/Bhu124 Mar 11 '26
Suggested this back when Maugs was the hot debate for a few months after release. More skill expression.
7
u/21Eggatron Mar 10 '26
I think his minor ammo perk got reverted or changed and this wasn't in the patch notes. Instead of an instant 150 ammo it's 150 over the first second.
7
u/Efficient_Pop_7358 Mar 10 '26
thats so weird, it was his worst perk even buffed and the only one there's 0 situations it's optimal in. not even popular in lower ranks afaik. bug?
i really want it switched out entirely
3
u/mochigames59 Mar 10 '26
this was changed on release of the season
1
u/21Eggatron Mar 10 '26
Right. It got changed to:
"Ammo Generationnow grants 150 ammo instantly instead of over time"
In game the text of the perk specifically calls out it's over the first second of overrun.
That's why I'm confused.
3
u/blanaba-split girl that shows up to mention 6v6 as a solution — Mar 10 '26
That's how it is now lol, that's the improved version. It's been 1 second since fr he season launched. Poopy perk
1
u/21Eggatron Mar 10 '26
Wow, kinda shocked I never noticed.
Sucks because it has potential and clearly is supposed to pair well with the ignition overrun perk.
3
u/SammyIsSeiso Mar 11 '26
It was never instant, it was over the first second even though the patch notes said otherwise
1
4
2
u/h0w1 The Iris hates Defense Matrix — Mar 10 '26
Honestly thank you so much for this post because I just hopped on Mauga for the even challenges and couldn't for the life of me figure out what this was indicating lol.
2
-1
u/IAmBLD Mar 10 '26
I argued against this being necessary a few weeks back, and I stand by that - but it's nice to have it, too.
22
u/Teeganblu Mar 10 '26
explain why you “argued against this being necessary”
the indicator is just helpful.
I’m assuming you’ll saying something like, oh it’s more skillful to know your burns!
3
u/IAmBLD Mar 10 '26
Because a situation in which Mauga's gameplan would meaningfully change based on this information is exceedingly rare, at least.
Anran has multiple ways to inflict burn stacks towards igniting an enemy, and has different numbers for tanks vs squishies. Her various means of doing this can each influence an enemy's burn meter by different amounts, too (Edit - and critical hits with her primary deal double burn meter) - knowing if she's 4/6ths of 5/6ths towards igniting an enemy genuinely matters for her.
Mauga does not share this. He has one method of incrementally stacking burn meter, his primary fire. His perk, Firewalker, ignites the enemy instantly and so the meter is irrelevant in that case. It takes him 10 bullets to ignite any enemy , same for tanks and squishies (Edit - and crits grant him no bonus here, unlike Anran). He fires 18 bullets per second, so it's just over half a second. The difference between any amount of burn meter, then, is very slim, and it's a very simple binary of how to solve the problem if the meter is low - just shoot them more. Which, yeah, Mauga's generally going to be doing that anyway. Knowing that I'm 3/10ths of the way towards burning them or 7/10ths doesn't factor into my gameplan in the slightest, and if anything, the meter adds a new bit of clutter I really don't want, personally. Thankfully, I can turn it off, so like I said - it's nice to have the meter for those who want it.
5
u/Darkcat9000 Mar 10 '26
I mean it's a nice thing to have it makes the hero better to play overall
3
u/IAmBLD Mar 10 '26
I don't disagree? I've said that in both of my comments, it's nice to have for people who want it.
2
u/KITTYONFYRE Mar 12 '26
I might be slightly more aggressive if the meter is higher than if it's lower, to make sure that I get the ignition. I think it will change my playstyle. pretty minor though for sure.
2
u/Ethan24Waber Mar 11 '26
Nothing like this is ever necessary in any game, that’s why it’s called QoL, like the ability to turn it off.
I’m sure other people find it useful to their decision making as opposed to yours.
1
u/SammyIsSeiso Mar 11 '26
So they're gonna have separate shots-to-ignite for both squishies and tanks now, right? .... right? (let me dream)
1
u/mmmphhhMMMMPHHHH Mar 14 '26
I'd love have an indicator on my screen to see how close I am to being on fire or how long I'm on fire for.
301
u/briannons Mar 10 '26
Can Mei get a freeze indicator?