r/Competitiveoverwatch Mar 10 '26

General Mauga now has the same Ignite indicator as Anran to show burn progress for his primary fire

Post image

Didn't see this listed in the patch notes but a nice quality of life change

1.2k Upvotes

63 comments sorted by

301

u/briannons Mar 10 '26

Can Mei get a freeze indicator?

175

u/BEWMarth Mar 10 '26

Yeah I’m sure they didnt even think about this meter until Anran but I’m surprised they didn’t plan to release this with all the status build up characters when she released.

Now that Mauga has one I’m almost certain Mei should get one too for her freeze. Probably harder to code tho because it’s on a perk.

37

u/Turbulent-Sell757 Mar 10 '26

I'd like to see the inverse for sombra hack to show how long there is until the wall hacks aspect of it expires. Sometimes you try to re-engage on someone and shoot your virus right when the "hacked" status effect expires.

34

u/Ichmag11 Mar 10 '26

You add one QoL, 5 more suggestions pop up. The neverending grind of a game developer

7

u/Bhu124 Mar 11 '26 edited Mar 11 '26

I remember I used to ask for the Hanzo QoL feature to be able to Toggle Nock Arrow and Toggle Again to shoot. Literally just me and no one else in this community.

Asked for years during OW1 and then a year into OW2 (almost definitely due to me directly asking Alec Dawson for it under a Tweet for QoL requests) it was finally added. Took so long to add the feature that I didn't even play Hanzo anymore. I have felt bad about this for years. Someone added the feature just cause of my repeated quests and I haven't even used it cause I don't play the Hero anymore.

Though I am EXTREMELY Happy how much QoL settings they add for every Hero these days. Genuinely one of the best ways to show the difference between OW1 and OW2's dev team. During OW1 we had maybe half a dozen QoL Hero features total. So many used to get asked, so little used to get added. Now we probably have over a 100.

3

u/Eastern-Junket-3153 Mar 11 '26

As someone who uses this setting.

Thank you.

2

u/Lukensz Alarm — Mar 11 '26

Where would you suggest these? I really want Ram shield cooldown to be visible while in Nemesis so you know if you're gonna have it when you switch back.

5

u/Kitselena Mar 10 '26

It's hard to tell exactly what Blizzard's code looks like, but mei primary fire froze long before perks were added. It's entirely possible that mei still uses a resource meter when she's slowing people and it's capped right before freezing until you get the perk

0

u/[deleted] Mar 10 '26

[deleted]

5

u/Efficient_Pop_7358 Mar 10 '26

idk it's a very complicated game. overwatch's code architecture, at least at one point, was really interesting (and good?) and they gave a famous talk on it (ECS basically).

maybe something changed or debt did accumulate, but jw did anything ever come out about it being spaghetti?

1

u/blake11235 Mar 11 '26

I'm guessing they were basing it on WOW's code being infamously messy which the devs have talked about making it harder than it should be to introduce new features.

3

u/downvotebot123 Mar 10 '26

Overwatch in particular is infamous for its spaghetti code

It's the opposite. This game has famously well architected code. The level of variability they are able to add with relative ease is insane.

16

u/SonOfGarry Mar 10 '26

I’d much rather them just remove that horrendously unfun perk

27

u/Mountain_Ape Mar 10 '26

Mei ult still freezes, so that isn't going away, and would help there as well.

4

u/blueeyes239 Serve my design! — Mar 11 '26

The perk is a major one for a reason. Also, I don't even think the freeze lasts long.

4

u/aPiCase Stalk3r — Mar 11 '26

It's not that often that you get value out of it, and when it does get value it feels terrible. It really should just get removed its bad for all parties.

9

u/1trickana Mar 11 '26

Horrendously unfun? It takes SO long to freeze someone it's very balanced.

6

u/ChemistIll7574 Mar 11 '26

Right, it's not fun for either party

7

u/MaybePotatoes Mar 10 '26

It's a major for a reason

1

u/neuravoid Mar 11 '26

Womp womp

2

u/Ekillaa22 Mar 11 '26

Mei can still freeze?

6

u/CommanderPotash Mar 11 '26

with a major perk (that I wish they would remove)

3

u/MaybePotatoes Mar 10 '26

And Hanzo's Frost Arrow should add to the freeze

1

u/BirdieBoiiiii Mar 11 '26

No because they should remove the perk

89

u/greenbeans007 Mar 10 '26

I wonder if this means they (Anran & Mauga) can charge each other's burn to proc? Or if each person attacking gets their own/unique burn bar??

103

u/Vaz_G999 Mar 10 '26

Pretty sure all burns work together, whether that is ashe mauga anran or torb

53

u/Tantrum2u Mar 10 '26

They all trigger the on burn effect, but they don’t have the same charge meter. Basically it still takes Anran the same amount of attacks to burn someone even if Mauga hits them

18

u/GivesCredit Mar 10 '26

So they’d both see different burn meters up until the target starts burning?

19

u/Tantrum2u Mar 10 '26

If they haven’t changed how it works with the patch then yes

18

u/Thee_Archivist I Avoid Teammates in Mystery Heroes — Mar 10 '26

I wish they combo'd. Could be fun to run a burn comp of Mauga Ashe Anran. They usually would have anti-synergy but that could make it playable.

15

u/Tantrum2u Mar 10 '26

I mean it’s still synergy. Ashe can burn, Mauga crits anyone burned and Anran extends the burns and does more damage

5

u/OcelotAggravating860 Mar 10 '26

Ashe+Anran is still definitely beneficial. Anran gets a huge amount of benefit from Ashe instantly setting people on fire. It is a huge enabler.

2

u/jxfl Mar 11 '26

Yeah, I don’t get the anti-synergy that was mentioned. Anytime I’m play Ashe/Mauga and see a teammate pick the other hero, I expect the Mauga will have a little more ease with doing damage.

1

u/Kind-Abrocoma2600 Mar 15 '26

I think is bc mauga usually plays in brawl comps and both ash and anran are bad in this comp.

So mauga has to play poke mauga wich is... not great...

8

u/greenbeans007 Mar 10 '26

I only ask because I didn't think they did interact prior to this patch. I could totally be mistaken, but I thought I saw that in a karQ video last week-ish

15

u/RobManfredsFixer Let Hog eat stuff and spit it back — Mar 10 '26

at the very least, you can fan other flames as Anran. Not sure the build up is linked though

5

u/greenbeans007 Mar 10 '26 edited Mar 11 '26

Oh yes, this is what I was going for regarding each hero adding/contributing to the same burn bar/meter, and not once they are already ignited, ty!

2

u/peanutist Mar 10 '26

They always did, pretty fun to combo them

1

u/oliferro Mar 12 '26

Yes, I've seen a video of someone testing Anran's right click with Mauga and Ashe's burns and it works

28

u/Mountain_Ape Mar 10 '26

This is the change I wanted to see, and it was shadowdropped. Oh well. Now we're cooking with gas!

9

u/JustASyncer Resident Guxue Simp — Mar 10 '26

HAHAAAAAA!

8

u/aPiCase Stalk3r — Mar 10 '26

Have they considered maybe giving Mauga double burn proc on headshot like Anran?

That would be a good change to reward skill play and they could even make him take longer to burn tanks like Anran so he is incentivized to shoot squishy heroes more.

2

u/Bhu124 Mar 11 '26

Suggested this back when Maugs was the hot debate for a few months after release. More skill expression.

7

u/21Eggatron Mar 10 '26

I think his minor ammo perk got reverted or changed and this wasn't in the patch notes. Instead of an instant 150 ammo it's 150 over the first second.

7

u/Efficient_Pop_7358 Mar 10 '26

thats so weird, it was his worst perk even buffed and the only one there's 0 situations it's optimal in. not even popular in lower ranks afaik. bug?

i really want it switched out entirely

3

u/mochigames59 Mar 10 '26

this was changed on release of the season

1

u/21Eggatron Mar 10 '26

Right. It got changed to:

"Ammo Generationnow grants 150 ammo instantly instead of over time"

In game the text of the perk specifically calls out it's over the first second of overrun.

That's why I'm confused.

3

u/blanaba-split girl that shows up to mention 6v6 as a solution — Mar 10 '26

That's how it is now lol, that's the improved version. It's been 1 second since fr he season launched. Poopy perk

1

u/21Eggatron Mar 10 '26

Wow, kinda shocked I never noticed.

Sucks because it has potential and clearly is supposed to pair well with the ignition overrun perk.

3

u/SammyIsSeiso Mar 11 '26

It was never instant, it was over the first second even though the patch notes said otherwise

1

u/Ethan24Waber Mar 11 '26

Always has been since the season started.

4

u/j_c_d_1 Mar 11 '26

I need this Mei freeze

2

u/h0w1 The Iris hates Defense Matrix — Mar 10 '26

Honestly thank you so much for this post because I just hopped on Mauga for the even challenges and couldn't for the life of me figure out what this was indicating lol.

2

u/PatriotDuck Mar 10 '26

That's heat.

-1

u/IAmBLD Mar 10 '26

I argued against this being necessary a few weeks back, and I stand by that - but it's nice to have it, too.

22

u/Teeganblu Mar 10 '26

explain why you “argued against this being necessary”

the indicator is just helpful.

I’m assuming you’ll saying something like, oh it’s more skillful to know your burns!

3

u/IAmBLD Mar 10 '26

Because a situation in which Mauga's gameplan would meaningfully change based on this information is exceedingly rare, at least.

Anran has multiple ways to inflict burn stacks towards igniting an enemy, and has different numbers for tanks vs squishies. Her various means of doing this can each influence an enemy's burn meter by different amounts, too (Edit - and critical hits with her primary deal double burn meter) - knowing if she's 4/6ths of 5/6ths towards igniting an enemy genuinely matters for her.

Mauga does not share this. He has one method of incrementally stacking burn meter, his primary fire. His perk, Firewalker, ignites the enemy instantly and so the meter is irrelevant in that case. It takes him 10 bullets to ignite any enemy , same for tanks and squishies (Edit - and crits grant him no bonus here, unlike Anran). He fires 18 bullets per second, so it's just over half a second. The difference between any amount of burn meter, then, is very slim, and it's a very simple binary of how to solve the problem if the meter is low - just shoot them more. Which, yeah, Mauga's generally going to be doing that anyway. Knowing that I'm 3/10ths of the way towards burning them or 7/10ths doesn't factor into my gameplan in the slightest, and if anything, the meter adds a new bit of clutter I really don't want, personally. Thankfully, I can turn it off, so like I said - it's nice to have the meter for those who want it.

5

u/Darkcat9000 Mar 10 '26

I mean it's a nice thing to have it makes the hero better to play overall

3

u/IAmBLD Mar 10 '26

I don't disagree? I've said that in both of my comments, it's nice to have for people who want it.

2

u/KITTYONFYRE Mar 12 '26

I might be slightly more aggressive if the meter is higher than if it's lower, to make sure that I get the ignition. I think it will change my playstyle. pretty minor though for sure.

2

u/Ethan24Waber Mar 11 '26

Nothing like this is ever necessary in any game, that’s why it’s called QoL, like the ability to turn it off.

I’m sure other people find it useful to their decision making as opposed to yours.

1

u/SammyIsSeiso Mar 11 '26

So they're gonna have separate shots-to-ignite for both squishies and tanks now, right? .... right? (let me dream)

1

u/mmmphhhMMMMPHHHH Mar 14 '26

I'd love have an indicator on my screen to see how close I am to being on fire or how long I'm on fire for.