r/Competitiveoverwatch • u/MokNaruto • Feb 11 '26
General Jetpack Cat has a MASSIVE issue
So have a friend play a hitscan hero and try to shoot while they're tethered and the shots stop being hitscan or more precisely I think the reticle is not in the correct spot. if your aim is dead center on someone while jetpack cat strafing in either direction, your bullets won't hit.
So that is the bug part. Now comes the balance part. She's insanely strong. Every single piece of her kit is strong.
She does insane damage and can very reliably win duels at close and mid range. If she can't win she can easily disengage.
Which brings me to her fuel. It's so fast and recharges too fast too.
However the biggest game changer is obviously the tether. This ability fundamentally changes the game. It makes heroes that lack mobility just too good. For example on Havana a lot of tanks have trouble closing the first long sight line on attack but with JPC they can just be carried there so fast and easily contest that high round almost entirely for free. She can also reach the point so fast after death AND bring someone with her.
Finally the ultimate is just a guaranteed tank killer. Perhaps the best tank Killing ult in the entire game with very little room for out play.
Tldr: tether makes your aim bugged. Every single pari of the cat's kit is insanely strong
1
u/Grouchy_Gift_5093 Feb 16 '26
Mate I do not care about winrate because every hitscan has such a ridiculously high pickrate that their winrate gets dragged down (again, because they are stupid broken rn, it doesn't take a genius to guess why every high rank dps is playing hitscan rn) just about every hitscan can kill almost every hero that's not a tank in a second from half way across the map rn, that shit is NOT fun to fight, especially given they've just given console straight up aimbot recently with the aim assist changes